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Topics - ProdigySim

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31
Offtopic / The International 3
« on: May 07, 2013, 01:51:03 pm »
I just got my ticket. Anyone else from the L4D arena going?

Le Zombie meetup xd?

32
General / GXL L4D LAN?
« on: April 03, 2013, 01:34:21 am »
So, the GXL is coming back this year. Af-1 messaged me suggesting we try to get a L4D event there again. I'm not sure if there's any interest, but if there is, I can do my part to make it happen...

We only had maybe 3-4 teams for L4D at the last GXL, but it was a boat load of fun. I would make the trip again if others were interested in doing an event.

So, who is sincerely interested?

Basic info for those unaware:
http://thegxl.com/
East-coast LAN (normally held in Philadelphia, PA
Last for a weekend (2 nights basically).

Last time there were prizes for l4d1+2 tournaments.

34
Confogl & Miscellaneous / Request for coordination - Developers
« on: February 03, 2013, 04:36:43 pm »
There's a lot of plugin developers working on L4D2 right now and a lot of the work seems really ad-hoc to me.

If you're working on developing plugins for l4d2 I'd like to extend the invitation to you to join #confogldev on irc.gamesurge.net

Currently the channel has me, Jahze, CanadaRox, vintik, and Don idling. epimillic has also stuck his head in a few times this week.

We also have a member of the SourceMod Dev team, psychonic, who has been very helpful to us for almost any Source/SourceMod related issues and knowledge.

I'm currently working on setting up a Continuous Integration setup for left4downtown2 and various plugins, so if you want to be able to benefit from that the discussion for that will also be in the channel.

So, grab an IRC client and join up! #confogldev on irc.gamesurge.net

I think it would be great to pool our information, findings, and work. So come check it out!

P.S. Normally the channel is passworded to deal with the Signal-noise ratio, but I'm removing it for now.

35
Confogl & Miscellaneous / Plugin PoC: Damage doesn't prevent wall pounces
« on: January 20, 2013, 07:33:38 pm »
Proof of Concept: Damage doesn't prevent wall pounces (Plugin)

If there's an interest from a config maker I'll finish tidying up the plugin for release.

36
Videos & Media / Sick bhop video
« on: January 09, 2013, 12:03:09 am »

37
Feedback & Suggestions / What type of bans are best
« on: December 28, 2012, 02:10:02 am »
Just curious. Maybe this is a shit post.

38
Left 4 Dead 2 / L4D2 Recommendations (dump)
« on: October 28, 2012, 01:07:38 pm »
I've got quite a few l4d2 recommendations in my list so I figured I'd dump them here for humor or whatever.

http://l4d2.prodigysim.com/recommendl4d2.png

39
Confogl & Miscellaneous / Random bugs and notes about Tanks and stuff
« on: October 14, 2012, 07:03:38 pm »
First off, quick overview of tank punch hitboxes.

Overview of Tank Punch hitboxes

Look at those hitboxes coming out of the tank. wat

Secondly, some (probably new) bug I found with tank rocks.

Tank rock bug lets you hit survivors nearby instantly.

1. Stand next to survivor.
2. Throw rock away from the survivor
3. While rock is flying, move. Any direction, any amount. As long as you move, the rock will "teleport" back and hit the survivor next to you.

And lastly, we messed around with max turn rates a bit. Someone on the steam forums complained about getting punched by tanks looking the other way and whatnot. Well, the back-facing hitboxes account for some of that--but there's also some cvars that limit the model turn rates.

Here' they are at their default values...

mp_feetmaxyawrate                        : 100.0    : , "cheat", "rep", "cl" :
mp_feetyawrate                           : 180      : , "rep", "cl", "launcher" : How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max                       : 360      : , "rep", "cl", "launcher" : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.

You can increase certain ones of these to increase the limit on rotation rate of the survivors.

Here's some examples of how it looks:
http://www.twitch.tv/prodigysim/b/335607837
http://www.twitch.tv/prodigysim/b/335608017
^ That tank spin looks just like L4D1

40
Left 4 Dead 2 / Swamp Fever 4 Bug - log call
« on: October 09, 2012, 04:05:54 am »
Next time one of you sees the swamp fever 4 instant-win bug on a server and can give me access to your server logs, please ping me.

We've basically found the path of the bug trigger, but we're not sure of the root cause. Basic console output or the game's builtin logging should be sufficient.

41
Confogl & Miscellaneous / Debug notes: SI instant-kill behavior
« on: September 27, 2012, 12:29:36 am »
int CTerrorPlayer::OnTakeDamage_Alive(const CTakeDamageInfo &info):

Hunters will die instantly (flDamage = m_iHealth) on taking damage if they are attempting to pounce (midair in pounce) and the damage is of type DMG_SLASH (1 << 2, 0x4) or DMG_CLUB (1<<7, 0x80) or DMG_DISSOLVE (1<<26).

Jockeys will die instantly (flDamage = m_iHealth) on taking damage if they are not on the ground (midair) and the damage is of type DMG_SLASH (1 << 2, 0x4) or DMG_CLUB (1<<7, 0x80) or DMG_DISSOLVE (1<<26).

A charger punching a hunter in mid pounce causes damage of type DMG_CLUB--killing the hunter instantly.


42
Left 4 Dead 2 / Swamp Fever Finale instant-win bug
« on: September 24, 2012, 10:28:14 pm »
Has anyone seen this in a while? I thought it was an easy one to reproduce, but I can't make it happen now. Has anyone seen it recently?

43
Videos & Media / Full desktop recording software
« on: September 22, 2012, 12:17:11 am »
I've been wanting to make a tutorial video that would work best if I can record my full desktop (and any games I open in windowed mode).

I've tried a couple pieces of software to do this, but none of them seemed to work well out of box.

Anyone have a recommendation?

Ideally I want to be able to choose the video codec/resolution and have it record video and mic to disk.

44
Videos & Media / Simple bhop tutorial
« on: August 28, 2012, 12:13:13 am »
Not really the best because I didn't have much time, but it should get some people started:

Basic L4D2 Bunny Hopping Tutorial

45
Confogl & Miscellaneous / Bunny Hopping
« on: August 02, 2012, 12:08:21 pm »
I don't know that this has ever been put into a serious poll outside of the Fragpipe poll.

Do you or do you not support survivor/tank bunnyhopping in competitive, tournament configs.

That is all, thanks.

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