Author Topic: things not directly related to tournament feedback  (Read 4758 times)

3yebex

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things not directly related to tournament feedback
« on: August 15, 2016, 12:26:12 pm »
If both teams want promod then promod can be played; only problem is that no teams will want promod in it's current state - with jumprocks and whatnot enabled.
Jump rocks are fine.

Pariah

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Re: things not directly related to tournament feedback
« Reply #1 on: August 15, 2016, 01:11:11 pm »
Jump rocks are fine.

In the opinion of one person yes, in the opinion of every single other person who plays competitive L4D2 except Shade, No.

Pariah

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Re: things not directly related to tournament feedback
« Reply #2 on: August 15, 2016, 01:11:26 pm »
Oops

DIZZY

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Re: things not directly related to tournament feedback
« Reply #3 on: August 15, 2016, 01:29:49 pm »
So you're telling me that after all this time in acemod you didnt learn how to do droprock so u have to bring back jumprock? xd SHAME SHAME SHAME SHAME have fun with tank slowdown lmost hilarious thing!

DIZZY

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Re: things not directly related to tournament feedback
« Reply #4 on: August 15, 2016, 01:31:57 pm »
So you're telling me that after all this time in acemod you didnt learn how to do droprock so u have to bring back jumprock? xd SHAME SHAME SHAME SHAME have fun with tank slowdown lmost hilarious thing!

My bad didnt read i see the option for acemod lmost hilarious thing! forget i ever came here..

3yebex

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Re: things not directly related to tournament feedback
« Reply #5 on: August 15, 2016, 09:39:31 pm »
In the opinion of one person yes, in the opinion of every single other person who plays competitive L4D2 except Shade, No.
That's a pretty broad (and inaccurate) assumption there.

Bravo

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Re: things not directly related to tournament feedback
« Reply #6 on: August 15, 2016, 10:33:26 pm »
That's a pretty broad (and inaccurate) assumption there.

might be broad, but its probably not inaccurate.  Id bet my money more players would want the version without jump rocks.

Friday.

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Re: things not directly related to tournament feedback
« Reply #7 on: August 15, 2016, 11:00:10 pm »
Situations where jump rocks add any benefit to tank:

#1. Jump rock out of cover to throw rock at survivor(s)
       

>>>>> Solution with RJ's blocked: Curve rock, Positioning, If you need to expose yourself to throw a rock, your team should be attacking and if your team is not attacking, then why are you exposing yourself to damage, probably missing a survivor anyway? There is more than enough time to run out of cover, throw a rock and then recede while your team is taking the survivors attention.


#2. Committing tank from higher ground, wanting to initiate by jump rocking and throwing the rock as you reach the ground. (eg. Hard Rain 2, tank on top floor of sugar mill)


>>>>>Solution with RJ's blocked: Drop rocking off of the edge, literally no different than jump rocking other than a tiny bit of gained distance.



And how easy is it to create a jump rocking script? less than 20 lines of AHK script. Just because its fun doesn't mean shit- Do we really want to buff the tank anymore than it is now? Wipe rates have virtually always been high in pugs, even some scrims and matches. Except with Acemod we have seen a drastic increase in survivability. We don't need a meta change that could shift this current trend, that would be pointless and illogical. (My only desire for any meta changes at this point is adding deagles and removing the limit in spots where LOS'ing the tank is next to impossible- eg dark carny 3 before the crescendo event, survivors either los in a tiny room and get wiped, or they los under the awning of the carousel and get dropped on and wiped 90% of the time)

Promod is obsolete in every way now, unfortunately- There shouldn't be jump rocks in any competitive config and there won't be, so get used to it.
« Last Edit: August 15, 2016, 11:16:52 pm by Friday. »

NF

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Re: things not directly related to tournament feedback
« Reply #8 on: August 16, 2016, 01:27:37 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want curve rocks removed even though it's also an exploit.

Visor

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Re: things not directly related to tournament feedback
« Reply #9 on: August 16, 2016, 02:51:00 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want curve rocks removed even though it's also an exploit.
Never saw curverocking as an exploit. Unlike jumprocks, it's not a static thing that you can just script and bind to a button. There is a lot more to it: angles, latency, survivor position, sensitiviity, direction etc. Trying to script curverocks is infinitely harder than scripting jumprocks, so there's no reason to block it. Besides, it's harder to pull off and looks cool, and is generally a good indicator of tank skill(unlike jumprocking).
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Friday.

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Re: things not directly related to tournament feedback
« Reply #10 on: August 16, 2016, 03:23:16 am »
Never saw curverocking as an exploit. Unlike jumprocks, it's not a static thing that you can just script and bind to a button. There is a lot more to it: angles, latency, survivor position, sensitiviity, direction etc. Trying to script curverocks is infinitely harder than scripting jumprocks, so there's no reason to block it. Besides, it's harder to pull off and looks cool, and is generally a good indicator of tank skill(unlike jumprocking).

Dont forget its also fundamental for some tanks to stop survivors from pushing into it and murdering it..

3yebex

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Re: things not directly related to tournament feedback
« Reply #11 on: August 16, 2016, 03:33:48 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want curve rocks removed even though it's also an exploit.
I find it funny that people want jump rocks removed because it's an exploit but don't want M1+M2 animation canceling for the shotgun removed even though it's also an exploit.

yams

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Re: things not directly related to tournament feedback
« Reply #12 on: August 16, 2016, 03:44:49 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want M1+M2 animation canceling for the shotgun removed even though it's also an exploit.
https://en.wikipedia.org/wiki/False_equivalence

Friday.

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Re: things not directly related to tournament feedback
« Reply #13 on: August 16, 2016, 03:47:38 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want M1+M2 animation canceling for the shotgun removed even though it's also an exploit.

wtf? Change something because it warrants a cause of change, don't change something if doesn't warrant that cause. Removing jump rocks because they're easy to script and 'unbalanced' is fair if the purpose is to balance the meta, any other changes like the completely irrelevant one you mentioned that doesn't serve the cause of achieving this balance is counter intuitive.. like really? yams has it on point here. You're argument is complete garbage...
« Last Edit: August 16, 2016, 04:00:50 am by Friday. »

Pariah

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Re: things not directly related to tournament feedback
« Reply #14 on: August 16, 2016, 03:53:46 am »
I find it funny that people want jump rocks removed because it's an exploit but don't want M1+M2 animation canceling for the shotgun removed even though it's also an exploit.

Well you and NF are essentially just talking to yourselves, I wouldn't argue that jumprock alone is an exploit nor have I seen anyone say anything to that effect. My argument would be that the use of jumprock can be exploited via easy to make scripts and hotkeys, this overuse of the feature is what makes the jumprock unsuitable for competitive play and not the jumprock itself. The scripts and hotkeys are the major problem not the ability to jumprock. Since the ability to jumprock cannot realistically be enabled without the option to abuse it via scripts/hotkeys, that is what renders the jumprock unsuitable for a competitive config.

If you're trying to argue that the animation cancelling with a shotgun is in the same league as the abuse of jumprocks then I don't think that i'm going to be able to take this discussion seriously.

 

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