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Offtopic / Free Rocket League Key
« on: June 28, 2016, 03:48:12 pm »
Have a key for rocket league if someone wants it.  Just post here or message me on steam, first come first serve, will be back in a couple hours.

Custom Campaign Tournaments / CCT3 Finals Bets
« on: November 23, 2014, 03:17:14 pm »
Greetings people of l4dnation.  Since we now have the two teams for the finals of the CCT3 I think it'd be fun to have a little betting in place.  I sorta had a similar thing in place for the RBT Grand Finals (albeit last minute, think about 16-17 people participated) hopefully this can be a bit better (ha ha ha).

Rules that we had last time:

1.)  Bets are a 1 dollar buy in (no more no less, so no super butthurtness occurs if you lose).  Item(s) must be around 1 USD on the steam market (CS:GO items, cards, Dota 2 items, etc.)

2.)  You pick the winning team and the scores of the match (since it will be home-away games we shall use the total combined scores).  So for example,  Apollyon > BedTime 6000- 100.

3.)  The person who picks the winning team and their predicted scores are closest to the actual final scores wins.  So no 2nd, or 3rd place (although this could be implemented if we get a decent amount of people and its desired).  So again for example,  If I pick Apollyon > Bedtime 6000 - 100 and TooL picks Apollyon > Bedtime 2000 - 500 and the actual scores are 3000 - 50.  His total point difference from the actual is 1450 and mine is 3050  (diff of predicted score for apolly vs. actual apolly score + diff of predicted score for bedtime vs. actual bedtime score = total difference.)  Hopefully that makes some sense.  Also, winning team take priority over scores.  So a person who predicts the winning team but scores are further off beats the person who predicted the losing team but their scores are closer.     

4.)  Last time I held on to the items and distributed them to the winner (TooL), who can confirm this so I'm not out to steal people's monies.

5.)  Bets lock 30 minutes before the scheduled match start time.  Predicted scores can be altered up until that moment after which I will record all the predictions so no sneakiness can occur.  Items should also be traded before the lock time otherwise you won't be in on the bets.

We had like 40+ people in h2k mumble watching the game, dicking around, shit-talking etc.  so hopefully we can have that again.

Will probably update this some more, but if anyone is interested you can leave predictions on this page.

Videos & Media / How To Play Smoker 101
« on: September 06, 2012, 05:35:53 pm »
How to Rockins :3

Not my vid, but I was the boomer.  Taken from a euro mix where my team gets a legit death pull on Hard Rain 2!

General / Xsplit Settings
« on: July 24, 2012, 09:16:42 am »

Videos & Media / sT2' this is so
« on: June 25, 2012, 10:50:36 pm »
sT2' this is so..... - 视频 - 优酷视频 - 在线观看

A nice chill edit from a friend of mine.  Thought some of you guys might like it, you get to see some play from fellow l4d players in china!

Videos & Media / Cevo Summer Olympics 2012 Training
« on: March 11, 2012, 01:42:37 pm »
Cevo Summer Olympics 2012 Training

aka how to dodge hittables using hurdling techniques and squats.

Videos & Media / Pixelation Issue on BH4
« on: March 05, 2012, 10:17:45 am »

I am trying to help out an old friend with some video stuff for L4D1 and hes been running into a pixelation issue on BH4.  We've both tried numerous things but nothing has worked, does anybody have a clue?  Heres a sample vid from nugget.  Edit:  Watch it in 360p, I forgot the embedding here automatically makes it hd.

h264 (mp4) highest (32mb)

Left 4 Dead 2 / Further Lerp Restrictions
« on: February 03, 2012, 12:27:59 pm »
As any of you nerds playing in the EQ cup know the rules state your lerp must be between 0.01 and 0.05 (10 and 50).  Any chance this might get implemented into american configs sometime? 

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A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.