Author Topic: Pro Mod 4.5.1  (Read 7092 times)

Jacob

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Pro Mod 4.5.1
« on: December 09, 2015, 12:27:20 pm »
Pro Mod 4.5.1
I'd like to apologize for the bugs in 4.5. Unfortunately, a couple of them we were completely unable to reproduce ourselves. That is why things as "obvious" as health bonus not working slipped past our testing. For the time being I have decided to roll back those changes to the 4.4.2 versions. This should be a stable build, please report any bugs you find. I will be releasing the sources in a couple days, I want to make sure there are no more issues.

Changelog:
- Fixed spechud / tankhud not loading.
- Fixed tanks passing to a 2nd player rather than being lit on fire.
- Fixed a debug print parsing when a player is incapped by witch.
- Fixed some props being missing on Parish 3.
- Fixed an invis wall blocking survivors from advancing through the map on Hard Rain 3.
- Added christmas lights to all side configs.
- Fixed health bonus changes not printing to infected / specs when tank dies.
- Fixed boomers / spitters not being in spawn rotation after tanks.
- You can no longer swap between boomer and spitter if your team has both a boomer and a spitter.
- Fixed players being unable to move in water when tank is in play.
- Fixed health bonus not loading.
- Fixed special infected being slowed down by bullets.

Download: Pro Mod 4.5.1

Developers: Jacob, NF, Darkid, High Cookie, Manu, Visor (Redtown)
Inactive Developers: epilimic, Stabby, CircleSquared
Main Contributors: Blade, CanadaRox, Estoopi, Jahze, Prodigysim, Sir, Tabun, Vintik

volarium

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Re: Pro Mod 4.5.1
« Reply #1 on: December 09, 2015, 12:46:23 pm »
Thanks Jacob.  Installed on Hot Mess servers.  I made a backup to easily revert to 4.4.2 if necessary.

I will list my findings on this post.

The sound when using auto-fire for dual pistols is still broken.  You hear the first shot, but then the gun goes silent, even though it shoots automatically.  Sound is fine when using M1 to rapid-fire.
Health bonus seems fine now.
Tank pass then lit seems fine now.
The invisible wall in Hard Rain seems fine now.
Switching between boomer and spitter works fine.
Um, Christmas music? SMH
« Last Edit: December 09, 2015, 02:59:57 pm by volarium »

Jacob

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Re: Pro Mod 4.5.1
« Reply #2 on: December 09, 2015, 12:55:54 pm »
If anything else goes wrong I'm just rolling back whatever the issue is to the 4.4.2 version. We need to take some time to find what went wrong between our test server and everyone else's. Hoping everything is good now though so we can start working towards 4.6, we had a lot planned for that update and this setback is a major bummer.

ika

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Re: Pro Mod 4.5.1
« Reply #3 on: December 09, 2015, 01:22:12 pm »
Thanks Jacob and the rest of the promod crew  :D :D :D !

volarium

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Re: Pro Mod 4.5.1
« Reply #4 on: December 09, 2015, 01:54:51 pm »
Finished first PUG on 4.5.1.  Good news for server owners.  So far, there may be a few things that still need cleanup, but overall it seems stable enough to install.  I know the release of 4.5.0 was a bit of a setback, but great job to Jacob, Darkid, and whoever else was involved in fixing the issues quickly and releasing what appears to be a stable version.  I plan to leave it up on Hot Mess unless a new major issue is revealed.

Also, my team won the PUG and I wiped with my tank,  which means it's definitely working as expected.  Supra, Camo, and Chosen, you are welcome for the carry.
« Last Edit: December 09, 2015, 03:17:15 pm by volarium »

camo

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Re: Pro Mod 4.5.1
« Reply #5 on: December 09, 2015, 03:04:58 pm »
Pro Mod 4.5.1

Changelog:

- Fixed special infected being slowed down by bullets.


SI still slowed down by bullets

tank HUD is broken, doesn't update passes

also, survivor chat still call out hunters hiding in bushes, etc.
« Last Edit: December 09, 2015, 06:52:28 pm by camo »

volarium

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Re: Pro Mod 4.5.1
« Reply #6 on: December 09, 2015, 05:16:52 pm »
Tank stays lit with the molly, including fire damage.
When tank goes to second pass, the HUD still says it's on first pass.
« Last Edit: December 09, 2015, 07:32:48 pm by volarium »

Luckylock

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Re: Pro Mod 4.5.1
« Reply #7 on: December 09, 2015, 05:31:03 pm »
- Tank Damage not displayed
- Tank spawn no "ding" spawn sound and no display on text
- There is SI slowdown....
« Last Edit: December 09, 2015, 05:34:01 pm by Lucky »

Visor

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Re: Pro Mod 4.5.1
« Reply #8 on: December 09, 2015, 05:36:45 pm »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

volarium

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Re: Pro Mod 4.5.1
« Reply #9 on: December 09, 2015, 07:36:06 pm »
What Visor is trying to report is that if you install Promod 4.5.1 on top of EQ 3.0, it causes the EQ health bonus to not work. I had to reinstall EQ after 4.5.1 to resolve. Visor is updating EQ to help avoid conflicts going forward.

ninja

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Re: Pro Mod 4.5.1
« Reply #10 on: December 09, 2015, 07:49:29 pm »
What Visor is trying to report is that if you install Promod 4.5.1 on top of EQ 3.0, it causes the EQ health bonus to not work. I had to reinstall EQ after 4.5.1 to resolve. Visor is updating EQ to help avoid conflicts going forward.

Visor makes promod work when you install eq. when you install promod, it break eq. install eq 3.0 over promod 3.5.1

NF

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Re: Pro Mod 4.5.1
« Reply #11 on: December 09, 2015, 09:43:25 pm »
I heard Jacob was also the playtester for the R8 revolver.

camo

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Re: Pro Mod 4.5.1
« Reply #12 on: December 09, 2015, 10:19:32 pm »
I heard Jacob was also the playtester for the R8 revolver.



Jacob

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Re: Pro Mod 4.5.1
« Reply #13 on: December 10, 2015, 12:12:54 am »
~_~

That bug with eq bonus must have been from 4.5 because I didn't change anything in the 4.5.1 version.
I'll put out an update in a couple days to fix the rest of those bugs. (The tankhud not showing the correct pass can't be fixed that easily, the "fixed" version of that is what was causing tankhud to not load at all on some servers)

Jacob

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Re: Pro Mod 4.5.1
« Reply #14 on: December 10, 2015, 12:20:52 am »
Also when you lit a tank with molly, was there any tank on "3rd pass" that game, prior to the tank being lit by the molly? That's the only way I could see that bug possibly happening

 

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