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Messages - Sir

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Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 19, 2018, 01:03:02 pm »
If you set glows serverside then you could give a lot more customization to clients for glows than ever before tbh.

If a survivors black & white 10 hp they could have a flashing glow in different colors than a survivor at 10 hp non b&w, you could even give the option to set glows for every single tick of hp so people could get very precise with what glows they want. Maybe you want to know when someone is 24 hp or lower for when you're playing tank, or different glows for each down a survivor has so you can track their status better

edit: nvm you cant set glows per client, so not many options for customization as far as i can tell

You can set different glows for clients, the problem is actually saving them for after the client disconnects (You could always save them in a database, but meh)
If you're simply going to force glows for clients based on existing cvars from the game, then you just query the client.

Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 14, 2018, 02:04:54 pm »
There are still glows in realism for the infected.

No way!

Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 12, 2018, 03:54:25 am »
Kind of off-topic, But is addon-blocker like have to be enforced on a server always? or could it be like config based, with a competitive and non-comp split?

To be honest, the most active part of the game right now is just pugs, and it would be nice to just use some HUD's and Skyboxes, I really miss them.

Very off topic indeed, deserves its own thread :P
TL;DR to your question: This was voted for a long time back and the majority (even then it was just mixes and pugs) wanted to make sure both teams were playing fair.
As dustin mentioned, I used to add a vote regarding addons being allowed or not before actually loading the config and restarting the map, but as 90% of the games voted No to Addons I removed it.

Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 10, 2018, 01:31:21 pm »
I play without glows, just make it Realism.

As for your bonus question, forcing glows upon the clients is just.. silly.

Servers & Adminning / Re: Server/Client file consistency
« on: June 06, 2018, 10:34:09 am »
The client will not download the files from the Server, this simply doesn't work in L4D2.
Heck, can you imagine how annoying that'd be with certain addons?
Randomly ending up with anime/nude mods for your characters because some random Server host made you use them would not be very fun.

You can only enforce consistency on them if you really need them to download the addons, which would result into clients just being kicked for not having the files with an uncustomizable warning.

Left 4 Dead 2 / Re: RAGE COMICS ARE BACK!
« on: May 30, 2018, 09:41:27 pm »

General / Re: Silent Spawns/Removing Sounds. Other bugs/problems.
« on: May 05, 2018, 03:43:14 am »
Add stripper filter for env_soundscape and all ambient sounds are removed from the map. This would not mute alarms also.

The true MVP.

The usage of snd_restart is a cowardly way to escape from sounds, and shouldn't be a function of the game. If it was up to me, I'd block that function so that we would be able to exploit it.

I agree, I dislike "seeing" people obviously use snd_restart when they stream.

I personally would've blocked it a long time ago, if it was possible to do so.
Unfortunately that command is client-sided, the server doesn't get told when a client is using it

Servers & Adminning / Re: Server sound problem
« on: April 23, 2018, 08:52:42 am »
I ran into the same sound issue a while back when using SMAC Anti-wallhack, though someone claims  the issue was fixed  (see post #13 ). Try disabling that plugin.

Oh, I didn't even notice that he had that plugin loaded.
Yeah, SMAC Anti Wallhack is useless, no gucci. +1 for noticing.

Servers & Adminning / Re: Server sound problem
« on: April 23, 2018, 06:22:52 am »
Has this started happening recently or did you just start hosting servers and ran into the issue right away?
I assume you don't have sound problems when you're not running a competitive config?

If the issue only occurs on competitive configs, try unloading the "L4D2 Ghost-Cheat Preventer" and report back with results.

Left 4 Dead 2 / Re: admin plugin "Are you retarded?" immunity
« on: April 21, 2018, 06:15:43 am »
I don't get why you're so eager for this print, it's childish and really not a big deal.
I tried explaining to you on Steam on how you could learn on how to do this yourself, but you don't want to put any effort into this, you just expect people to do everything for you.

Now could you stop bumping this thread? Nobody cares.

Videos & Media / Re: Derpduck Frag Videos
« on: March 04, 2018, 02:20:05 pm »
Love the smoothness, quality and general flow of the video.
I wish other fragvid makers had these standards, a lot more entertaining to watch.

General / Re: New rumors
« on: February 11, 2018, 01:33:39 pm »

Not this again.. I'd expect this from Visor, not you.

Saturday 9PM EST (Sunday 3AM CET)

[e]Freak Events / Re: ProMod Elite - Released
« on: February 05, 2018, 10:22:14 am »
Will there be any attempt at stabilizing !team and !mytank or is this final?

I honestly think you're the only person that really cares about this feature.
Cheers for the public release, MK, kept your word as expected. :)

P.S. : Shame that posts in this section don't show up on the sidebar on the homepage ???

Royal Chaos vs. aaa
Sunday 4:45PM EST

We're hoping for 1 game NA, but if aaa is unable to get their 2nd American player to play we'll do home/away.

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