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Topics - Icy Inferno

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Something to keep an eye on this month.

http://www.gameinformer.com/b/news/archive/2014/01/07/february-2014-evolve-768796.aspx
http://www.gameinformer.com/p/evolve.aspx
http://evolvegame.com/

"The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe."

"...the game releases on PC, Xbox One, and PlayStation 4 this fall."

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Looking & Recruiting / Looking to Play/Cast CCT2
« on: March 22, 2013, 08:58:14 pm »
Hey hi hello. I really enjoyed the last CCT and would like to be involved in this one. I've had the chance to play with a few people but haven't officially joined any team yet, so I thought I'd put this here and see if anybody else is interested in playing some games. I'm also interested in casting! Steam

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News / eFPS Winter 2012/13 L4D2 Map Pool Voting
« on: December 16, 2012, 05:35:12 pm »
eFPS L4D2 Winter 2012/13 is upcoming, and it seems to have fallen to me to decide on a map pool. Being the community-driven lazy sack that I am, I've decided to see what you guys think. I can't guarantee that the top 5/however many rounds/maps needed will be the ones chosen but I'd like to get everyone's opinion because I feel a little bit out of touch with the current state of things (I've only played the new Promod Parish 5 once or twice, for example).

So whether you want to see a particular map that you don't feel gets played enough, want a map in the pool that you feel your team is particularly good at, or just really don't want to see a specific map for some reason, let your voice be heard! I'm not entirely sure what kind of time constraints I'm looking at here but I'll try to leave this up for at least "a little whileâ„¢" before we go ahead and finalize things.

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Looking & Recruiting / [Looking (L4DReboot)] Icy Inferno
« on: July 19, 2012, 09:50:54 pm »
Been having a bit of a tough time finding a team for Lemur's L4D1 tourney, figured I'd post here and see what I get before I decide to just watch/cast. Been playing L4D1 since mid 2009, blah blah. Add me and we'll play a few games.

http://steamcommunity.com/id/icy_inferno

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News / Scavogl Showmatch (Scavogl Cup 2012 - Meant 2 Be vs. Emperors)
« on: June 27, 2012, 11:14:24 am »
http://www.twitch.tv/icy_inferno

I've been up all night, I don't have the current L4D2tv stream key, but the quality is lookin' pretty good.

Scavogl match comin' at ya, the first one casted to date, to my knowledge. Looks like we're on rooftop first.

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Confogl & Miscellaneous / Scavogl 2.0 out of beta!
« on: February 22, 2012, 10:34:53 am »
Steam Group
Google Code Main Page
Source/Change Tree

Hey everyone! I just wanted to drop in and mention that I've taken the 2.0 branch of Scavogl out of beta as of 2.1.2 today.

Major changes that you'll note from v1.3 are as follows:


//Scavogl Base
- Scavogl now uses Metafogl by Blade and Jacob (http://code.google.com/p/metafogl/) as a base, no longer fresh.
- Added support for Stripper:Source by BAILOPAN in the configs, to later be used for item density changes.
- SI spawns disabled in ready up to prevent suiciding in order to change spawn. (I left it in 1v1 and hunters configs because I don't really see why not.)

Individual config changes, listed by config name:

//scavogl1v1
- Jockeys are removed
- Hunting Rifle is removed

//scavogl2v2

- Mouse2 bash kills on SI (except Boomer/Spitter) are disabled
- Hunting Rifle limit 1
- Desert Eagle limit 1

//scavogl3v3
- Mouse2 bash kills on SI (except Boomer/Spitter) are disabled
- Hunting Rifle limit 1
- Desert Eagle Limit 2

//scavogl
- Hunting Rifle limit 0
- Desert Eagle limit 2

//scavogl-hr
- Added
- Hunting Rifle limit 1

//scavoglhunters
- Added
- Hunting Rifle limit 0

//scavoglhunters2v2
- Added

//scavoglhunters3v3
- Added

Upcoming:


- Stripper: Source configs with major item density overhauls for existing maps, as well as scavenge layouts for maps that otherwise don't support the mode (if I can get some help from a plugin writer) are currently in the works as I find the motivation to work on them.

- Maybe a config with tanks? Sort of like how Revox works?

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