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Messages - NF

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16
Custom Campaigns & Mapping / Re: Left 4 Dead 2 Beta Maps
« on: May 02, 2018, 03:29:33 am »


Skin of Midnight Riders band member Dusty from Valve's unfinished Midnight Riders campaign. It's a modified Francis, so this is probably an early beta/placeholder...

17
General / Re: Silent Spawns/Removing Sounds. Other bugs/problems.
« on: May 01, 2018, 03:06:03 am »
Add stripper filter for env_soundscape and all ambient sounds are removed from the map. This would not mute alarms also.

18
got it from my boy Dec

20
Servers & Adminning / Re: Stripper problem
« on: March 02, 2018, 04:43:22 am »
Code: [Select]
{
    "classname" "weapon_item_spawn"
}

21
Servers & Adminning / Re: Stripper problem
« on: February 27, 2018, 08:43:35 am »
Thx for reply, I've add this to the globalfilters, and its work good - there is no pills, but there is a still so much andrenalines.

Did you do both things I mentioned?

22
Servers & Adminning / Re: Stripper problem
« on: February 26, 2018, 07:28:23 am »
You may have to also remove "weapon_item_spawn" entities, or do you entity removal via script/plugin instead.

This should do the trick. It's the method that Valve uses to spawn almost every item, they don't often use "weapon_pain_pills_spawn", but instead use a item spawn entity that randomly chooses among a molotov, pain pill, pipe, etc.

You will also need to change the pill cabinets to not have pills anymore. You can do that with the following:

Code: [Select]
modify:
{
match:
{
"model" "models/props_interiors/medicalcabinet02.mdl"
}
replace:
{
"HealthCount" "0"
}
}

23
News / Re: References to a New Playable SI Found in Game Files
« on: February 19, 2018, 07:54:55 am »
Playable Witch sounds horribly boring, I think they made a good choice in removing it. I'd rather have a 4th standard SI to attack with.

24
News / Re: References to a New Playable SI Found in Game Files
« on: February 18, 2018, 01:02:11 pm »
Update from TRS Developer Phil Rob:

Quote
Man, it’s been quite a while and I can’t be 100% sure, but the Queen may have been an early name for the Witch…we did all kinds of experiments with the various infected and their abilities, hard to keep track of all the iterations and changes.

The Screamer model was never made, the Screamer functionality was injected into the Boomer’s vomit before we got that far.

Mr. Sangheili replied that it doesn't really make sense to be files for the Witch, and Phil further replied:

Quote
Eh, they may be right. It was a long time ago and I don’t have an encyclopedic memory, hence the preface “I can’t be 100% sure,” Still, pretty awesome to see so folks so jazzed about the OG L4D.

On whether the Witch was ever playable:

Quote
We tried it. It was determined that the witch was, in ideal circumstances, way too OP to be playable…in most other circumstances she just wasn’t any fun to play… just sitting there waiting to be triggered sucked, and witch executions made a large portion of the remaining time majorly disappointing.

25
News / References to a New Playable SI Found in Game Files
« on: January 27, 2018, 03:15:21 am »
A year ago, Turtle Rock Studios (creators of L4D1) Developer Chris Ashton released the files to their unfinished campaign, tentatively called Dam It: Buried by the Flood. We've been digging through these files for a while, and made some interesting discoveries including the existence of two new incomplete tier 3 weapons, the Heavy Shotgun and Heavy Rifle.

Recently, however, beta community member Mr. Sangheili checked into certain files that we overlooked, and found references to a new playable special infected: The Queen. Unfortunately, the entire extent that we know of this new SI is only through the file paths it would have used:

Model:

models/infected/queen.mdl

Weapon Script:

scripts/weapon_queen_claw.txt

Decals:

queen_trail
queen_trail_cheap

The second file gives away that this new SI would have been playable -- files in the format of "weapon_xyz.txt" in the scripts folder are usable items only, so The Queen is not an uncommon zombie or unplayable boss like The Witch. What are your thoughts on this?

26
Left 4 Dead 2 / Re: "need help converting t2 server to t1"
« on: December 21, 2017, 11:11:23 pm »
who are you quoting

27
General / Re: L4DNation discord chat
« on: October 28, 2017, 02:32:18 am »
Xbye is no longer present on the Discord. If that was what was holding you back from joining then I hope you'll come join us now. We've grown to 800 members!

28
Custom Campaigns & Mapping / Re: TRS's Lost L4D Campaign
« on: October 23, 2017, 03:33:25 am »
Interesting, looks like it would've been an awful map for versus though considering it was so open. (Like, sure, it was unfinished, but eh)

Yeah, the finale looks like it would've been brutal and probably impossible in versus. Other maps didn't seem so bad to me, especially with the new mechanics like being unable to kill a special infected or you'll set off a horde.

29
Custom Campaigns & Mapping / Re: TRS's Lost L4D Campaign
« on: October 21, 2017, 08:44:01 am »
https://go.twitch.tv/videos/5213576

Turtle Rock Studios devs play through The Dam and discuss the plans and new mechanics they had in mind for the campaign -- including a new finale type with 4 (!!) Tanks

30
News / Re: Information on Dark Carnival's Development from Valve
« on: September 27, 2017, 12:25:44 am »
Last time i checked you can download some fan made models from the workshop, don't know how well made they are but there's that at least

I've actually been looking for models of the midnight riders, I was even willing to pay some modders to make them for me. Can you link me to these?

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