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Messages - Fridays

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31
Left 2 Learn / Re: L2L Reboot
« on: July 05, 2017, 09:36:12 pm »
I hope this is bait, otherwise you're a complete idiot if you think watching VODs from a third-person perspective outweighs first hand experience with good mentoring.

Learning how to play yourself > being mentored by pRoFfesioNal pLaYeRsXDD


I would rather spend abit of time on youtube watching VODS at x1.5 figuring out by process of elimination which strategies and game decisions work best in which situation than receive potentially inferior instructions from one source (ie, a guy that only plays pugs and pub games because he finds it too difficult to communicate with others in a team setting)

32
Left 2 Learn / Re: L2L Reboot
« on: July 05, 2017, 04:47:35 am »
Watching matches/VODS > Mentoring

33
News / Re: EzPz Series - Tournaments, Invitationals, Fun!
« on: June 19, 2017, 02:56:51 am »
Its great to see tournaments being hosted other than just 4v4 matches.

34
Left 4 Dead 2 / Re: Regarding config changes
« on: June 11, 2017, 10:04:56 pm »
remove rocks

bad in pugs, u literally have to be a babysitter against rock tanks (95% of the games currently played)

horribly bad in home/away matches if u want to continue the trend of international tournaments (International tournaments in a game without proper lag comp xd)

rocks slow down the already slow (ridiculously long) game (literally an hour minimum, I've had four hour long matches that were  inconsequential)

give tank 3 passes and no rocks and there will be no running the tank back to force AI on long open maps.

stop playing finales on 5 map campaigns too they're all trash and boring and take too long, no one wants to watch or be a team that kills the first tank on death toll then sits on the dock for 8 minutes, most of them are basically coinflips on the performance of the first tank particularly if there are hittables (dark carnival, death toll, hard rain), just stupid high variance bullshit

make the natural anti-bait horde timer faster, it never even comes close to going off because it's too long to be relevant, in many games sometimes you have to take a disadvantageous fight to avoid a worse one, with the bait timer being so long you can pretty much bait for just as long as people always have



Or make the timer for rock throws much longer so that most rock tanks become obsolete, but can still be used in some very open areas like parish 2...



35
Left 4 Dead 2 / Re: Regarding config changes
« on: June 11, 2017, 03:50:55 am »
Instead of enabling bhop for survivors, what about increasing the air strafing acceleration? I feel like this could be a suitable compromise as it increases the ceiling for skill based movement.

I totally agree with the chrome+SMG idea- It really seems pointless having two extra weapons that pretty much do the exact same except with inferior sounds.

I'd also like to see some kind of 100% predictable spawn rotation implemented similar to bravo's 3 capper idea, however his suggestion seems a little bit over powered.

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