Confogl

Confogl is a Sourcemod Plugin that provides a number of game-balancing options and features for Left 4 Dead 2. Its default options are generally used in competitive L4D2 gameplay.

For downloads and repository access, visit the [|Confogl GoogleCode Project Page].

Main Features
All of Confogl's features are configurable and can be enabled or disabled. Here are some of the main features Confogl provides:
 * Medkits replaced by Pills
 * Health Bonus System
 * Tanks on every map
 * Round-to-Round balancing
 * Limited and Removed Tier 2 weapons
 * Various survivor debuffs and balances

Complete list of features: confogl_features

Current Releases
Complete list of revisions: Full Changelog

Confogl 2.2.1
Released October 8th, 2010.

Various bugfixes and changes were also introduced. See Full Changelog. See also changes to the default cvar settings from 2.2.0.
 * New Features
 * Item Tracking module
 * tracks and keeps spawns consistent from round to round,
 * limits pills, adrenaline and throwables to global limits with per-map overrides.
 * Default 6 pills, 3 Adrenaline, 3 of each type of throwable with lower amounts for some finales.
 * New Spectator HUD for casters using custom client HUD modifications.
 * Cvar confogl_remove_common_itemdrops to remove Fallen Survivors and bilebombs from CEDA commons.
 * Added map data for The Sacrifice and No Mercy campaigns.
 * Added 1v1 config (by Fever and CanadaRox) which has Hunter and Jockey only with 'Last Man on Earth' style cap system
 * Changed Features
 * Removed CG-A and CEVO-like configs as rarely used.
 * Re-added Pill Cabinets
 * Feature Bugfix
 * Fixed tank hordes
 * Fixed confogl_blockinfectedbots not working with less than four human infected present.
 * On The Passing, fixed witch spawn not appearing in both rounds on map 1, and fixed map data for map 3.

Confogl 2.2.0
Released August 4, 2010.

Full Changelog.
 * New Features
 * New configs added: Cybergamer CG-A (cga) and Blades 2v2 Config 1.3.6 (2v2). Run them with "!forcematch 2v2" or similar

Confogl 2.2.0-RC3
Released August 2, 2010.


 * Feature Bugfixes
 * Fixed hordes will now spawn basically normally for event tanks.
 * Fixed escape tanks should always be removed correctly now.

Full Changelog.

Confogl 2.2.0-RC2
Released July 31, 2010.


 * Feature Bugfixes
 * Fixed horde spawning on tank spawn and death with confogl_disable_tank_hordes

Full Changelog.

Confogl 2.2.0-RC1
Released July 31, 2010.


 * New Features


 * Possibility to run different configurations with !forcematch eg !forcematch cevo
 * Support for custom maps
 * Kick for illegal settings
 * New scoring system option
 * Removal of natural hordes during tanks


 * Changed Features


 * Limited HR applies to military sniper as well as hunting rifle (max 1 of either, not both)
 * Tank Spechud visible to infected team showing rage and health


 * Feature Bugfixes


 * Increased the time for Confogl to get disabled automatically to prevent Confogl from resetting from a player crash during loading the next map.

Full Changelog.

Confogl 2.1.8
Released June 16, 2010.


 * Changed Features
 * Fixed bug with Health bonus calculation when debugging turned off

Full Changelog.

Confogl 2.1.7b
Released June 16, 2010.


 * New Features


 * Added confogl_debug CVAR to enable debug logging (default off)


 * Changed Features


 * Changed Health bonus calculation to use average health rather than total health
 * CheckCersion now identifies BETA versions and checks old versions more accurately

Various bugfixes were also introduced. Full Changelog.

Confogl 2.1.7b
Released June 8, 2010.

* Added confogl_reduce_can_spit_time to change the time it takes for cans in spit
 * New Features

Various bugfixes were also introduced. Full Changelog.

Confogl 2.1.7
Released May 31, 2010.


 * New Features
 * Extra witches spawning during the second round of Hard Rain 2 are now removed
 * Jockey "wobble" is now reduced--should be closer or better than pre-Passing DLC status
 * Boomer and other mobs are now 25 CI always (was 10-30), and natural hordes come every 100 seconds (was 90-180)
 * No tanks will spawn after the rescue vehicle approaches, controlled by confogl_remove_escape_tank.
 * Parachutist removed from SF2 with confogl_remove_parachutist
 * Medkits on Finales are converted to pills, controlled by confogl_replace_finalekits

Various bugfixes and changes were also introduced. See Full Changelog.

Confogl 2.1.6 ESL
Released May 14, 2010.

Based off of 2.1.6 FINAL with extra config files for the ESL ladders.


 * Same codebase as 2.1.6 final (read below)
 * Hunting Rifles limited to 1 per team
 * confogl_disable_ghost_hurt is active by default
 * Provides confogl_t1.cfg and confogl_t2.cfg (NOTE: This makes it not compatible with the autoloader plugin, further info in README.txt)

Confogl 2.1.6 FINAL
Released May 5, 2010.


 * New Features
 * Added confogl_remove_c5m4_hurts to remove nonlethal trigger_hurt explosion entities from c5m4
 * Tanks spawning on the lower floor of c1m1 when players are upstairs will be teleported to the elevator upstairs.
 * Hunting Rifle spawns act as ammo piles for all players once the maximum number of hunting rifles has been reached.
 * Changed Features
 * Updated ScoreMod sm_health/!health and round_end health bonus displays to show total health bonus
 * Changed water slowdown factor from 0.85 to 0.90 (less slowdown)
 * Default Hunting Rifle limit increased to 2 from 1

Various bugfixes and changes were also introduced. See Full Changelog.

Development
See: Confogl Development