Author Topic: Pro Mod 5.0  (Read 18090 times)

hib

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Re: Pro Mod 5.0
« Reply #30 on: April 28, 2016, 03:41:10 pm »
Requesting for a change in Dark Carnival 2. I would like to have an exit point for the tank in the open area. There are limited amount of exit points in that map when you commit and need to get out.

K0range4

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Re: Pro Mod 5.0
« Reply #31 on: April 28, 2016, 10:04:01 pm »
Not sure if it's a bug or something but smoker damage seems to be WAY higher than intended. I think it might be doing 5 damage per the 0.2 seconds.

volarium

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Re: Pro Mod 5.0
« Reply #32 on: April 28, 2016, 10:11:17 pm »
Not sure if it's a bug or something but smoker damage seems to be WAY higher than intended. I think it might be doing 5 damage per the 0.2 seconds.


Jacob - I've heard consistent reports of this issue, Dawkins captured it on video for your review.

http://oddshot.tv/shot/dawkins154-201604293459215

I'm planning to upgrade Hot Mess asap, but I want to make sure any significant issues are resolved before the Mavwar tournament starts next week.  Can you take a look and let us know if it seems like an issue or whether the rate of damage is expected?

Thanks, and thanks for all your hard work!!!

Jacob

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Re: Pro Mod 5.0
« Reply #33 on: April 28, 2016, 10:16:34 pm »
yea im not sure what went wrong i just copied acemods damage values i'll have to talk to visor about it.

regardless i rolled back that change for now you can download the fixed version here: https://github.com/jacob404/promod/releases/tag/5.0

koz

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Re: Pro Mod 5.0
« Reply #34 on: April 29, 2016, 01:07:30 am »
i cant understand why survivor bhop would be removed, can you explain ? ? ? if it's related to the intention to prevent cheating, then jumprock should be the first to be removed, but since i guess we don't want to make acemod and promod identical (even if we are already on the way to), none of them should be removed. Do you think survivor bhop is more gamechanging than jumprock abuse? And if you were to disable bunny hop because of cheating, why would you do it for survivor, whilst the only possible advantage i can think of by using a bhop script is spamming it as tank and maybe charger ? 
if it's not about cheaters then what is it about? the annoying bhop-stats printed in the chat? then just disable the goddamn bhop stats
« Last Edit: April 29, 2016, 02:02:22 am by koz »
After being part of this community for many years no one has been more of an ignorant and pretentious fool than Sir. One time he banned me for breaking the rules... what a fucking joke.

Jacob

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Re: Pro Mod 5.0
« Reply #35 on: April 29, 2016, 08:27:59 am »
I've been told bhop scripting has become an issue again. Tank bhops have been blocked since pro mods first version, I guess I could see the argument for blocking chargers though.  I see no issue with jumprocks however, people have been doing them for years and I don't consider them to be op. When I actively played I could consistently jumprock on higher tickrates without an issue, so I don't see why everyone assumes anyone jump rocking is scripting. If you know someone who is actually scripting why not report them to someone?

volarium

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Re: Pro Mod 5.0
« Reply #36 on: April 29, 2016, 10:41:06 am »
FYI - All Hot Mess servers have been updated to 5.  Couple of questions:
1. I know Sir fixed an issue with the hunter growling even after being killed, has that been fixed as of the last official package?
2. I've heard more about silent jockies, but I guess maybe that's just an inherent bug in the game.
3. I need to validate, but I think people were still having trouble with fast-climbs, even with the updated fix_engine (I need to verify this however, but was just curious if Sir is having this issue).

Also Jacob would you mind adding me?  The upcoming Mavwar tournament is planning to play on the new Promod, and it would be helpful.
Thanks!

Sir

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Re: Pro Mod 5.0
« Reply #37 on: April 29, 2016, 11:59:53 am »
FYI - All Hot Mess servers have been updated to 5.  Couple of questions:
1. I know Sir fixed an issue with the hunter growling even after being killed, has that been fixed as of the last official package?
2. I've heard more about silent jockies, but I guess maybe that's just an inherent bug in the game.
3. I need to validate, but I think people were still having trouble with fast-climbs, even with the updated fix_engine (I need to verify this however, but was just curious if Sir is having this issue).

Also Jacob would you mind adding me?  The upcoming Mavwar tournament is planning to play on the new Promod, and it would be helpful.
Thanks!

1. Not wasting time on that, I simply stopped loading it.
2. Silent Jockey is always there, it just happens to be the config or the server to get blamed. Same happened when Acemod was new in town.
3. Make sure you updated the config files with "engine_fix_flags 12", and check if you actually have the latest fix_engine.smx
I'd recommend loading Promod and then simply checking what value engine_fix_flags is set to, if it doesn't recognize the cvar then you don't have the right version of the plugin, if it returns 14 (the default) then you don't have the cvar set properly in your configs.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

volarium

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Re: Pro Mod 5.0
« Reply #38 on: April 29, 2016, 03:29:31 pm »
1. Not wasting time on that, I simply stopped loading it.

Do you mean you stopped loading huntercrouchsound.smx?

Sir

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Re: Pro Mod 5.0
« Reply #39 on: April 29, 2016, 03:42:32 pm »
Do you mean you stopped loading huntercrouchsound.smx?

Yes, the source isn't published and its actual purpose isn't that gamechanging anyway.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

Jacob

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Re: Pro Mod 5.0
« Reply #40 on: April 29, 2016, 09:05:50 pm »
I'll look into that hunter growling issue tonight, and if it's not a simple fix I'll just unload it. I'll let you know when the package is updated. I added you on steam btw.

aopk

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Re: Pro Mod 5.0
« Reply #41 on: April 30, 2016, 12:51:29 am »
Jacob could you please create a second package with just the plugin/code which removes all of the glitchy stuff you have patched? as in, the smoker tongue cut thing, no slide after tank hit etc, just all the fixes you have developed so we can add them separately to different applications in L4D. The glitches and bugs have always been (for me) the main problem with the game and finally someone has gone ahead and patched them. If they already are separate in some sense can you direct me on how i can put them on my server? thanks man and awesome work!

Jacob

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Re: Pro Mod 5.0
« Reply #42 on: April 30, 2016, 01:35:44 am »
Jacob could you please create a second package with just the plugin/code which removes all of the glitchy stuff you have patched? as in, the smoker tongue cut thing, no slide after tank hit etc, just all the fixes you have developed so we can add them separately to different applications in L4D. The glitches and bugs have always been (for me) the main problem with the game and finally someone has gone ahead and patched them. If they already are separate in some sense can you direct me on how i can put them on my server? thanks man and awesome work!

If you mean just make a package that contains only the plugins which are bug fixes / exploit blocks then I'll look into doing that in the near future.

volarium

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Re: Pro Mod 5.0
« Reply #43 on: April 30, 2016, 09:16:50 am »
I'll look into that hunter growling issue tonight, and if it's not a simple fix I'll just unload it. I'll let you know when the package is updated. I added you on steam btw.

Thanks Jacob.  And by the way, I did verify that fastclimb is working fine, and the configs were all set correctly.

I also did as Sir suggested and just stopped loading huntergrowl.

Honestly, I'm not aware of any other outstanding issues that haven't been corrected.

aopk

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Re: Pro Mod 5.0
« Reply #44 on: May 01, 2016, 12:14:42 am »
If you mean just make a package that contains only the plugins which are bug fixes / exploit blocks then I'll look into doing that in the near future.


That would be brilliant

 

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