Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - fig newtons

Pages: 1 ... 4 5 [6]
76
Left 4 Dead 2 / l4d2 client update 10/17
« on: October 19, 2012, 11:50:51 am »
Didn't see discussion of this elsewhere.

Quote
Left 4 Dead 2 - Update
by Valve
- Enable controller navigation of menus to support Big Picture mode.
- Allow client menus to execute restricted client commands.
- Fixed special infected not catching fire if they were already burning from incendiary ammo.
- Hunter and Jockey won't be killed if slashed mid-leap by another infected.
- Infected damage applied to a Jockey rider is ignored for the Jockey and no longer passed on to the Survivor. This fixes Jockey victims being subject to double damage from infected attacks and instant incap from Tanks.

- Tweaked boss zombie spawn timing in Versus to prevent the Tank spawning as soon as the Survivors exit the safe room.
- Fixed the first maps in Dead Center and Swamp Fever not using the boss spawning rules for starting maps, which are more restrictive than other maps.

77
Left 4 Dead 2 / Steam Workshop for L4D2
« on: September 24, 2012, 02:51:50 pm »
It's coming. Is this good or bad?  :o

http://www.l4d.com/blog/post.php?id=8913

Quote
The Steam Workshop website will allow you to browse, rate, and discuss thousands of community created add-ons and even install them directly to your game with just one click of the mouse. We are also going to try an experiment with the L4D2 Workshop that will allow content to appear in the L4D2 world even more seamlessly based on the community’s response.

To compliment the new access to maps, weapons, and items, we are also creating an expanded scripting tool to allow deeper and more varied experiences inside of Left 4 Dead 2. Similar to the current Mutations, these experiences can be laid on top of existing maps or included with brand new maps. These new style Mutations will also be available from the Steam Workshop.

All of this will also be available not just on the PC and Mac, but also for Linux users as well starting in the middle of next month and rolling out from there. We will have more details as we get closer to launch.

78
Videos & Media / Dat Hit Reg
« on: September 05, 2012, 01:55:02 pm »
Jahze, on a source of constant frustration:

Dat Hit Reg

Quote
Wow, thank you for this. Nothing more frustrating than wiping because a mêlée swing that made the sound and showed the blood animation didn't do any damage. Do you know what the cause is? Am I just aiming my mêlée too low?
L4Dfignewtons 2 weeks ago

It's been a while since I tested this, but here it is as best as I remember:
Melee weapons deal damage as a % of current life total. If you aim low it's 75% and a headshot is 125%(!). So on a hunter, if you aim low, you do 188 damage on the first swing (62 hp left). The second swing does 75% again, which is 47 damage, leaving the hunter on 16 hp. When it is on sufficiently low hp it will die outright no matter where you hit it. I'm unsure of the exact threshold, <20 perhaps.
Jahze87 in reply to L4Dfignewtons (Show the comment) 29 minutes ago

You'll notice in this video I swing 3 times (with blood) and it still doesn't die. When I tested it I found that sometimes you'd see the blood, but the hit wouldn't actually register.
Also, this doesn't apply to chargers or tanks. I didn't test with every SI but I imagine smokers, spitters and jockeys work in the same way as the hunter.
Jahze87 in reply to Jahze87 (Show the comment) 26 minutes ago

79
Looking & Recruiting / looking efps
« on: August 24, 2012, 11:59:07 pm »
yep

80
Hackers & Cheaters / Another one bites the dust!
« on: August 23, 2012, 10:25:02 pm »
Props to Yuri for pointing this out!







In case you've never seen what a mathack looks like before you spawn, here you go.

81
Videos & Media / [L4D2] tragedy hits paradise
« on: August 02, 2012, 11:44:24 am »
So I sent a bunch of demos to this guy strandic and this is what he came up with.

[L4D2] tragedy hits paradise

I thought there was better footage in my demos than what he decided to use, but the editing is really cool anyway. I hope he makes more l4d movies :)

82
Looking & Recruiting / Looking
« on: June 19, 2012, 04:02:22 pm »
I'd like to play in the AST tourney and just scrim around in general.

83
Looking & Recruiting / [Looking] fig
« on: May 06, 2012, 09:17:09 pm »
For anyone who asks, my team fell apart after losing 1 match in CG tourney so I'm back in free agency.

I mainly run uzi. I like to think I don't have much ego and I can take or give direction. I want to be active and practice a lot but given the environment of crowded teams right now I'll accept being backup. I have a server (west) but might move it to central if most of the team is east.

I'm also interested in putting a team together. If you're decently skilled, don't rage, and want to play a lot, message me. Or you're on a good team but tired of being on the bench.

84
General / Valve is porting Steam and source engine to linux
« on: April 25, 2012, 04:56:27 pm »
Only a few people will care about this, but those who do (like me) will be jumping for joy.

http://www.geek.com/articles/games/valve-is-porting-steam-and-the-source-engine-to-linux-20120425/

Quote
Valve’s digital distribution service Steam has been offering up games for almost 9 years now, and yet until May last year it remained a Windows-only service. Then Valve made Mac gamers happy by porting not only the service, but its back catalog of games to Apple’s platform. Now, it looks as though the long rumored Linux port is finally going to happen.

Michael Larabel, the man behind the well-known Linux website Phoronix, was invited out to Valve’s offices in Bellevue, Washington. He has now returned and started sharing the details of what they showed him.

Apparently Valve has been working towards a Linux port of both the Steam service and Source engine for quite a while. The reason it has taken so long is there has been no real direction and focus on the project: developers there just work on it when they can and when they want to. That has now changed, with Gabe Newell taking the lead on pushing the project forward.

While at Valve, Larabel got to load up Ubuntu and launch a working version of the Steam client without need of Wine (used for running Windows apps on Linux). He has also confirmed that Left 4 Dead 2 is the game being used to test development/porting because it offers both a stable and up-to-date implementation of the Source engine. Once that is ported other games from Valve’s back catalog will follow, meaning Half-Life and Portal on Linux will be released eventually.

Based on Larabel’s account of what he saw and what he talked about with Newell, Linux users are likely to see a release at some point this year. It may be beta, and it may be limited to one Valve game, but that’s a great start. Larabel also believes Valve is going above and beyond what other services and games companies are doing on Linux, and that they will become the “most Linux-friendly game company.”


Longer article here.

85
Videos & Media / L4D2 HS Top 10: First spawns.
« on: April 19, 2012, 04:31:35 pm »
L4D2 HS Top 10: First spawns.

Most of these are familiar but some were new to me.  8)

87
Left 4 Dead 2 / Autoexec thread
« on: February 25, 2012, 04:12:46 pm »
Been awhile since we've done this thread

autoexec.cfg
asfnglows.cfg

88
Videos & Media / Quake Done Quickest (Quake 1 speedrun)
« on: February 21, 2012, 01:22:59 am »
No this isn't l4d but it's the sickest speedrun ever done in any game without cheats or tools so I'm putting it here because, damn.

The official QUAKE DONE QUICKEST movie

89
Videos & Media / Left 4Dead2 the best fraps in China (Golden age)
« on: February 17, 2012, 01:18:20 am »
Here's a video by team T-Power, the best fraps in China

Left 4Dead2 the best fraps in China (Golden age)

90
Videos & Media / Best L4D2 Infected Attack Ever
« on: February 16, 2012, 09:53:39 pm »

Pages: 1 ... 4 5 [6]
A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.