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Topics - ProdigySim

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16
Feedback & Suggestions / Need some new security questions...
« on: December 19, 2014, 01:53:44 pm »
Apparently our current set of security questions isn't doing enough to stop spambots, so it's time to come up with some new ones.

Soo, why not crowdsource? We're looking for any fairly-easy-to-answer questions relating to l4d that we can prompt users for at registration time.

Our current questions are:
Which non-tank playable SI has the most HP in L4D2?
Which non-tank playable SI has the least HP in L4D2?
Which L4D2 campaign features clowns and carnival games?
Which L4D1 campaign has the survivors try to reach a Hospital?
Which L4D2 campaign features hotel, gun shop, and mall settings?

Suggestions for new ones?

17
Looking & Recruiting / [Recruiting] West coast team
« on: December 15, 2014, 06:19:48 pm »
K3 and I are making a team for RBTW, but we need some other players.

We're both on a west-coast schedule, which means last-shift scrims during the week. Weekend availability is a plus.

18
Offtopic / Snooping through evolve
« on: November 05, 2014, 12:18:53 am »
I'm going to try to spend some time poking through the files in the evolve alpha release (which is still sitting on all our computers). They left a lot of random files in that seem to be unnecessary (log files, test definitions, etc). I needed some place to put my findings, and since I'm lazy they will go here.


1. Evolve PAK files can't be decrypted by current tools, but are probably a variation on Crysis3 PAK files (or the same format with a different key). Here's the closest thing to someone working on figuring them out: http://forum.xentax.com/viewtopic.php?f=10&t=12184

2. The leftover "TRSAutoTests" have a lot of hidden information in them.

We can tell from some of the other files that 3 maps available have internal codenames that differ from their UI designations. "Ice_Crashsite" is "Distillery", "Desert_Canyon" is "The Dam", and "Forest_Ruins" is "Fusion Plant".

Here's a snippet for a test file that refers to Ice_Crashsite:
Code: [Select]
<Test map="Ice_Crashsite" layer="Hunt" server="false">
So, we can see this format specifies a "map" and a "layer" for the test. Map is obviously a map. Layer is marked as "Hunt", which is coincidentally the name of the gamemode that was shown in the alpha.

Cutting to the chase,
Code: [Select]
Known maps
=============
Desert_Canyon (Dam)
Forest_Ruins (Fusion Plant)
Ice_Crashsite (Distillery)

Hunt Maps
=============
Desert_Harsh
Desert_Mountains
Forest_Cliffs
Forest_Rapids
Ice_Alpine
Ice_Crashsite
Ice_Lake
Lava_Depths
Lava_Paths
Lava_Rivers

Defend maps
=============
Defend_Desert01
Defend_Forest_Gulch
Defend_Ice_Peak
Defend_Lava_Valley

Flythrough maps (probably just for testing/tech demos/concepts?)
=============
Forest_Volcano
Forest_Falls
Ice_Barren
Ice_Cube
Lava_Pools
Lava_Rivers
Brock


Other maps (probably just for testing/etc)
=============
Tutorial
ZOO_Humans
ZOO_Critters
ZOO_Monsters
ZOO_Decals
ZOO_Lights
ZOO_LocoTech
ZOO_Man_Made
ZOO_Rocks
ZOO_Town01
ZOO_Trees
ZOO_Vegetation
ZOO_Particles
ZOO_DynamicContent

So, "Defend" is the only other gamemode referred to by this "layer" concept. Feel free to theorize on what that gamemode would be.

That's it for now have fun.

19
As many of you are probably aware, saferoom tank fights are kind of a deadlocked situation that can be frustrating for both teams to deal with. Neither team is really incentivized to make a move in those scenarios--leading to a standoff between the two teams.

I've come up with a plugin that can allow the tank to lose rage per usual rules while survivors are in the saferoom. It's up for consideration for future promod releases.

However, there's a bit of a question of what maps this needs to be applied to. I don't think it's necessary for every saferoom, but there are some tank fights that naturally end up at the saferoom out of necessity.

Some good candidates we're looking at include:
1. Dead center 1
2. Hard Rain 2
3. No Mercy 1
4. No Mercy 5

Anyone have any opinions on enabling saferoom tank frustration loss on these? Or have some other maps to suggest?

20
Announcements / New Site Design Launched!
« on: July 01, 2014, 04:07:33 am »
That's right! Our old site layout has been replaced with a new, sleek design!

Thanks to Zeon for the new layout!

Let us know if you have any issues with the new design. We're likely to keep working on it :)

21
Announcements / Stupid Long Downtime
« on: June 24, 2014, 12:16:14 pm »
Hey guys! Sorry about the massive downtime. It's not really clear what the issue was this time (I think my webhost thinks their support ticket responses are 140 character tweets), but I've enhanced the security/performance of L4DNation a bit while putting it back up.

Hopefully we won't have downtime like that again, and if we do I've got plans to mitigate it much quicker next time.

In the mean time, welcome back! Sorry about the mess!

P.S. For a brief amount of time, l4dnation was redirecting to some Chinese-English Translation page.... That was a fun one! Just some bad DNS entries, though, that's all.

22
Announcements / Webhost Change - All finished!
« on: April 21, 2014, 01:41:42 am »
Update: We're back! Thanks for bearing with us.

A few things got jumped in the transfer but we should be back to full capacity. Let me know if anything seems broken!

---

Update: Our domain registrar is undergoing maintenance right now (wow, what timing), so this move has been delayed.

I'm going to attempt the move on Monday at some point. So be aware!

---
Hey guys, I'm moving L4DNation to a different webhost tonight so I can save on $$$$ and maybe add some SSL.

We'll be going down for an unknown amount of time tonight. Hopefully you're all asleep and you'll just see this announcement in the morning after the move is completed.

I'll update this post when it's finished. Thanks.

23
Left 4 Dead 3 / Your L4D3 Predictions
« on: January 07, 2014, 02:19:54 pm »
Everyone seems to want to make predictions about L4D3, myself included. I thought it would be fun to have a little place to officially make your predictions about the game so we can look back on it and see what came true.

Feel free to predict away about anything: Features, announcement/release dates, boycott status.... anything!



Right now all I have is that I predict there will be an official announcement of l4d3 by June 2014 :)

24
Announcements / Sorry about that! Some site instability
« on: November 19, 2013, 06:24:52 pm »
L4DNation went down for a few hours today due to some needed billing changes not taking effect. We should be back up now with no issues. I figured I'd take this time to make you guys aware of some of my plans for the site:

1. We're going to try to migrate L4DNation over to a different webhost sometime during this month. This is mostly just to try to and reduce costs, and also to try to make sure the loop of ad money --> website payments can be a lot smoother. We actually do get enough ad money to pay for the site's hosting most months--but that's lumping in revenue from casts on my YouTube account as well.

2. I plan on keeping the site open until L4D3--which I'm guessing will come out sometime next year. So you can count on this site sticking around at least until then. If L4D3 turns out to be a thing I'll try to dedicate some more time to this site again :)

25
Videos & Media / Group Theory video (2012)
« on: November 03, 2013, 01:25:25 am »
I had like 90% of a Group Theory video done in early 2012, but I thought it was a little mediocre and uninspired--probably because I only had match footage to make clips from.

Anyway, today I got bored, through the rest of the footage in randomly, did a quick QC and uploaded it. Hope it's at least somewhat enjoyable.

Group Theory - Hustlin' / Delirium

26
Offtopic / Justice
« on: October 31, 2013, 01:54:13 am »


I'm so happy. Maybe I can finally play public L4D2 games without people kicking me for VAC Bans.

27
Left 4 Dead 2 / Some real shit
« on: October 19, 2013, 06:39:29 am »
I got fairly drunk and decided to pub l4d2.


I was a boomer. I jumped off of a building in No mercy 2. I scratched someone. The scratch went through and I got my points.

I blew up at the same time. No boom.

I scratched this guy. Obviously I made it to melee range. And yet, no boom.

Fuck.

I completely understand how that is possible. But after playing LAN L4D2 so recently... it's so disappointing. How the fuck can I be in melee range and not proxy boom on someone? Really lame.

L4D3 2014.

28
Left 4 Dead 2 / GXL 2013 L4D2 Recap
« on: October 16, 2013, 01:47:48 pm »
Heyoooooo. Finally back from the GXL and just thought I'd give a basic recap. I didn't take nearly as many pictures as I should have, mostly because I was busy as fuck throughout most of the event trying to get shit set up and get matches going.

Here's a good set of photos/videos from the event in general: http://www.theouterhaven.net/my-thoughts-from-the-gxl-resurrection-lan-event/
Check out the TROPHIES table:

Four of us walked away with some baller L4D2 trophies.

On Saturday, all of the L4D2 comp crew had arrived. We had Me, CanadaRox, Icy Inferno, Pina, and Hybrid on one side of a table and Shade, Puff, and Leo (Basik or w/e) on the other.

The L4D2 event started Saturday. After hours of issues with internet connections and dedicated servers, we finally opened signups sometime around 4PM. 5 different teams of randoms from the tournament signed up, a lot of them competitive TF2 players (also competing in the TF2 tourney there). We seeded our 7-team bracket such that as long as all of our l4d2pro teams won, they would face off in the finals. For the main tournament, we did Vanilla L4D2--mostly just to avoid issues and mitigate some of the server problems we had.

Splitting up teams among the competitive l4d2 players was going to be a bit of a problem, because Shade really wanted me to be on his team.... but then the other team would probably have ended up with a much weaker roster, which didn't really seem fair. We ended up putting Me, Shade, Leo, and Puff on a team for the main tournament, and CanadaRox, Icy Inferno, Pina, and Hybrid made up the other team. Once we got to the finals, we were going to shuffle rosters and change to a real config.

During the main event, Team BONER (CanadaRox et. al.) racked up at least 3 wins against teams at the tournament--making mince meat out of TF2 pros on Dead Center and Swamp Fever (and maybe something else idk).

Here's some footage of shade and I giving commentary during a BONER match

The Gabe Newell Experience (Psim/Shade et. al.) had to play with a bot for most of their first tournament match against one of the good TF2 teams on Dead Center--leading to a very close game! Eventually, though, Leo arrived and saved the day. The finals brackets were set.

After much debate and discussion, we ended up having the finals be a 3v3 between CanadaRox/Icy Inferno/Prodigysim and Shade/Puff/Leo. 3v3 Hunters was the chosen config, and we would do a BO3 campaigns. The first campaign was chosen by the server's default configuration: The Parish.

Although there was some disagreement about whether or not finale should be played (what is this, Europe?), BONER lead going into finale, and finished up the game with a saferoom tricap on the Gabe Newell Experience.

The next map would be shade's team's choice--Dark Carnival. A bit of back and forth in scoring went out for the first few maps. BONER ended up getting tricapped right out of saferoom on map 3. Shade's team was up by a good few hundred points going into finale. They made it through the first finale-event tank and most of the following horde, but ended up wiping shortly before the second tank (IIRC). BONER managed to keep it together through 3 tanks, and ended up surviving the finale to secure the win.

After the final match, we took some group pictures:

Album: https://plus.google.com/u/0/photos/107593322632300004610/albums/5935411893994219441

BONER ended up getting the L4D2 trophies, and their own Thermaltake Challenger Pro Keyboards

Honestly, it was kind of a small event for L4D2. I guess given the time of year, the disappointing turnout was unavoidable. The players we had there were on really tight schedules, too--shade and puff having to leave that night right after the tournament (puff drove from Canada!). Pina was doing homework for her college courses during the downtime, too.

However, I have to say: playing L4D2 on LAN is satisfying as FUCK. Pounces, skeets, deadstops, commons, movement... Everything feels fucking perfect. I never missed a single pounce by sliding off of someone (And I landed at least 2 25s in our matches). I never felt a bullshit m2 miss or hit. It was sick. The way the game is supposed to be played.

Hopefully there can be some sort of LAN events for L4D2 in the future, because honestly it's the best way to play the game competitively.


Bonus clip: Nipple blasters

30
General / Heavy Pounce Rankings
« on: July 31, 2013, 04:09:33 am »
http://buttsecs.org/witchparty/stats/

Where's the competition at??? CanadaSim rocking the charts.

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A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.