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Messages - Luckylock

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1
Sir has been working hard on a L4D2 Competitive Rework. Basically, we now have an up to date version of Sourcemod. That means some little amount of work is needed in older configs to port them over to the new way of loading / unloading configs.

Unfortunately, there are a few missing plugins / wrong paths in his repository, so I took it upon myself to continue his work and also offer more than just the basics.

If you, server owners, want to update your servers to the latest Sourcemod version with working configs, you should checkout the L4D2 Luckylock Server Install repository. There may still be some bugs (with EQ / Promod Elite especially), so make sure to report them and we'll try our best to solve them.

2
The latest configs have tons of quality of life improvements compared to older configs (look at the long list of bug / exploit fixes in zonemod's github page ).

We can play older configs but keep in mind that they will potentially need some tweaking to be in line with today's version of the game and expectations of quality.

It'd be fun to see a lot of custom maps to spice things up if nothing else.

I hope to see the tournament come to light and succeed.


3
Pro Mod / Re: ACEMOD V4, ZONEMOD 1.9.3 APEX
« on: June 06, 2019, 08:24:26 pm »
If you have other questions I would say first check this guide and all of the folders.

For your tickrate issue, the Tickrate Enabler folder provides the tickrate extension. Just drag and drop the files in the right place.

Also, make sure that this argument is present in your server start command.

Code: [Select]
-tickrate 100
There's a server start, stop and restart script provided in the guide, but it might be overkill / overcomplicated for your needs. If you want you can just use something like this.

Code: [Select]
#!/bin/bash
pkill srcds_
~/Steam/steamapps/common/l4d2/srcds_run -tickrate 100 +map "c9m1_alleys" -maxplayers 16 +sv_clockcorrection_msecs 15 -timeout 10 -port 27015 &>> servLog

The script just starts (restarts) all of your servers. If you want to add more servers, just add a line to execute srcds_run and change the port number.

Now after doing all of that you'll probably run into issues where you server is unstable / crashing because you're not restarting it regularly.

My server restarter plugin does the job, but you'll have to figure out how to load custom plugins.

There are many ways to load custom plugins, you can look at how I personally do it. I basically just have a custom_plugins.cfg file that I exec in each config. Notice the line exec cfgogl/custom_plugins.cfg in zonemod's confogl_plugins.cfg file.

The plugin (.smx file) could be placed in a folder called custom or any other name.

- Any plugin placed in optional does not get loaded in vanilla and needs to be loaded manually (through .cfg files usually)
- Any plugin placed in the general addons/sourcemod/plugins directory or other folders inside of the plugins directory gets loaded in vanilla automatically. If you want them to also be loaded during a config you'll need to add them to a .cfg file and make sure that .cfg file is executed on config load.


4
Pro Mod / Re: ACEMOD V4, ZONEMOD 1.9.3 APEX
« on: June 04, 2019, 06:22:33 pm »
Keep your money and just remove the ladder rambos extension (these 3 files) if you still have it installed:

Code: [Select]
addons/sourcemod/extensions/ladder_rambos.autoload
addons/sourcemod/extensions/ladder_rambos.ext.so
addons/sourcemod/gamedata/ladder_rambos.txt

Should fix the crashes on match load.

5
Servers & Adminning / Re: Server crashes on match mode load
« on: May 27, 2019, 06:51:12 pm »
Have you removed the ladder rambos extension?

The recent update broke the extension so you need to remove it. That's why shooting on ladders has been disabled on most servers.

Checkout this issue for more information. As far as I'm aware, no one has a fixed version.

6
Left 4 Dead 3 / Re: Left 4 Dead 3 Screenshots
« on: April 19, 2019, 06:07:07 pm »
feelsbadman

7
Confogl & Miscellaneous / OpenMod
« on: April 15, 2019, 09:01:52 am »
Worked on my personal take on competitive L4D2. It's ZoneMod with some game changing modifications applied to it (just like ZoneMod was Acemod with modifications). It's also got some new plugin(s) that improve gameplay.

The main features / changes are on the OpenMod repository.

I do plan on maintaining active development for the near future. If you have any questions or feedback you can contact me on steam.

8
Servers & Adminning / Re: PSA: Command exploit that crashes servers
« on: April 10, 2019, 07:01:15 pm »
There's yet another command exploit that players can use to crash servers. This time a plugin called caster_assister is responsible.

To replace the plugin with a fixed version (in zonemod), replace the file

/addons/sourcemod/plugins/optional/zonemod/caster_assister.smx

with this file: caster_assister.smx

Alternatively you can compile the modified plugin caster_assister.sp yourself.

9
Servers & Adminning / PSA: Command exploit that crashes servers
« on: March 27, 2019, 01:26:32 am »
Server owners should block a particular command that anyone can use to crash servers.

I'm not going to post the exploit here, but if you're a server owner you can add me and I'll tell you what command to block.


There's a new L4D2 Update that fixes this exploit.

10
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: December 05, 2017, 11:06:41 am »
This has happened a bit too much.. so I'm just going to say it. It's been irking me.

1) Make a server to try and play the trendy Promod
2) Realise it doesn't have the "latest" Promod because it's "EXCLUSIERJJVE"
3) Be confused and dissapointed as to why this is the case
4) We're gonna play Zonemod then

Jacob, your work looks inteteresting and people are excited to try it out but you're making using your config so much more of a hassle than it needs to be. "If we want to play Promod we HAVE to use this one guy's servers... "

Speaking to Jay / Grizz dax / MK since I know you two are behind the exclusivity:
I don't know what the intent is behind it? Something tells me it's something not healthy at all, and it has to do with control / power. You do what you want at the end of the day, but if you expect people to be forced on your server indefinetly to satisfy your insecurities you're (probably, hopefully) wrong.

I don't even play much anymore so I don't know why this still annoys me, it's just a shame to see your work go to waste.

11
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 22, 2017, 07:18:27 am »
I agree, hunters are a buggy mess in promod. I think you should perhaps take a good look at them Jacob.

As I've said earlier, jumprock scripts are and always will be a thing, I also agree.

I disagree with nerfing spitter damage, I would instead opt for removing it entirely if people don't like playing with a spitter that can actually do something.

I don't know if friendly damage is 20 for shotgun meatshots (I think it's 10?) but that didn't bother me, I just had to be more careful.

But overall everyone playing the game regularly is well aware that promod has a few bugs. Sir has seen and fixed a few of these issues in his own configs, you don't necessarely have to code something that's already been done before so maybe talk to him or something.

I also feel, like many other people, that you should've maybe started where zonemod left off and just put uzis / spitters back to promod values + other changes you would want. Basically you want to make survivors harder to play, but the features you've implemented back to accomplish this are well known broken / abusable mechanics. I would argue that overall, despite the extra bugs, the harder survivor gameplay / improved SI ability made the game feel more alive, but maybe there's a better way to accomplish this.

12
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 09, 2017, 10:31:08 pm »
Won's proposition is actually a pretty damn good middle ground.

Regional "qualifiers" where the top team from each region comes out to play in the playoffs. Then we have the home / away system for playoffs where the #1 team from each region compete against each other.

If say Australia has only one team signed up, then so be it, they don't play a match until the playoffs.

It's a win / win for everyone, since it's fair, and teams not dedicated enough to be willing to play home / away high ping games aren't likely to get to the top anyway. Even if they do get to that #1 spot, they can always decide to bail out on the international playoffs and consider themselves #1 of the region. Who cares, what matters is that nobody will be forced to play international games just to compete in the tournament.

By the way, I don't really get why you would want to make promod exclusive to eFreak, it doesn't make any sense to me.

13
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 09, 2017, 03:12:43 pm »
Game might be dead, but the forum sure comes sparkling with life when a controversial topic shows up. Heck, even the exiled Danne chimed in!

Although I despise high ping gameplay, for the sake of having more teams sign up, it might be better to apply the "fair" home / away system everywhere, including Asia (or not).

Playing with high ping degrades the experience a lot, but so does having a low amount of teams. I wonder which is worse? That ultimately comes down to "pick your poison". Everyone's different, so no one is wrong or right in a sense. Ergo it's up to the tournament organisers to decide, and we shouldn't give him flack for making a decision like this.

14
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 05, 2017, 01:28:27 am »
I would argue that playing with 300 ping (or against 300 ping players) is not an enjoyable experience. It has nothing to do with the fact that they're ''asians'' and no discrimination is being applied here. The simple fact that data takes a lot of time to travel accross the world makes the gameplay not enjoyable for a lot of people. While I agree with the "equal opportunity" philosophy, it doesn't apply here because people (including myself) simply don't want to go through scheduling and high ping gameplay. If you want competition, ideally you're going to have a LAN tournament. These pings turn the game in a complete joke if you ask me.

I've also had terrible experience with trying to play a match against people of China, where they spent a couple HOURS reconnecting and switching VPN because of the Chinese governement firewall while we stuck around waiting because we didn't want yet another FFW. It absolutely sucks for them, and I feel for the Chinese people, but it doesn't change the fact that after that day I would refuse to commit to a match against a team from China. The reality is that the experience of the home / away system is awful for most.

That being said, I'm guessing there's nothing that forces you to NOT play on asian servers if you are willing to do so for the sake of "competitive integrity". But like I said, there's nothing "competitive" about 300 ping gameplay IMO.

15
General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 04, 2017, 09:14:09 pm »
I now have an opinion on jumprocks...

The theoretical best game does not have any action that is worth scripting.

Introducing back jumprocks, or even having double pistols being able to be fired at 10 times a second I disagree with.

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