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Messages - Sir

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46
Left 4 Dead 2 / Re: RAGE COMICS ARE BACK!
« on: October 10, 2017, 10:58:48 am »

47
Offtopic / Re: keyboard recommendations
« on: October 10, 2017, 10:57:27 am »
With that budget you're likely to only find a few Corsair boards (in terms of decent brands) for keyboards, you'd find a lot more if you upped it slightly.

48
Hackers & Cheaters / Re: 플레이어
« on: September 09, 2017, 01:53:15 pm »
update. they were unbanned @ fms by fab

Crappy admins always changing their mind after peer pressure, reminds me of my own admin days.
Where the good admins at?

49
Use the mapinfo.txt

"Tank_ban_flow_min" "55"
"Tank_ban_flow_max" "80"

as the name suggests, this is a ban range, if you want to prevent the tank from spawning until a certain percentage you can use:

"Tank_ban_flow_min "0"
"Tank_ban_flow_max" "<percentage of the map you want him banned in>"

50
Finally, something to make Half Life fankiddies whine about something else.

51
News / Re: Acemod V4
« on: August 07, 2017, 11:31:08 am »
Visormod is back! :o

52
everythingFPS Tournaments / Re: EFPS Semi's - G2 v Florida - Discussion
« on: August 05, 2017, 09:54:58 am »
The admins never had a chance to give a ruling on this :)

It felt more that G2 got bullied by Florida into a resolution that would only stand to benefit Florida, and maybe it's because they didn't know what other options were available to them.

Well tbh, they didn't have to restart the round.
They could've just waited for the Admin, they can't physically bully you to unpause.

53
everythingFPS Tournaments / Re: EFPS Semi's - G2 v Florida - Discussion
« on: August 05, 2017, 09:44:19 am »
Good point, I do find it interesting that earlier on in the tournament a charge that shouldn'tve been a death charge also occured, but the admins said the game should continue anywoo.

Are.. are.. the Admins biased against Ruskies?! No.. that couldn't be! :o

54
Left 4 Dead 2 / Re: ESL Left 4 Dead 2 cup
« on: July 12, 2017, 06:30:13 am »
Just an update for you guys:

- The config of choice for upcoming Tournaments has become ZoneMod (Players can play Vanilla if both teams agree)
- Matches will always be played on EU Servers (No Home/Away) unless both Teams are from NA, then a balanced NA server is used.
- US and Canadian teams are now allowed to participate in the European tournaments and no longer require the majority of the team to be European.
- If you are playing from a country not listed below, then the >50% EU rule still applies to you:
ad, al, am, at, az, ba, be, bg, by, ca, ch, cy, cz, de, dk, ee, es, fi, fo, fr, ge, gi, gr, hr, hu, ie, is, it, kg, kz, li, lt, lu, lv, mc, md, me, mk, mt, nl, no, pl, pt, ro, rs, ru, se, si, sk, sm, tj, tm, tr, ua, uk, us, uz, va, xk


55
Left 4 Dead 2 / Re: Randomness in Valve Gauntlet Events
« on: July 10, 2017, 10:30:37 am »
My apologies for not replying to you on steam yesterday, I got caught up :(
I sort of ran into this when I was testing times between event horde spawns, they'd always be different depending on how the Survivors were doing.
Some maps have a consistent timer though, which can probably be found in some of the scripts.

I feel a much easier and quicker way is to use a plugin to override the director (as the cvars will likely be ignored or reset by the official vscripts)
This however would definitely require a lot of testing to balance it out.

56
Left 4 Dead 2 / Re: ESL Left 4 Dead 2 cup
« on: July 08, 2017, 09:29:49 pm »
seems like they have no clue what they are doing, perhaps someone could educate them a little. There's no specified config and no information that is of any real use.

Realistically, what can you expect though?
"We" have modified the game so hard without ESL being around in L4D2 that it's hard to get into as new admin.

57
Left 4 Dead 2 / Re: ESL Left 4 Dead 2 cup
« on: July 08, 2017, 01:57:31 pm »
I guess some ESL admin grabbed L4D2 on a free weekend and thought about hosting some cups there, that's a really big surprise but a big chance!

Especially because it's EU only Kappa

58
News / Re: ZoneMod 1.3
« on: July 01, 2017, 10:14:59 am »
Hello,

I'm having some issue with the latest config. When its loaded some of the doors aren't openable. I've disabled loading of my own plugins but still can't figure what could be the cause of this issue.

If you've made your own changes to alter door speeds through stripper yourself it will cause issues with the TickrateFixes plugin.
If you're certain you haven't messed with the stripper files yourself, what tickrate is your server running on?

59
Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.3
« on: June 24, 2017, 04:12:32 am »
On some maps after the change of level (switching to the next map), the server crashes with this error. The server crash exactly when the map is switched and the new map has not even started to load:Fall server is not always. Sometimes the levels are changing without falling. Only on map c1m3_mall (It is very often), c2m3_coaster, c5m4_quarter, c7m2_barge (Rarely). Server coop.

In this case, all the players who played on the server, hangs the loading.

This occurs only when tickrate increase with more than 30. I have 60 tickrate. Maybe there are ways to solve the problem with this error?

vCPU 2x3.0Ghz Intel, RAM 4Gb, SSD 30Gb

This isn't caused by the tickrate enabler itself, a simple google search reveals it's related to memory issues (Enough dedicated ram per server?)
If in any case it was related to the tickrate enabler (or a too high setting) it would've been noticed in the competitive scene as the standard is 100 Tick.

60
Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.3
« on: June 23, 2017, 03:58:22 pm »
Does Tickrate Enabler (Uncapped) work on L4D1 LINUX v.1033 ?

No it does not, Boomerpatch will fail on that build.

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