Author Topic: Pro Mod 4.5.2  (Read 12840 times)

Jacob

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Pro Mod 4.5.2
« on: December 13, 2015, 06:53:17 pm »
Pro Mod 4.5.2
There was a bug somewhere in our pipeline, which means the changes to source we made in 4.5.1 weren't compiled; ergo bugs we "fixed" still appeared. We are looking to streamline our pipeline (and use more buzzwords) in future releases. This update should bring you 4.5 the way we intended it to be played.

Changelog:
- Re-Added updated spechud / tankhud (Fixes tank passes not being updated)
- Re-Added updated health bonus.
- Fixed SI still being slowed by bullets.
- Fixed jockeys being completely silent.
- Fixed tank print not occuring. (Tank is now in play!)
- Fixed a bug where if tank was set on fire via 3rd pass but didn't die before map changed, he could be set on fire in the next map
- Fixed pistol autofire being completely silent.

As always, please post an error log when reporting bugs. Knowing that there are no errors in the error log is still very helpful!

Download: Pro Mod 4.5.2

Developers: Jacob, NF, Darkid, High Cookie, Manu, Visor (Redtown)
Inactive Developers: epilimic, Stabby, CircleSquared
Main Contributors: Blade, CanadaRox, Estoopi, Jahze, Prodigysim, Sir, Tabun, Vintik

ninja

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Re: Pro Mod 4.5.2
« Reply #1 on: December 13, 2015, 07:07:33 pm »
can you pls list the changes from 4.4.2 to this 4.5.2? and what was left out for future updates. for lazy people =/

Jacob

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Re: Pro Mod 4.5.2
« Reply #2 on: December 13, 2015, 08:34:43 pm »
4.5.2 is basically just 4.5 without the bugs.

Quote
General:
Witches:
- Witches now deal continuous damage like Hunters and Jockeys. This makes the damage more accurate to her animations.

Tanks:
- Fixed tanks dealing self-damage with hittables.
- Fixed a bug where punching a player who was jockeyed would not give them a getup.
- When a player is rocked and then punched, they will undergo a punch getup animation after the rock animation ends.
- Tank slowdown is now proportional based on weapon and distance: Uzis deal 80% slowdown, shotguns deal 50%. When an uzi deals 1 damage, it provides <1% slowdown to the tank.
- Added red flash when a tank gets melee'd (from EQ)
- Tanks will now lose rage normally while survivors are in any saferoom.
- Tanks no longer go AI after third pass, instead they are set on fire. Current burn time is 30 seconds from max hp. They can not be extinguished.

Survivors:
- Fixed a bug which could cause survivors to drop their gun when being punched by a tank while their melee is equipped.
- Survivors can no longer shove other survivors, which slowed them and shook their screen.
- Survivors are no longer slowed / held in place after being cleared from a smoker, they can now instantly move at full speed.
- Pistol fire rate is now capped: 0.1 seconds for dual pistols, 0.2 seconds for single, and 0.3 while incapped.
- Dual pistols can be autofired by holding mouse1 at 0.3 seconds per shot.
- Made another attempt to fix silent jockeys. If you have any recorded evidence (demo, cast) of this taking place, please tell us!
- Re-added molotovs. They will now work as previously intended. (Will not ignite infected, just deal AOE damage)

Special Infected:
- Blocked audio lines and captions for when a survivor sees a hunter, to prevent sneaky hunters being exposed.
- Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain. (Only applies to spawned infected)
- Forced all crouching hunters to emit sound, even if they are not holding crouch.
- The bunny-hopping window as jockey has been extended by .05 seconds.
- You can change from boomer to spitter (and back) while tank is up by right-clicking in ghost mode.
- Special infected no longer deal damage to witches. Scratch away!
- Jockeys will no longer latch onto ladders while riding a survivor. (They will drop normally, rather than sliding slowly down the ladder)

Miscellaneous:
- Snow and Christmas lights are back for a limited time. Another campaign has been lit up this year! Snow can be disabled with !nosnow
- Added AutoPause: Game automatically pauses when a player crashes. If an infected player crashes, their spawn timer is restored upon rejoining.
- Fixed spawn timers being set too low in Reflux.
- Fixed boomer hordes being too large in Reflux.
- Fixed a potential exploit with the death cam skip block.
- Fixed various double-getups.
- After the tank fight, the infected team will now see damage dealt to health bonus, rather than damage dealt to tank. Spectators see both.
- Votes can now be called 40s after map change or once 6 players have loaded.
- Spechud has been updated to include health bonus.
- Spechud now shows ghost infected hp.
- Spechud now writes out the full name of secondary weapons, rather than abbreviating them.
- Who will become tank is now printed to casters on round start.
- Fixed a security issue caused by allowing casters to use cheat commands.
- Spawns out of saferoom can now be checked manually by all players by typing !spawns (sm_spawns). They will still be automatically printed to the survivors on round start.
- Fixed a bug where spectators could !unready and cancel readyup countdown.
- Fixed a bug where spitter limit didn't get reset if tank disconnected, was sm_kicked, or level was changed via changelevel or sm_map.
- Health bonus now correctly handles incapped and ledge-hung survivors.
- Health bonus can no longer be manipulated by passing pills.
- Retro and Reflux now share the Hunters stripper folder. (Reduced package size quite a bit)
- Removed orange traffic cone props (prop_physics only) from all maps due to blocking hittables and having exploit potential.
- Map Distance Rebalancing: All non-finale maps now have between 400 and 600 distance points. In addition, all 5 map campaigns are now equal in value and worth a total of 2800 points (Valve maps only).

Map Changes:
Dark Carnival 2:
- Added an ammo pile near the carousel for late Tank fights
- Blocked Survivors from jumping on the soda machine at the very end of the map
Dark Carnival 3:
- Added some props to reduce available space in the saferoom to discourage players from fighting the Tank there (like in Dark Carnival 4)
- Increased the chances that an outside pre-coaster Tank can spawn by modifying the ban range to begin at 60% rather than 55% (coaster Tanks are still banned)
- Blocked Survivors from jumping across the fence to skip the coaster ramp choke
- Blocked an exploit to jump to the end of the coaster after the one way drop by climbing up wood pieces
Dark Carnival 4:
- Blocked Survivors from getting punched out of bounds under the awning near the bumper cars
- Blocked two stuck spots underneath the event button roof
Dark Carnival 5:
- Re-added two fireworks boxes
- Fixed players getting stuck under the left-side helicopter when it arrives by adding two props to block the stuck spot
Swamp Fever 3:
- Blocked a stuck spot in a small shack
Swamp Fever 4:
- Blocked Survivors from jumping on the fence before the town
- Removed a wooden fence prop near the hittable log
Hard Rain 2 and 3:
- Blocked Survivors from being able to skip the sugarcane field by getting onto the warehouse roof beside it
- Fixed Hard Rain 3 missing some exploit fixes present in map 2
The Parish 2:
- Changed weapon spawn near restrooms to pump shotgun
- Fixed Witches spawning in the end saferoom
- Blocked Survivors from getting on top of the various soda machines, televisions, barricades, and windowsills in the bus station due to no navigation mesh
- Fixed the large sign on the bus station being see-through from behind
- Removed the annoying event alarm sound
No Mercy 3:
- Fixed being unable to open the way-back door after the event
- Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the sewer ladder.
No Mercy 4:
- Blocked Survivors from climbing on top of the barricades / windows in the break room Tank fighting area

Corgi

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Re: Pro Mod 4.5.2
« Reply #3 on: December 13, 2015, 09:58:29 pm »
pls post the sources for all the binaries
thanks

volarium

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Re: Pro Mod 4.5.2
« Reply #4 on: December 14, 2015, 09:51:42 am »
FYI I have been running version 4.5.2 on Hot Mess servers for four days now, with many PUGs played throughout the weekend.  As far as I know, all the bugs are resolved.  I have also verified that EQ 3.0a works fine installed after ProMod 4.5.2.   All of my servers have now been upgraded.

Robs A TOOL

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Re: Pro Mod 4.5.2
« Reply #5 on: December 14, 2015, 11:53:26 am »
So now molly is perm light tanks????
No AI tank instead Tank gets light on fire??


Whats the deal with fixing things that are not broken?


I do however love the map changes.

purpletreefactory

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Re: Pro Mod 4.5.2
« Reply #6 on: December 14, 2015, 12:28:00 pm »
So now molly is perm light tanks????

I don't think that is the case, unless it's bugged. It is supposed to just deal damage to infected while standing in the fire. Move out of the fire, no more fire.

- Re-added molotovs. They will now work as previously intended. (Will not ignite infected, just deal AOE damage)


I feel like there have been other changes to promod in the past which were "fixing things that are not broken", and yet they made improvements to the config that are now considered normal and good. If a particular change turns out to not benefit gameplay and the config as a whole, I'm sure it will be either tweaked or removed. For now we can just play it and see how it is, with an open mind to changes.

We can always revert to any previous version we want.

K0range4

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Re: Pro Mod 4.5.2
« Reply #7 on: December 14, 2015, 03:47:40 pm »
Are there any plans for adding the "shoot while on ladders" thing to promod? I kind of like what it does for ladder chokes.

Jacob

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Re: Pro Mod 4.5.2
« Reply #8 on: December 14, 2015, 05:28:45 pm »
Are there any plans for adding the "shoot while on ladders" thing to promod? I kind of like what it does for ladder chokes.

Yeah, we were gunna include them in 4.5 but decided to wait until the next update. I'm hoping to release 4.6 in early February, no promises though.

fig newtons

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Re: Pro Mod 4.5.2
« Reply #9 on: December 14, 2015, 08:48:27 pm »
pls post the sources for all the binaries
thanks
They're on GitHub. https://github.com/jacob404/promod/releases

(you have no idea how long I've been waiting to say that)

NF

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Re: Pro Mod 4.5.2
« Reply #10 on: December 14, 2015, 10:10:18 pm »
So now molly is perm light tanks????
No AI tank instead Tank gets light on fire??


Whats the deal with fixing things that are not broken?


I do however love the map changes.

I disagree, AI tanks were definitely broken.

There's a large degree of randomness with them, and seeing as how this is a competitive config, we should remove random elements that can easily change the outcome of a game. Some people also had concerns with having 4 SI + AI tank being a bit OP.

Slay

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Re: Pro Mod 4.5.2
« Reply #11 on: December 14, 2015, 11:40:26 pm »
Hello, after installed promod 4.5.2 on my server, i noticed about this error logs:

Code: [Select]
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_charger_chestbump_fix)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (bot_kick_delay)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_spit_max_ticks)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_spit_godframe_ticks)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_enabled)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_always)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_time)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (tank_pass_number)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d_tankdamage_enabled)

So, i checked in cfg/cfgogl/promod/confogl_plugins.cfg and i noticed about a few things, this three plugins (charger_chestbump_fix.smx, l4d2_unsilent_jockey.smx and l4d_tank_damage_announce.smx) are missing in the confogl_plugins.cfg (also, they are missing in the Update\addons\sourcemod\plugins\optional folder, and the l4d2_uniform_spit.smx is missing too).

So i manually added that plugins and updated the l4d2_uniform_spit.smx plugin to my server and now just display this error log:

Code: [Select]
L 12/14/2015 - 23:09:53: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (tank_pass_number)

So, the only thing that still broken is the tank pass number.

I hope this helps to the devs, also thank for the update to all the promod team.  :)

Jacob

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Re: Pro Mod 4.5.2
« Reply #12 on: December 15, 2015, 08:04:10 am »
Hello, after installed promod 4.5.2 on my server, i noticed about this error logs:

Code: [Select]
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_charger_chestbump_fix)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (bot_kick_delay)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_spit_max_ticks)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d2_spit_godframe_ticks)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_enabled)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_always)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (sm_unsilentjockey_time)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (tank_pass_number)
L 12/14/2015 - 21:47:41: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (l4d_tankdamage_enabled)

So, i checked in cfg/cfgogl/promod/confogl_plugins.cfg and i noticed about a few things, this three plugins (charger_chestbump_fix.smx, l4d2_unsilent_jockey.smx and l4d_tank_damage_announce.smx) are missing in the confogl_plugins.cfg (also, they are missing in the Update\addons\sourcemod\plugins\optional folder, and the l4d2_uniform_spit.smx is missing too).

So i manually added that plugins and updated the l4d2_uniform_spit.smx plugin to my server and now just display this error log:

Code: [Select]
L 12/14/2015 - 23:09:53: [confoglcompmod.smx] [Confogl] CvarSettings: Could not find CVar specified (tank_pass_number)

So, the only thing that still broken is the tank pass number.

I hope this helps to the devs, also thank for the update to all the promod team.  :)

The first 3 plugins you listed should not be loaded, they have all been deprecated by new plugins. I suppose we forgot to remove the cvars related to them, but those errors won't cause any harm. As for uniform spit, it's not in the update folder because no changes were made to it since 4.4.2

volarium

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Re: Pro Mod 4.5.2
« Reply #13 on: December 15, 2015, 09:28:28 am »
Just an update for server admins considering upgrading.  On my servers, there appears to be just one outstanding bug, which is that a molly can perm-light the tank.  I do not have logs to share, but I will work with darkid hopefully on Thursday to reproduce so he can resolve the issue.  I don't see this as a huge obstacle, just made a rule to not light the tank.

Visor

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Re: Pro Mod 4.5.2
« Reply #14 on: December 15, 2015, 11:44:19 am »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

 

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