Author Topic: realism in promod  (Read 2444 times)

pathos

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realism in promod
« on: May 18, 2016, 09:42:13 am »
Hello,
simple question for l4d2 : is it possible to play in realism mode when loading promod ? Or is there a command to at least disable the outlines around the survivors and items ? (same question applies to acemod and equilibrium) Thanks.

Sir

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Re: realism in promod
« Reply #1 on: May 18, 2016, 02:28:56 pm »
Certainly, simply go into the confogl file and add the following.

confogl_addcvar sv_disable_glow_survivors (1 to Disable glows around Survivors)
confogl_addcvar sv_disable_glow_faritems (1 to Disable glows around items that are too far away to pickup)

If you want to enable it server-wide and 24/7, you can add it to your server.cfg
Simply replace confogl_addcvar with sm_cvar.

Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

pathos

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Re: realism in promod
« Reply #2 on: May 18, 2016, 09:32:58 pm »
I am sorry, I should have added that I am just on the client side, connecting to the server and typing "!match" to load promod, and then typing other vote commands like "!shuffle", etc.. Is there a vote feature like this to activate realism mode ? Thanks.

Sir

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Re: realism in promod
« Reply #3 on: May 19, 2016, 01:06:45 am »
I am sorry, I should have added that I am just on the client side, connecting to the server and typing "!match" to load promod, and then typing other vote commands like "!shuffle", etc.. Is there a vote feature like this to activate realism mode ? Thanks.

No, there is no vote like that on any of the Servers that I've seen.
It'd have to be made (which isn't a lot of work) and added to the Servers by the Server Admin.
You'd have to ask the Server Admin of the servers you play on, considering some admins can't be bothered adding a vote like that.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

pathos

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Re: realism in promod
« Reply #4 on: May 19, 2016, 04:16:50 am »
I am used to play versus realism (almost 1000 hours, including other modes), and I just find it strange that competitive mods don't include realism by default (or at least disable the outlines around survivors). It just seems noobish to me. I just don't understand, because there really is skill to be found here. In realism players are forced to crank up their awareness. Anyway, thanks for the answer, I guess there is no easy solution to this from a client side.

I play on your servers from time to time :)

Visor

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Re: realism in promod
« Reply #5 on: May 19, 2016, 05:29:54 am »
I am used to play versus realism (almost 1000 hours, including other modes), and I just find it strange that competitive mods don't include realism by default (or at least disable the outlines around survivors). It just seems noobish to me.
If you think modern competitive configs are "noobish", why don't you try and play a match against even a low team? I'm fairly certain you would lose, with or without outlines.

There is nothing skilled about keeping in mind where your teammates went, this isn't CS. L4D2's awareness is more about smart positioning and predicting where the SI could attack from, as well as attention to your surroundings in crucial moments. Realism promotes communication more than actual awareness or teamplay, unless you're playing silently(in which case, you're already doing it wrong).
« Last Edit: May 19, 2016, 05:32:37 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Sir

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Re: realism in promod
« Reply #6 on: May 19, 2016, 05:31:41 am »
I am used to play versus realism (almost 1000 hours, including other modes), and I just find it strange that competitive mods don't include realism by default (or at least disable the outlines around survivors). It just seems noobish to me. I just don't understand, because there really is skill to be found here. In realism players are forced to crank up their awareness. Anyway, thanks for the answer, I guess there is no easy solution to this from a client side.

I play on your servers from time to time :)
I'd love to see Realism applied to competitive play, but the community isn't quite at that skill level.
Especially Acemod with Realism applied would result into a lot more wipes.
Which would result into players simply going back to the "glow-configs".

I do miss the days where all I played was the RVSx config (Realism Versus Xtreme) with the Realism Versus group :(
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

pathos

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Re: realism in promod
« Reply #7 on: May 19, 2016, 06:14:13 am »
If you think modern competitive configs are "noobish", why don't you try and play a match against even a low team? I'm fairly certain you would lose, with or without outlines.

There is nothing skilled about keeping in mind where your teammates went, this isn't CS. L4D2's awareness is more about smart positioning and predicting where the SI could attack from, as well as attention to your surroundings in crucial moments. Realism promotes communication more than actual awareness or teamplay, unless you're playing silently(in which case, you're already doing it wrong).
I didn't say "modern competitive configs are "noobish", I said outlines around survivors seem noobish to me. I said there IS skill to be found there, where you have at all moment to be aware of the whereabouts of your teammates. It forces players to play more as a team, it adds a layer of complexity, etc..

Sir, me too I used to play in that group, and it's exactly what I miss. Unfortunately the group is dead, it's still there but there is no activity at all.

Cyx

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Re: realism in promod
« Reply #8 on: May 19, 2016, 08:24:12 am »
This actually seems quite interesting, it'd be fun to try it w/ Acemod.
hey.

KiLLaToY

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Re: realism in promod
« Reply #9 on: May 19, 2016, 09:02:29 am »
Get rid of the wallhacks you filthy casuals.

llsak

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Re: realism in promod
« Reply #10 on: May 19, 2016, 10:22:28 am »
If you think modern competitive configs are "noobish", why don't you try and play a match against even a low team? I'm fairly certain you would lose, with or without outlines.

There is nothing skilled about keeping in mind where your teammates went, this isn't CS. L4D2's awareness is more about smart positioning and predicting where the SI could attack from, as well as attention to your surroundings in crucial moments. Realism promotes communication more than actual awareness or teamplay, unless you're playing silently(in which case, you're already doing it wrong).

just calm, deep breaths. the honour of the community will be restored in good time

 

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