Author Topic: Pro Mod 3.3.3  (Read 31316 times)

Jacob

  • *
  • Posts: 2171
  • Actively Killing The Game
    • View Profile
    • Stream
Pro Mod 3.3.3
« on: April 28, 2013, 09:54:07 pm »
Pro Mod 3.3.3

Some IMPORTANT notes about 3.3:
Pro Mod 3.3 is mostly just plugin updates / fixes. Pro Mod Beta features a new scoring system which I seriously suggest you guys try playing on. It can be exec'd with "!match promodbeta". All the changes from 3.3 are of course included in the beta. This download doesn't include updates for all the side configs, as I felt it wasn't needed with such a small update. I will update all of those with 3.4 when that time comes.

Website: http://www.l4d2pro.com

3.3 Change Log:
- Updated Ready up, Pause, and Player Management.
- Tweaked god frames to not reward gang bangs, but to still reward spit damage.
- Fixed death spit having 2 hitboxes which could lead to players taking damage from "invisible" spit.
- Updated stripper files to match throwback.
- Changed Boomer Vomit recharge time from 30 to 20.
- Added CanadaRox's Simple Pill Passing plugin. (Press Reload while aiming pills at a teammate.)
- Added Tab's AI Damage Fix plugin.
- Added Raecher's updated Boss Percentage plugin. (There will now be a witch on every map.)

*The following changes only apply to the beta*
- Added damage based scoring.
- Changed all map distances to 200.

3.3.3-
Fixed godframes being too long on some SI and spitter godframes being too short on smoker / jockey.
Mitigated hittables being ignored by godframes. Long term fix in the works.
Updated ready up, player management, and pause.
Fixed players being able to pause during ready up.
Fixed respeccing not working properly.
Fixed !caster not working properly.
Fixed survivors getting godmode on rare occasions.

Download: 3.3.3
Download: Confogl+Files Complete Package



Developer  : CircleSquared, Jacob
Co-Dev     : Stabby
Customogl  : EsToOpi, Jacob, Sir
Plugins    : CanadaRox, ProdigySim, Blade, Jahze, Jacob, Tabun, Vintik, Stabby, CircleSquared,
             Grego, purpletreefactory, Greenice, Epilimic, Raecher
VScripts   : Jacob, Tabun, CircleSquared
Stripper   : Jacob, Blade, Tabun, Stabby, CircleSquared, Visor
Testing    : Ammo, bink, Button, cepS, Critical, Cuda, Dolemite, DustY, epilimic, Fever, Fig,
             hoveller, K9, Kobra, Laugh, Lazy, Lid, marr, Martine, Murtagh, purpletreefactory,
             Rjven, scalar, and everyone at L4DNation.com
« Last Edit: June 23, 2013, 01:57:49 am by Jacob »

SiDEWAYSBOX

  • ****
  • Posts: 270
    • View Profile
Re: Pro Mod 3.3
« Reply #1 on: April 28, 2013, 09:58:04 pm »
Perfect, that's what we're looking for as a community. Let's take this one step at a time.

ProdigySim

  • *
  • Posts: 1233
    • View Profile
Re: Pro Mod 3.3
« Reply #2 on: April 28, 2013, 10:00:31 pm »
SidewaysBox vox populi?

estoopi

  • *
  • Posts: 710
    • View Profile
Re: Pro Mod 3.3
« Reply #3 on: April 28, 2013, 10:07:04 pm »
Good work ^_^ and good approach and welcome back  :D

SiDEWAYSBOX

  • ****
  • Posts: 270
    • View Profile
Re: Pro Mod 3.3
« Reply #4 on: April 28, 2013, 10:10:13 pm »

KobrA

  • ****
  • Posts: 465
  • Banging your Girl
    • View Profile
Re: Pro Mod 3.3
« Reply #5 on: April 28, 2013, 10:34:47 pm »
Pro Mod 3.3


Testing    : Ammo, bink, Button, cepS, Critical, Cuda, Dolemite, DustY, epilimic, Fever, Fig,
             hoveller, K9, Kobra, Laugh, Lazy, Lid, marr, Martine, Murtagh, purpletreefactory,
             Rjven, scalar, and everyone at L4DNation.com[/tt]

Please change my name to Kobra aka The AS50 Bandit or The Dayz God
Thanks :)
« Last Edit: April 28, 2013, 10:45:00 pm by The AS50 Bandit »

Murtagh

  • *
  • Posts: 42
    • View Profile
Re: Pro Mod 3.3
« Reply #6 on: April 29, 2013, 01:09:54 am »
Please change my name to Kobra aka The AS50 Bandit or The Dayz God
Thanks :)
Kobra aka The Mexican Hulk

fig newtons

  • *
  • Posts: 1882
    • View Profile
    • configs
Re: Pro Mod 3.3
« Reply #7 on: April 29, 2013, 12:20:16 pm »
I see stabby has been pushing a lot of commits to the github repo. Are these changes shown there? Would be nice to maintain the development history. :)

Dusty

  • ****
  • Posts: 266
    • View Profile
Re: Pro Mod 3.3
« Reply #8 on: April 29, 2013, 01:14:33 pm »
Quote
SidewaysBox vox populi?

He's asking Why or If you are speaking for everyone.

<3 the changes and everyone who has contributed.

purpletreefactory

  • ****
  • Posts: 458
    • View Profile
Re: Pro Mod 3.3
« Reply #9 on: April 29, 2013, 03:24:35 pm »
- Updated stripper files to match throwback.

What was different with the stripper files?

CanadaRox

  • *
  • Posts: 589
    • View Profile
    • Confogl home page
Re: Pro Mod 3.3
« Reply #10 on: April 29, 2013, 03:37:44 pm »
What was different with the stripper files?

I don't know most of them, but Parish finale is hugely revamped and is actually a map worth playing again.  Also some of the props that were added to give SI more spawns during tank fights but aren't viable and are just used for LOSing the tank have been removed (my understanding at least).
"Now I've seen people running kite scripts making perfect and I do mean geometry class perfect circles around a moving tank." - The average pub

Jacob

  • *
  • Posts: 2171
  • Actively Killing The Game
    • View Profile
    • Stream
Re: Pro Mod 3.3
« Reply #11 on: April 29, 2013, 03:50:42 pm »
Full List of Stripper Changes:

c1m1- Removed props from burning room.
c1m1- Removed 2 props from the final room before saferoom.
c1m2- Removed awning on overpass that gave SI spawns at the cost of blocking potential car hits.
c2m1- Blocked survivors getting on top of the ambulance and white van in the open tank fight area.
c2m2- Removed a couple tents at the bottom of the slide.
c2m3- Removed vent block that was for hunters mode in primary config.
c3m2- Removed a bushed in the open field after the event to remove a bit of clutter.
c5m1- Added two possible pill spawns early in the map.
c5m2- Removed hedge in open field that gave survivors easy LOS.
c5m2- Made weapon spawns in the park consistent. (Shotgun right, Hunting Rifle middle, SMG left)
c5m3- Removed hittable dumpster from open area outside saferoom.
c5m3- Removed big blue dumpster from open area outside saferoom.
c5m3- Removed semi truck from street just before manhole drop.
c5m3- Made the bushes at the back of the street just before the manhole inaccessible for survivors, however infected can now use these to get behind the fence.
c5m5- Removed all props except for the side railings along the bridge, and the alternate route at the end of the map.
c10m4- Removed army truck that I have never seen do any good but block hittables.
c10m4- Removed semi-truck that served no purpose.


Before anyone causes a ruckus the reason the 2 pills were added to the beginning of parish 1 was so that I could unblock the early tank in the near future and have some more variety in the game. They shouldn't affect you other than if you get a sick a$$ hit on the first attack it means they aren't guaranteed to wipe at tank. (Which overall makes both scoring systems work better.)

Jacob

  • *
  • Posts: 2171
  • Actively Killing The Game
    • View Profile
    • Stream
Re: Pro Mod 3.3
« Reply #12 on: April 29, 2013, 04:42:11 pm »
Edit:

I tried updating to 3.3.2 to fix health bonus loading in conjunction with damage scoring in the beta. It didn't work even though I deleted the plugin that should have been causing the problem. I will be testing it more tonight and should have a fix later.
« Last Edit: April 29, 2013, 08:02:43 pm by Jacob »

Jacob

  • *
  • Posts: 2171
  • Actively Killing The Game
    • View Profile
    • Stream

colors

  • *****
  • Posts: 502
    • View Profile
    • StickupKidz
Re: Pro Mod 3.3.2
« Reply #14 on: April 29, 2013, 08:06:18 pm »
What happened to all the "testing" you guys were doing? Lots of minor changes happening quickly for something supposedly thought-out far in advance as has been implied >.>

Edit: Zen said he would be posting to tell you about how much he likes the constant updating, but he's busy updating his server and I quote "all fucking over again".
« Last Edit: April 29, 2013, 08:09:54 pm by colors »

 

A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.