Author Topic: Pro Mod 4.5.2  (Read 12475 times)

volarium

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Re: Pro Mod 4.5.2
« Reply #15 on: December 15, 2015, 02:37:44 pm »
Heads up.  Found one more issue with 4.5.2, and I'm not sure if the issue also existed in 4.4.2. 

As a Caster, I was not able to !ready, which meant that the Caster is stuck in Unready status and the game could not start.  I was able to resolve this issue by using the EQ version of readyup.smx, playermanagement.smx and pause.smx.

Thank you to Visor for that solution.

Jacob

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Re: Pro Mod 4.5.2
« Reply #16 on: December 15, 2015, 03:59:35 pm »
Heads up.  Found one more issue with 4.5.2, and I'm not sure if the issue also existed in 4.4.2. 

As a Caster, I was not able to !ready, which meant that the Caster is stuck in Unready status and the game could not start.  I was able to resolve this issue by using the EQ version of readyup.smx, playermanagement.smx and pause.smx.

Thank you to Visor for that solution.

I actually experienced this on 4.4.2 but I thought it was a one time bug cuz I hadn't seen it since then. I'll look into it though

Deliverance

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Re: Pro Mod 4.5.2
« Reply #17 on: December 15, 2015, 04:28:47 pm »
They're on GitHub. https://github.com/jacob404/promod/releases

(you have no idea how long I've been waiting to say that)

I think he was talking about .sp files... like i do...

thank you for the update guys :)

EDIT : to have the modifications of the smac_cvars.smx would be interesting too  ;)
« Last Edit: December 16, 2015, 10:32:08 am by Deliverance »

Jacob

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Re: Pro Mod 4.5.2
« Reply #18 on: December 15, 2015, 07:39:36 pm »
Oh yea I meant to include sources in the download. I'll update the git later tonight

purpletreefactory

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Re: Pro Mod 4.5.2
« Reply #19 on: December 17, 2015, 02:55:03 am »
When did the tank percentage change to show two decimal places? And also why do more than just the survivors sometimes show up for the damage? ...or, is it maybe from EQ, which I installed on top of promod?

« Last Edit: December 17, 2015, 03:25:22 am by purpletreefactory »

Visor

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Re: Pro Mod 4.5.2
« Reply #20 on: December 17, 2015, 06:28:34 am »
purpletreefactory logic in a nutshell:

> Promod 4.5 comes out, breaks everything that can be broken in itself and in other configs
> Promod 4.5.1 comes out, some bugs are fixed, some still persist
> Promod 4.5.2 comes out, a couple bugs still left
> EQ3 comes out, literally zero issues since day 1
> purpletreefactory suspects EQ in breaking Promod
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

volarium

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Re: Pro Mod 4.5.2
« Reply #21 on: December 17, 2015, 06:56:56 am »
And also why do more than just the survivors sometimes show up for the damage?

I guess those SI did small amounts of damage to the tank during attacks.  I think I kind of like that feature, regardless of which config it's from.

Silver

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Re: Pro Mod 4.5.2
« Reply #22 on: December 17, 2015, 10:47:16 am »
purpletreefactory logic in a nutshell:

> Promod 4.5 comes out, breaks everything that can be broken in itself and in other configs
> Promod 4.5.1 comes out, some bugs are fixed, some still persist
> Promod 4.5.2 comes out, a couple bugs still left
> EQ3 comes out, literally zero issues since day 1
> purpletreefactory suspects EQ in breaking Promod

Wow you went from 0-100 real quick. Stop being so defensive. He was just asking a question on why it's printing out like that.

purpletreefactory

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Re: Pro Mod 4.5.2
« Reply #23 on: December 17, 2015, 12:50:47 pm »
purpletreefactory logic in a nutshell:

> Promod 4.5 comes out, breaks everything that can be broken in itself and in other configs
> Promod 4.5.1 comes out, some bugs are fixed, some still persist
> Promod 4.5.2 comes out, a couple bugs still left
> EQ3 comes out, literally zero issues since day 1
> purpletreefactory suspects EQ in breaking Promod

Thank you for that, I appreciate being treated as an idiot.

I added that part about EQ in because I was not sure if EQ tank damage had always (or for a long time) functioned like that, and that since I had previously not installed it on my server I had never seen its effects. I did not intend it to be an insult to EQ, I played a pug on it last night and everything ran smoothly. Which I know you know because you have every confidence in your config, which is fine because you poured your heart into it, which is awesome.

But yeah, I had just wondered when promod was changed to print damage percentages differently, and if the extra prints were a bug. That's all.

3yebex

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Re: Pro Mod 4.5.2
« Reply #24 on: December 18, 2015, 06:10:03 am »
A suggestion for the obnoxious nosnow plugin for next year if this game isn't dead by then.

If one fucking person/team wants it off, turn it the fuck off. It shouldn't be a server effort to turn it off.

Sincerely, the Grinch of framerate.
« Last Edit: December 18, 2015, 06:12:01 am by 3yebex »

Luckylock

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Re: Pro Mod 4.5.2
« Reply #25 on: December 19, 2015, 02:00:08 am »
As survivor, you can hear when ghost infected land on the ground after a jump or a drop.

3yebex

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Re: Pro Mod 4.5.2
« Reply #26 on: December 19, 2015, 08:16:41 am »
As survivor, you can hear when ghost infected land on the ground after a jump or a drop.
Oh okay good. I thought I was just being paranoid.

Moscow

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Re: Pro Mod 4.5.2
« Reply #27 on: December 19, 2015, 10:15:23 am »
Hasn't it always been that way? I know you can hear ghost footsteps, even in vanilla.

3yebex

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Re: Pro Mod 4.5.2
« Reply #28 on: December 19, 2015, 11:03:22 am »
Hasn't it always been that way? I know you can hear ghost footsteps, even in vanilla.
No. Ghost footsteps have been removed in Promod for a while. The only footsteps you hear now are your team mate's. Also, ghost footsteps are distinct and much different compared to survivor's so I was really thrown off when I heard  this while doing a PUG.

Moscow

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Re: Pro Mod 4.5.2
« Reply #29 on: December 19, 2015, 11:26:18 pm »
Oh cool, I didn't know promod got rid of it.

Unrelated, but in the next version, can the Parish 4 event tank have an ammo pile added? It's already hard enough with how much sight the tank can get. Even if you kill it, trying to survive the event with no ammo sucks.

Also, there's a stuck spot in Swamp map 2 outside the saferoom. https://www.youtube.com/watch?v=y9OjO5QRIUE

 

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