Hunter

The hunter is one of the special infected classes in both Left 4 Dead 1 and Left 4 Dead 2.

Damage pounce
A pounce will typically only deal damage once it has landed and over time. However, if the hunter pounced a survivor from a large distance, e.g. from a height, the pounce itself will immediately deal a fixed amount of damage to the survivor. The damage is determined by the direct distance from the point where the pounce started and landed.


 * Demonstration video

Kai jumping
A hunter can pounce multiple times by turning its back into a nearby surface and pressing Mouse 1 during a narrow window of time.


 * Instructional video
 * Demonstration video

Survivor techniques
Here are techniques survivors can employ against a hunter.

Deadstop
A deadstop is hitting a hunter with a melee while it is pouncing. It stumbles the hunter but does not kill it.

Using a lower lerp can make it easier to deadstop by adjusting the netcode so that the model on the client's screen is closer to the gamestate on the server.


 * Instructional video

Skeet
A skeet, or killstop means to kill a hunter by doing enough damage to it while it is pouncing. To skeet a hunter, 150 points of damage must be done (by any number of survivors) within a single pounce; a pounce starts when the hunter leaps from the ground or a wall and ends when it comes into contact with the world again. Getting headshots will result in more damage counting towards the 150-point skeet-trigger, but it is not required. Depending on the pounce distance, the shotgun and hunting rifle are ideal for skeeting, but it is also possible with other weapons.


 * Instructional video