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Messages - hib

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News / Re: SirPlease: Cold Reboot - Small Tournament
« on: December 15, 2017, 10:15:51 pm »
Will there ever be props added for survivors at the saferoom tank on dark carny 1? Its very difficult to LOS especially when the tank uses that ledge which you can't see from the trees..

Survivors can just counter him by playing more aggressive. But yeah, it would definitely help so SI could get spawns as well.

I personally recommended that we make a wall near that billboard area so SI's can come from a lot closer. Also removing the back bush towards the right side of the saferoom (the one near the car to the right)

News / Re: SirPlease: Cold Reboot - Small Tournament
« on: December 13, 2017, 10:48:16 pm »
Good job Artificial Intelligen ... er I mean Sir.

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: December 04, 2017, 11:23:05 pm »
Great job Jacob!

News / Re: SirPlease: Cold Reboot - Small Tournament
« on: December 04, 2017, 11:19:03 pm »

not sure why this got posted..

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 25, 2017, 11:24:59 pm »
give me double jockeys, double chargers, and double smokers FUCK IT

make it so that if you have a quad capper, it will random from the 4 cappers (hunter, charger, jockey, smoker).

so instead of getting the ability of a second hunter, you can get a second other capper as well.


General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 22, 2017, 11:35:31 am »
Quad caps are okay, but really don't deal a lot of damage especially how easily hunters die in this config. Honestly, the game was alot better and fun in promod 3.2~ era.

Dusty, I understand some of the main points you have but keep in mind, the game is not being catered to your liking. The self clear on smokers shouldn't really be a thing, especially with the lotted time you have. You should be given half the time to self-clear, instead of the 5 seconds or whatever gap you have to shoot before you become paralyzed. Either that or add more recoil to the survivor while getting pulled.

Just grant people the ability to m2, shotgun and uzi. Give only 1 m2, so that you cannot spam it and get away with it. Give hunters a bit more hp, so that they don't instantly die. Skeeting is way too easy now, i see people with "not so good" aim being able to kill hunters easily. Jump rocks are cool but with the scripting occuring, and ability to know who's scripting it, it's removal seems more appropriate (it sucks and sad that people have to resort to scripting to be able to do this maneuver, I'm sure bravo would agree).

For the spitter, IF POSSIBLE, make the spread of the spit more larger while making the ticks of damage less, so that it balances out (i guess). Allow jockeys to do DPs. Give tank LOS ability like the old promod/EQ versions. Tanks that are really good at maintaining LOS should be rewarded. Also, the infected team should be rewarded to play a longer tank, if they work together and land rocks.

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 13, 2017, 02:38:45 pm »
can I get a TL:DR version of these posts... my ADHD is kicking in... anyone?

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 02, 2017, 01:40:15 am »
To deal with open areas, add props to it to allow SI to get damage.

If people haven't realized, on dark carnival 1, right next to the saferoom, a bush prop was added onto there to give more options for SI to spawn. I think one way of further balancing it would be to add a small spot near the billboard to allow for an SI to spawn there so SI don't get shut down so quickly from far away.

I, personally stopped playing this game because playing SI seemed really annoying, when hunters got skeeted in one shot in just about every range. And in the following configs: zonemod and acemod, even when you landed your pounce, you'd get rewarded with little to no damage. I don't like the damage output the SI were giving the survivors. In the past, the game was really fun due to the infected's ability to slowdown and/or incap survivors after landing a decent hit. But with the nerfed spitter, it's another story. Why even have a spitter if it's going to be that nerfed lol

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 02, 2017, 12:08:46 am »
Acemod is dead... Whats the point to keep comparing against it...

Zonemod 1.6 already balanced ratio of perm/temp. hb to 80/20. Meanwhile, when removing hybrid system entirely, you are coming back to 'temp. health cannon fodder' tactics.
So, with current 80/20 ratio SI still need to plan and focus on most valuable targets.

In zonemod guns are already nerfed in comparison with acemod. Yes, its still buffed over vanilla ones. Ok, tell us please whats Promod cvars for guns?

I see no smartness  or not 'press 'W' walkthrough' in this config.
Guns nerffing could be discussed only after cfg would be publicly available or someone will provide a detailed changelog against zonemod 1.6 (currently is a pug/scrim standard).

the 80/20 should be more of a 90/10. The fact that red temp hp people getting like 200+ bonus in itself is rediculous

General / Re: Promod, [e]Freak and Upcoming Tournament
« on: November 01, 2017, 12:43:10 am »
funny thing about this, this is the type of promod i think you (grizz) and I have been talking about. Good job dude on the release. Please provide variables such as melee damage, infected scratch damage and also does the uzi is still buffed/nerfed?

anonymous vs nonstop
12pm pacific, 9pmcest (friday)

Offtopic / Bringing back some nostalgic memories to the community
« on: July 10, 2017, 10:53:52 am »
I remember Ninja or purple, forgot who it was brought up this music video, it's stupid but funny lol

Left 4 Dead 2 / Re: ESL Left 4 Dead 2 cup
« on: July 09, 2017, 07:00:31 pm »
A vanilla tournament wouldn't be too bad, it would mean a lot more participants would possibly apply. It would be nice if the people who are in the community can invite the other people to a more "competitive" version l4d2 has to offer.

I'll be available at 8:45pm pacific on Friday, Saturday, i should be available at 12:45pm pacific, and Sunday after 2pm pacific

My teammates should be able to play in the event that I'm not here. You can contact Han/Azula.

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