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Topics - sygnus

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Looking & Recruiting / [Recruiting] Supermassive [NA - Mid/High]
« on: March 17, 2016, 07:57:30 pm »

  Who are we?
  • Sygnus, Nasty
  • Bogart (as the 5th man)

  Goal for this tournament
  • To have fun while also doing our best

  What we are looking for
  • Two well-balanced players in the mid-high range
  • Patient and easy going players who enjoy playing hard
  • Not looking for leaders. We need players who take a seat back and listen to calls, with full confidence.
  • Positive attitude towards learning and playing hard teams.

  Times we will be playing
  • After 9 PM EST Everyday

  • I plan to maintain supermassive and take it into other games like Overwatch and League of Legends. If you have an interest in either of these games I am very enthusiastic to hear from you.
  • Contact me on Steam please. I do not respond to forum PMs.
  • We do not play on Dallas or New York servers. (Unless forced)
  • Home server is Chicago / LA


A guy named green dragon added me the other night inviting "my team serious business" :P To play in his tournament. He linked me the website.

I don't know if the website is secure, if this is a phishing attempt, or what. Just thought I would post it here to see what people think, not that I play very much anymore.

legendary team jer in action, filmed by none other then the frankophone (the asian prophet from vancouver)

Offtopic / Killing Floor 2
« on: April 24, 2015, 06:04:42 pm »
Anyone interested in playing this game on higher difficulties (hell on earth and stuff) add me by clicking my signature.

Or you can just join da group. Click me!

also if you just wanna play killing floor 2 casually i guess loser.

Offtopic / need niggas to play payday2 with
« on: January 23, 2015, 08:48:04 pm »
if any of you guys play payday and wanna finish missions on deathwish hit me up!
i dont rly care about level i just want people to play with :d

Videos & Media / A little piece of l4d history
« on: September 09, 2014, 12:00:32 am »
This was the second finals match of vVv against Eximius in the 2009 Newegg L4D Summer Tournament (vVv winning the first, Eximius winning the remaining two matches). On Map 2, the casters went into Eximius' Ventrilo during this tank. Jerkstore is Louis, Josh is Francis, Rawbur is Bill and Caper is Zoey.

Looking & Recruiting / need a 2v2 partner
« on: August 08, 2014, 06:43:16 pm »
i need a buddy to play 2v2 tournament with. and fast.
signups end tomorrow. hit me up.

Looking & Recruiting / [Recruiting] Z69 (mid+ / high)
« on: May 21, 2014, 10:06:34 pm »
please be mid+ to high
we like winning so yea
add me if you interested
(zeon, nf, sygnus, puff, you!)

Videos & Media / some videos and stuff
« on: May 16, 2014, 12:09:49 am »
a collection of things i've been in :)

these are just me

L4D // The Cure // Sygnus Mixclip #3
L4D2 // "I 'er tell you bout the time..." // Sygnus Mixclip #2

these are all community / multiple people(s) frag vids

L4D // Morse Code // Episode 1 (BROKEN AUDIO)
L4D // Morse Code Episode 2 // Sygnus & Cooljerk Frag Video
Tanktage Vol. 1
L4D 1 & 2 // RIGOROUS - Skeet Frag Video // BRB BOWFLEXIN`

I would list all the frag videos that i've been on the receiving end of, but unfortunately it would be the length of googolplex and that cannot even fit within our known universe.

Left 4 Dead 2 / Let's talk about hittables
« on: April 25, 2014, 03:59:13 pm »

 Hittables add depth to tank play and general infected strategy. they have been a part of the metagame since launch, and remain to this day as key utility during tank fights. My opinion on this topic has changed over the years, but it simply keeps resounding to me that it is ultimately a not-so-fun experience (as survivor) and encourages a reliance on an instant-wipe mechanic that can not allways, but sometimes be pure luck. I feel the same way about hittables, as I do about choke points where infected need to attack because it gives you too much free damage that its impossible to ignore, and we've been taking steps to eliminate / nerf those as well. I think this is our next step.


Before you share your opinion, or you start flaming me for being mad every time I eat a dumpster or a log, think about this for a second. What sense does it make that in a competative environment we have mechanics still in place in the game that are low risk high reward? There is almost no reason to not try and get a lucky car, or a random incap by just throwing punches in a general direction of a survivor squad?

But sygnus, hittables do require skill!

Of course, it follows the same physics as the rest of the objects in the game, however I don't understand why they immediately incapacitate a survivor. I feel like, once a team has become well enough versed in tank strategy, hitttables simply become a crutch for poorly skilled or lazy teams to be able to stop anyone they feel like, all that is required is help from his team to immediately murder poor coach for being too fat and slow.


There are number of things I could see happening that would minimize the effect it has on standard metagame, some are more drastic then others, but my perfect world would consist of a L4D with hittables that no longer destroy teams simply because of the fact that its an instant wipe mechanic with low risk.

Idea 1: Reduce the damage from 100 to between 50-75. This still poses a huge threat to the survivors, rocks and punches do 24 damage, so you'd still want hittables, however a full health survivor team would reap the benefits of actually having high health bonus pre-tank. This would be my preferred change.
Idea 2: Remove hittables and replace the tank power somewhere else, possibly by buffing tank punch / rock damage or removing survivor melee weapons. I don't see this as a reasonable possibility as it would change the game too drasticly and I think it would affect the game in a negative way.
Idea 3 proposed by NF: Remove particularly awkward hittables (forklift, for example) in favor of hittables that result in less RNG (ala dumpster) to avoid the stigma constantly associated with the hittable-focused tank fights. This is seen as half-way meeting point.

Closing thoughts

Please take this conversation seriously, And think before you cast your vote or post. I really want this game to be more popular, more fun. And we can only make those steps together. I will be happy with the outcome regardless of what happens, I just want to know how the community feels.

Offtopic / What?
« on: April 25, 2014, 04:14:35 am »

Left 4 Dead / Any interest in a L4D1 server?
« on: April 09, 2014, 06:59:39 pm »
Not sure if anyone still plays this game,  but if there's interest outside of one or two guys in a L4D1 server, i'd be interested in supporting it as long as it got used, and I would be one of the one using it.

Not suggesting a tournament obviously, just for fun scrimmages and stuff.

Offtopic / League?
« on: April 07, 2014, 11:41:51 pm »
anyone play league? it find it lots of fun to play when theres no scrims happening.

my ign is spearwoif

Offtopic / Anyone good with photoshop?
« on: March 24, 2014, 08:53:18 pm »

Just wondering if anyone with gimp or photoshop can edit this for me, I just want the black background changed to be transparent and stretched a bit to be more of a signature-style length.

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