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jay has some secret and he won't tell me, I want to know what it is. It's some kind of hot mess secret admin stuff. someone tell me, jay doesn't deserve to have this information.

Left 4 Dead 2 / I got my account back.
« on: June 25, 2015, 06:21:39 pm »
I finally after 4-5 months got my account back.

Add for games <3

Left 4 Dead 2 / Goodbye friends
« on: January 31, 2015, 12:05:39 am »
Someone stole my account via remote connect and I don't have the want inside of me to get it back. I just wanted to say to all of you guys, I loved you. I loved this entire community so much and I loved playing games against and with each and everyone of you.

But all things in life must come to an end at some point and I now must say goodbye forever.

I'll put this here until the thief changes my ID:


Joel "SiDEWAYSBOX" Parker

Looking & Recruiting / [Recruiting] Jalapeno Bombers
« on: January 19, 2015, 09:07:58 pm »
Hello friends,

This team is looking for players of a special kind. People with high skill game knowledge but are willing to put all that aside and have fun.

If you're looking to have a good time, wacky calls that work 100% always, have laughs and win at video games. Hit up me or shade.

You also have to have gas to break the ice between us or it won't work out.

Hongji (team manager, too busy for us)

It's also an absolute must that you have a small dick or no dick at all.

Offtopic / I'm so sorry I've been a bad leader.
« on: December 21, 2014, 06:37:14 am »
I need you guys to read this because I've never been so passionate about something more in my entire life. I wrote this on the 19th and I was waiting for the right time to share it with you guys. (PS. right click the blue text for links)

Looking & Recruiting / i smoke marijuana
« on: October 25, 2014, 10:40:07 pm »

Confogl & Miscellaneous / Hittable Weight
« on: August 07, 2014, 05:08:27 pm »
I feel this needs to be done for Jacob to make any changes. But I strongly disagree with the hittable changes in the past few promod updates. They are way heavier, this leads to hittables being more predictable/slower for survivors to dodge, which a huge disadvantage to someone who knows how to control them perfectly fine with normal weight before the changes. If you don't believe me, play a older version of promod or even witch party and you will have a much easier time moving a hittable across the map.

This change was put in place because people thought the hittables were random, but honestly if you sit down and play around with the hittables as they were, you will learn how the physics work and be able to control it perfectly fine. As they are now, all new and old players have to adjust to it and just know that they are limited to the heavier weight.

The only one that I see as being random is the forklift and thats because the frontend of the hittable is lighter in the front than the back because of the two forks sticking out.

General / Deer Every1 Falcon Lord Here
« on: July 14, 2014, 11:37:59 am »

I feel like pills should always spawn after tank, no matter what. most early spawns are useless or not used at all.

Left 4 Dead 2 / GXL?
« on: April 08, 2014, 01:04:42 pm »
Signing up before April 12th and you get your ticket for $35. Anyone down for a L4D2 tourney?

Hackers & Cheaters / G_G solo
« on: March 10, 2014, 08:32:57 pm »
G_G Solo (aka APPLES)

For best results watch in 1080P and fullscreen. Watch the crosshair jump and glitch on the tanks hitbox.


Uploading leftover demos as we speak.

EDIT: here's the demos if you have doubts

If anyone cares.

This is a retro test pug against solo/susky.

At 36:28 we talk about asking for screenshots.
At 40:11 he specs his tank and asks for sub and doesn't say anything more.

Obviously there is nothing conclusive here.. but thought people would like to look at things.

More footage surfaced in late 2013, never caught on:

Here are alt accounts that have shared his IP while being used to play competitive l4d2:






Videos & Media / AG.L4D2 // Treasure
« on: January 30, 2014, 06:05:04 pm » Watch, Share and Subscribe! :)

First of all, I'm not some elitist who thinks everything I think of is amazing and right. I just like to shoot ideas around that in my experience and gameplay seem like it would be cool to implement these things into Promod.

Here's a list of features I would like to bring/bring back into Promod. I'll explain why and what they are after the list.

Full God Frames
Noclip for Infected
Damage Bonus + Health Bonus + Time Bonus
Lowered Spawn timers slightly
Jockeys have a choice to switch to hunter making it possible for two hunters. (Not two jockeys)
Uzi limit 2 / shotgun limit 2
Rock selector defaulted to 1 handed overhand on mouse 2.
Readyup countdown lowered to 2 seconds
Spectate glitches removed (such as getting boomer again if you spectate right after you die ). (Spectate limiting per round might fix this)
Tank vote plugin added

Okay so let me explain why I want these implemented and then go from there. Be gentle and know I'm open minded about all of these, that's why I'm sharing them with you guys to get feedback.

Full God Frames

Why were god frames removed? To award bad infected for having bad timing? It used to take a lot of skill to be a spitter and time your spit perfectly to get damage. Same thing with tanks + smokers. It's how valve intended it to be, so why remove something that is only dumbing down the game so much that you feel almost bad for doing some of the shit that you can without god frames.

Okay so from I'm seeing I believe the whole Full Spitter God Frames should be added back, as before they were removed it actually took some skill to be able to bank your spit or land your spit just at the right time to make it actually do quite a bit if damage. As it states now, it's just entirely overpowered in my personal opinion and why we're seeing more wipes when it comes to bleedout early on. I don't like the charger + pull combo, I think that attack was introduced because chargers feel they could never intercept to create damage. Making trying to land tri-caps useless if you can get a quick 30 damage on one person. Also god frames for witches to stay removed and for hit-tables, is this actually possible to do? Hit-tables vs other infected?

Noclip for Infected
This one is self-explanatory. It'd be cool to get in unexpected spots and be able to keep a fast pace rhythm on infected (more on that in a second)

I had no idea there were new prop items added that allow you to get new spawns, I take back this suggestion.

Damage Bonus + Health Bonus + Time Bonus + Lowered Spawn timers slightly

They are already implementing two of these things in the future, but the last thing I think would be amazing. It would add a sense of urgency to the game that its always needed. A finishing bonus, something that rewards you for moving quick and taking the least amount of damage as well. Baiting should not be rewarded like it is, its a waste of time at this point and having the infected be able to spawn up a tad quicker and noclip to new spots. It will feel new and exciting. This will obviously freeze when tank is up along with distance. But any thoughts on this? I feel the asians will hate me for suggesting this :P

Time Bonus, the way I feel it should work is the person who can get the same room the quickest gets an added bonus based off of how many seconds faster they got to the saferoom, It's not completely needed but I see it as a way to make games much faster paced and shorter which in turn I think makes it easier to watch for spectators and new comers who are looking at comp play so instead of getting bored they go oh shit, this shit looks fun as fuck.

Jockeys have a choice to switch to hunter making it possible for two hunters. (Not two jockeys)

I like seeing two hunters, I don't know who doesn't. So why would this not be the coolest thing ever.

I feel the option of having an extra hunter in the rotation would be great, I mean you guys were talking about removing spitter. Which I thought about that idea for awhile, I'd rather have two hunters over removing something completely. God frames fixes a lot of issues people have with how spitters are so fucking easy and take 0 skill.

Uzi limit 2 / shotgun limit 2

This is more of a suggestion that I think would be cool to try. As it would eliminate those times people have to pickup uzis to get shotgun ammo and vice versa. And allowing for more strategy in the long run. Planning out whos taking what in the saferoom and prevent the whole "Let's all take shotguns this first attack and shit on charger on the roof tatic." "Let's take four shotties inside this tunnel and grab uzis when we get out" just doesn't seem fair to the infected at all imo.

This is more of something to test as I don't feel you should be able to have an advantage during tank by being a shotgun player and picking up an extra uzi to make it "easier". Or being in a close quarter area and saying, lets all take shotty and shit on these attacks kind of thing. I don't know something to play with and see

Rock selector defaulted to 1 handed overhand on mouse 2.

Self-explanatory, needs to be done asap please.

What if a toggle was introduced where you hit which rock you wanted to throw and it rebinded it to mouse 2? I never heard of what these tank configs were but i might have to give them a try

Readyup countdown lowered to 2 seconds

These few seconds removed make a world of difference and its generally a decent idea to implement this into all the readyup countdowns.

Spectate glitches removed (such as getting boomer again if you spectate right after you die ). (Spectate limiting per round might fix this)

Needs to be done, I don't care how but it's cheap and annoying to see.

Tank vote plugin added

This one is really cool, I had the idea awhile ago and it was really just the idea that you could vote who is tank on each map, depending on who hasn't been tank yet. Also for PUGS making it so you can eliminate the need to spectate your tank and add an element of strategy to the game. Overall it would work like, two votes max and if it ties twice it would be random who tank is and select someone.

I now see Dragons suggestion as completely valid, however I feel it's disheartening to new players getting a tank where they don't know what to do and being forced to learn something on the spot we all no second nature.

Anyways, these aren't all my ideas but most of them are even more touchy then these are. If you would like to see any of these changes added, please come chat about it and give feedback. I'd love to hear it! Thanks.

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