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Messages - Froxoxo

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Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.3
« on: February 01, 2018, 08:52:58 am »
So i had no problems with the 3 first releases, until we had to update because of valve's update braking this plugin, i noticed now the 1.4 tickrate enabler posted by SirPlease (with or without tickratefixes the same problem occurs) that the Overkill campaign final is broken, once you enter the subway you instantly die and restart the level, while the game stay in slow motion.

It was on a fresh L4D2 dedi server with no other plugins.

I finaly found after many hours that it was due to this plugin (tickrate enabler 1.4).

Also about net_splitrate and net_splitpacket_maxrate here SirPlease says if you run 128 tick then you need to set to tickx1000 so for 128 tick = 128000.

Here he says to set to 64000.

i dont know what net_splitrate does neither splitpacket_maxrate.

Also here say This is usually enough to remove lags. Note that it's for the client, not for the server, and works best if placed in the autoexec.

net_maxroutable "1280"
net_splitrate "2"
net_splitpacket_maxrate "30000"

Not sure what this mean.

hope this helps. Good luck

Confogl & Miscellaneous / Re: L4D1+2 Tickrate Enabler 1.3
« on: March 28, 2017, 03:24:32 am »
It works like a charm!

I run a dedi server on a powerful computer.

I have a few question however. Is it okay to set the tickrate to 200?

What does this commands exactly do :

Does sv_minrate realy force clients to use the set minrate (this way i dont have to tell them to use a specific rate).

PS : i play coop realism with friends on my dedi server, i don't play competitive. I want smoothest CI possible :)
PPS : I play with people who have very good ping to my server. (fiber optic server).


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