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Messages - 3yebex

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Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.1
« on: August 08, 2012, 12:33:24 pm »
I've heard stories of that happening, never seen it happen with survivors but the first time I played 100Tick I saw a common jump sky-high after it tried to climb up a fire hydrant.

Confogl & Miscellaneous / Re: Pro Mod 2.6
« on: August 08, 2012, 05:16:30 am »
I can't really think of them off the top of my head. I believe the only ones I can think of are Parish 3, on the counter/far table. Death Toll 4, second floor possibly. I think Dark Carnival 3, after the button there is sometimes a chance for First-Aid-Kit to spawn in Public Versus (On the walkway). Idk if pills have a chance to spawn there though in Promod.

Confogl & Miscellaneous / Re: Pro Mod 2.6
« on: August 08, 2012, 04:02:08 am »
Would there be a way to limit the spawning areas of pills based on distance? IE. Pills are more likely to spawn towards the center of the map, less likely to spawn at the beginning, and impossible to spawn right before the saferoom. This has been something that's been bugging me for some while, where pills would happen to luckily (For both teams obviously.) decide to spawn right before the saferoom.

Example would be, Parish 3. There's a chance for pills to spawn directly outside the saferoom on the counter.

Looking & Recruiting / [Looking] ϡǝʎqX
« on: August 02, 2012, 05:38:16 pm »
ϡǝʎqX Steam Profile

Currently looking for a team, Low/Mid experienced player. Prefer SMG, but willing and able to use Shotgun appropriately.
EDIT: No, I will not give TF2 items.

General / Re: Let PP D Go.
« on: July 28, 2012, 09:23:40 pm »
I don't get it.

Confogl & Miscellaneous / Re: Coinflip
« on: July 28, 2012, 03:00:09 pm »
The clientside coinflip doens't seem to be working for me. It seems to be doing a randomchance of 50 between saying nothing, and saying heads.

Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.1
« on: July 06, 2012, 03:55:02 pm »
Got a new answer today when requesting to go from 60 back up to 100.
Is this from NFO?

Confogl & Miscellaneous / Re: Pro Mod 2.5b
« on: June 30, 2012, 09:45:17 pm »
you don't have to worry about it until 2.6.
Damnit, and here I thought we were long out of the clear since Disabler wasn't released with 2.5. Oh well, guess I'll get to enjoy my add-ons for a little bit while longer then!

Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.0
« on: June 27, 2012, 02:23:45 am »
I just played this on Huuwap's server. This, was, incredible. I noticed a huge increase in reg, easier deadstops even on Jockies. Why isn't this the default?! (Yes, I do understand why it's not.). Everything just felt so incredibly smooth.

EDIT: Jumprocks are still doable, it's just much more difficult.

Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.0
« on: June 25, 2012, 05:32:40 am »
I got a general idea of what this is. Just for clarification, how will this affect normal gameplay? Will this decrease the amount of laggy common at lower-lerps or am I thinking of something else entirely?

Videos & Media / Re: c5m2_staredown
« on: June 24, 2012, 05:41:07 pm »
Yeah, those fences are a real pain in the ass. If you forget about them, it can lead to a lot of tank chip.

Confogl & Miscellaneous / Re: Pro Mod 2.5 Discussion
« on: June 22, 2012, 06:02:10 pm »
Yeah we can do that. Has this actually happened?
On an actual harassment/troll scale? No. Although it's been done for laughs though. Still, if it's exploitable someone is bound to use it.

Confogl & Miscellaneous / Re: Pro Mod 2.5 Discussion
« on: June 22, 2012, 05:01:57 pm »
While I'm not entirely fond of the Addon Disabler being introduced into PUGs, I guess it's a small price to play to get legit players? On another note, would it be possible to have the !coinflip plugin announce WHO flipped the coin? Currently there is a way to cause the message from console, so a troll can easily join a server and spam it throughout the game and no one besides admins would be able to figure out whom it is.

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