Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sir

Pages: 1 [2] 3 4 ... 61
16
Hackers & Cheaters / Re: [L4D2] Is that Hack?
« on: June 28, 2018, 07:49:32 pm »
Ps: reason why I’m so motivated here is because the person who recorded the video is a well-known hacker in Brazil and she is trying to get a player banned using only that video…

Why not just ask for the demo so you can review it yourself?

17
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 20, 2018, 11:11:47 am »
https://developer.valvesoftware.com/wiki/Point_broadcastclientcommand

Might be able to use this idk

As far as I can tell this is pretty much the FakeClientCommand of Sourcemod but with less restrictions.
Also, the one you linked fires the same way for every client. (https://developer.valvesoftware.com/wiki/Point_clientcommand would be per client)

18
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 20, 2018, 04:23:40 am »
psim had a good suggestion for working around saving settings, just have people use a command with a string like "sm_glows zw234dfnj12kz" representing their glow preferences then include it in their readyup binds. can make a generator for people to put in their preferred settings and spit out their string. you mind linking to something that allows you to set glows per client / posting how to do it? the only stocks i could find set them for everyone to see.

You'd have to go through a lot of trouble.
You'd have to create invisible entities, which you'd parent to the players and then cast a glow that only a specific player can see with the use of SetTransmit (SDKHooks).
Honestly, not worth the effort as this would require a lot of checks if you're doing it for all the players (including pinned, incapped, health state, etc etc)

My only point with it was to say that it's not impossible.

19
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 19, 2018, 01:03:02 pm »
+1
If you set glows serverside then you could give a lot more customization to clients for glows than ever before tbh.

If a survivors black & white 10 hp they could have a flashing glow in different colors than a survivor at 10 hp non b&w, you could even give the option to set glows for every single tick of hp so people could get very precise with what glows they want. Maybe you want to know when someone is 24 hp or lower for when you're playing tank, or different glows for each down a survivor has so you can track their status better

edit: nvm you cant set glows per client, so not many options for customization as far as i can tell

You can set different glows for clients, the problem is actually saving them for after the client disconnects (You could always save them in a database, but meh)
If you're simply going to force glows for clients based on existing cvars from the game, then you just query the client.

20
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 14, 2018, 02:04:54 pm »
There are still glows in realism for the infected.

No way!

21
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 12, 2018, 03:54:25 am »
Kind of off-topic, But is addon-blocker like have to be enforced on a server always? or could it be like config based, with a competitive and non-comp split?

To be honest, the most active part of the game right now is just pugs, and it would be nice to just use some HUD's and Skyboxes, I really miss them.

Very off topic indeed, deserves its own thread :P
TL;DR to your question: This was voted for a long time back and the majority (even then it was just mixes and pugs) wanted to make sure both teams were playing fair.
As dustin mentioned, I used to add a vote regarding addons being allowed or not before actually loading the config and restarting the map, but as 90% of the games voted No to Addons I removed it.

22
Left 4 Dead 2 / Re: Lets talk about glows!
« on: June 10, 2018, 01:31:21 pm »
I play without glows, just make it Realism.

As for your bonus question, forcing glows upon the clients is just.. silly.

23
Servers & Adminning / Re: Server/Client file consistency
« on: June 06, 2018, 10:34:09 am »
The client will not download the files from the Server, this simply doesn't work in L4D2.
Heck, can you imagine how annoying that'd be with certain addons?
Randomly ending up with anime/nude mods for your characters because some random Server host made you use them would not be very fun.

You can only enforce consistency on them if you really need them to download the addons, which would result into clients just being kicked for not having the files with an uncustomizable warning.

24
Left 4 Dead 2 / Re: RAGE COMICS ARE BACK!
« on: May 30, 2018, 09:41:27 pm »
FeelsBadMan

25
General / Re: Silent Spawns/Removing Sounds. Other bugs/problems.
« on: May 05, 2018, 03:43:14 am »
Add stripper filter for env_soundscape and all ambient sounds are removed from the map. This would not mute alarms also.

The true MVP.

The usage of snd_restart is a cowardly way to escape from sounds, and shouldn't be a function of the game. If it was up to me, I'd block that function so that we would be able to exploit it.

I agree, I dislike "seeing" people obviously use snd_restart when they stream.

I personally would've blocked it a long time ago, if it was possible to do so.
Unfortunately that command is client-sided, the server doesn't get told when a client is using it

26
Servers & Adminning / Re: Server sound problem
« on: April 23, 2018, 08:52:42 am »
I ran into the same sound issue a while back when using SMAC Anti-wallhack, though someone claims  the issue was fixed  (see post #13 https://forums.alliedmods.net/showthread.php?t=181642 ). Try disabling that plugin.

Oh, I didn't even notice that he had that plugin loaded.
Yeah, SMAC Anti Wallhack is useless, no gucci. +1 for noticing.

27
Servers & Adminning / Re: Server sound problem
« on: April 23, 2018, 06:22:52 am »
Has this started happening recently or did you just start hosting servers and ran into the issue right away?
I assume you don't have sound problems when you're not running a competitive config?

If the issue only occurs on competitive configs, try unloading the "L4D2 Ghost-Cheat Preventer" and report back with results.

28
Left 4 Dead 2 / Re: admin plugin "Are you retarded?" immunity
« on: April 21, 2018, 06:15:43 am »
I don't get why you're so eager for this print, it's childish and really not a big deal.
I tried explaining to you on Steam on how you could learn on how to do this yourself, but you don't want to put any effort into this, you just expect people to do everything for you.

Now could you stop bumping this thread? Nobody cares.

29
Videos & Media / Re: Derpduck Frag Videos
« on: March 04, 2018, 02:20:05 pm »
Love the smoothness, quality and general flow of the video.
I wish other fragvid makers had these standards, a lot more entertaining to watch.

30
General / Re: New rumors
« on: February 11, 2018, 01:33:39 pm »

Not this again.. I'd expect this from Visor, not you.

Pages: 1 [2] 3 4 ... 61
A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.