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Topics - Sam

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General / Greatest l4d2 player of all time streaming OW
« on: April 05, 2017, 10:46:47 pm »

RBT Tournaments / RBT Scheduling Issues
« on: November 11, 2015, 07:29:13 pm »
My team gets a lot of shit for scheduling, so I thought I would just post the inherent issues here since the admins prefer to take an entirely hands off approach:

For the sake of thoroughness the possible match extension doodle:

Offtopic / Do you wipe standing up?
« on: August 23, 2015, 09:11:29 am »

Custom Campaign Tournaments / Round 2 match stream
« on: June 11, 2015, 11:37:00 pm »
I will be streaming my pov:

General / good keyboards
« on: May 13, 2015, 01:59:39 am »
Looking for a good, red switch keyboard... any ideas?

1v1 grudge match between bravo and hib... two long times enemies
come check it out

RBT Tournaments / w.e vs alerion
« on: March 22, 2015, 08:28:49 pm »
bravoJESUS: Just wondering if an admin or map creator/editor of the parish finale can clarify as to why the points froze at the end of the finale run, is it possible the tank that was originally in the game that got taken out stopped the points?  The tank spawned and died and 4 survivors were displayed to have done zero damage to it just as we were about to get the last couple of points.  If anyone can clarify this it would be appreciated.

Confogl & Miscellaneous / DK 3 Swan Room Tank
« on: March 11, 2015, 05:10:35 pm »
Remove the boiler adjacent to the entrance door to the room just after the swan-room.

This is the room where the tank usually hides for a short period of time while waiting for a tri-cap or boom. Some tanks attempt to play a rock tank from this position to varying success. Typically this does not yield desirable results and this is why most tanks choose to commit in this area. However even committing often results in little damage done overall due to the very nature of the swan-room.

I think that if the boiler were removed in what I will now dub "the gun room" it would allow for a much easier rock tank to be played thus resulting in a more favorable environment for the si in an otherwise survivor dominated area.

The change is not intrusive and simple but perhaps impossible. If it is impossible this would make me sad.

What do you think about this idea? Is it possible? Is it stupid? Tell me. I want to know what you think.

General / enjoy!
« on: December 14, 2014, 08:16:53 pm »
little gem that was sent to me by a close friend. I hope you enjoy.

Offtopic / Come watch mlg xgames
« on: December 14, 2014, 01:35:32 pm »
Come watch me qualify for mlg xgames

Left 4 Dead 2 / balance testers system
« on: October 21, 2014, 04:39:04 pm »
more of a continuation of the gas can balance thread but trying to avoid any derailing of that thread...

One thing to note about that system is that it is kind of an oligarchy. Whoever those players that are in that select beta testing group are the ones who decide what happens in the configs. They have almost total control and absolute judgement.

Issues can arise here because sometimes opinions just differ.

If we look at ns2, it had a huge swing in gameplay tending towards are more ns1ish style about a year or two into the game. This is largely because a majority (just barely a majority) of the players in the beta-testing group really liked the ns1 style of game play. I dont want to get too detailed but essentially it included a minor switch in the alien/marine dynamic and alien movement (primarily for fade). A few players just didn't take to this and left the game... some really great players. If you ask joshy about glissy, I dont think he would argue that he was one of the best players in the game, and he has told me that he left because he saw the game as tarnished or ruined. This is a possible consequence  of the suggestion being made. I think it is a necessary consequence however. Should a select few (really it doesn't have to be few more so anyone willing with skill, game knowledge, or intelligence regarding the game would be included.... I think ns2 had 15-20 people) be chosen they would be the absolute deciding factor as to what went into the game.

Left 4 Dead 2 / 1 m2
« on: April 09, 2014, 06:54:47 pm »
more polls?

Left 4 Dead 2 / Broadening the scene
« on: April 02, 2014, 02:20:44 pm »
A lot of talk going on about reviving the competitive l4d2 scene.

If you want to broaden the scene of l4d and have it become more known, you need more tournaments with cash prizes preferably hosted by a sponsor. Or some kind of league play. That is really the only way you are going to get any kind of spectators.

The work being done on twitch is great. Obviously a lot of work is going into that area, but you wont see real results from doing that alone. People will come back to play this game and the skill level will rise greatly when CASH is involved. Look at games like csgo, lol, and dota. Those games are huge successes largely because valve or someone else threw huge amounts of money at them primarily in the form of tournaments. Tournaments bring competition which bring great entertainment which brings spectators and more popularity to the game.

Im not suggesting that a tournament tantamount to the levels of csgo, dota, or lol be hosted; but, something along those lines would definitely get the boost in viewership and player base I think alot of you are looking for.

Many of you will probably see the issue in this, being that no one is going to host a tournament with any kind of substantial prize (around $1000 dollars I think is still a joke comparatively but better than ever before).

The other method would be league play which would create a more solidified player base as people would have a method outside of scrims to compete. Its a lot less glamorous, a ton of work and would not have nearly the same results as a few successive tournaments with prizes.

I think that the likelihood of either tournaments or league play happening is slim at best. Its a lot of work that a few people would have to put into a game with a community that would probably not appreciate them. I just felt it worth mentioning since I know that a lot of people are working and talking about attempting to revive l4d. Basically its never going to happen which is why some would say this game dead.

Left 4 Dead 2 / l4d2 map veto
« on: March 20, 2014, 03:57:19 pm »
A map veto works as follows:

Map choice for best of one match
For a match in single-game match the map choice must respect the following procedure:
1) Team B removes one of the 7 maps
2) Team A removes one of the remaining 6 maps
3) Team B removes one of the remaining 5 maps
4) Team A removes one of the remaining 4 maps
5) Team B removes one of the remaining 3 maps
6) Team A removes one of the remaining 2 maps
7) The remaining map is played
Team A and Team B can be determined by a coin toss or by team’s seeding in the tournament (Team A is the higher seeded team
and Team B is the lower seeded team, or Team A is the winner of the coin toss).

Just as in cs sides dont really matter as both teams get equal opportunity to play both sides. That being said, opting to start on one side can be a confidence or momentum builder or just the opposite. In cs the sides are determined via a knife round. I have no idea as to how to decide starting sides in l4d, or if anyone even cares, but I thought it would be a cool thing for some people to consider.

The map pool in cs is currently a list of seven maps deemed worthy of competitive play. In l4d i would say the comp maps are: dark carnival, dead center, hard rain, swamp fever, parish, death toll and dead air (im not forgetting any am i?). This is purely my opinion and would be something determined by the community. I must emphasize that in my opinion custom campaigns do not belong in tournament play.

A map veto typically happens at or right before game start. Both team captains and a tournament admin enter into a dialogue. Team a captain says a map...(this map is vetoed) and then team b captain says a map... etc. This continues until one map remains and the match is played right there and then on that map. The TD is really just there to make things run smoothly and maybe, since this would be new to l4d2, help people complete their first few map veto sessions.

Reasons you might want a map veto system include: balance, diversity of play, and a necessity to be good at all maps all the time. Often teams will only scrim one map constantly during tourneys because they know that is the one they will be playing.

The map veto can be something really cool and exciting. Perhaps you know the team you are playing against is particularly good at dark carnival so you veto it out of the map pool. Or perhaps you have not been playing Dead center at all and really don't want to play it. I dont know. I just love it. It was something that I really wanted to pull over from my days in comp cs. i would hope that you guys might consider using something like it in an upcoming tourney down the road.

The only issue that i ran into when proposing this to fig is that of manpower. Tournaments in l4d2 are not always casted or observed. This would mean that teams would have to do the veto on their own or something like that. I could definitely see that not playing out nicely.

What do you guys think? Any reasons why this would not work in l4d2 or maybe you just dont like it? Do you think it is to srs for l4d2?

Or... do you have a possible solution for the one mentioned above? Perhaps the map veto could be included into the config somehow?

Sry for long post. Just wanted to make sure i covered everything. I probably forgot some stuff too but hopefully that will come up later.

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