Author Topic: Pro Mod 3.3 Beta  (Read 61654 times)

Jacob

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Pro Mod 3.3 Beta
« on: April 27, 2013, 06:58:58 pm »
Pro Mod 3.3 Beta

Some IMPORTANT notes about 3.3:
I have been talking to CircleSquared recently (before I started work on throwback), and we decided that throwback would be a good way to test changes before implementing them to Pro Mod. After weeks of testing, and lots of feedback, I was able to share the information I gathered with him. What I found was that some things in throwback still need further testing / balancing, however several things overall make the game more balanced with little to no down sides. The others will continue to be tested in Throwback until we are able to balance them to a state that I am comfortable with adding to Pro Mod. 3.3 Will remain in Beta until CCT2 ends. An official release will be made with the start of the tourney I am running after CCT2. This download shouldn't change Pro Mod 3.2 at all on your server, and can be exec'd with "!match promodbeta". All feedback will be considered as long as you have a decent argument behind any complaints.

Website: http://www.l4d2pro.com

3.3 (Beta) Change Log:
- Updated Ready up, Pause, and Player Management.
- Tweaked god frames to not reward gang bangs, but to still reward spit damage.
- Fixed death spit having 2 hitboxes which could lead to players taking damage from "invisible" spit.
- Updated stripper files to match throwback.
- Added 1 bile bomb.
- Added 1 Molotov.
- Changed molotov damage/second against tank to 50. (From 80)
- Changed molotov damage/second against witch to 17. (From 67)
- Increased molotov damage against survivors by 50%.
- Changed molotov burn time from 15 to 8.
- Fixed Bile bomb being able to spawn on Dead Center Finale.
- Changed Boomer Vomit recharge time from 30 to 20.
- Added damage based scoring.
- Changed all map distances to 500.
- Added CanadaRox's Simple Pill Passing plugin. (Press Reload while aiming pills at a teammate.)
- Added Tab's AI Damage Fix plugin.
- Added Epi's updated Boss Percentage plugin.

Download: Pro Mod 3.3 Beta
Download: Confogl+Files Complete Package



Developer  : CircleSquared, Jacob
Co-Dev     : Stabby
Customogl  : EsToOpi, Jacob, Sir
Plugins    : CanadaRox, ProdigySim, Blade, Jahze, Jacob, Tabun, Vintik, Stabby, CircleSquared,
             Grego, purpletreefactory, Greenice, Epilimic
VScripts   : Jacob, Tabun, CircleSquared
Stripper   : Jacob, Blade, Tabun, Stabby, CircleSquared, Visor
Testing    : Ammo, bink, Button, cepS, Critical, Cuda, Dolemite, DustY, epilimic, Fever, Fig,
             hoveller, K9, Kobra, Laugh, Lazy, Lid, marr, Martine, Murtagh, purpletreefactory,
             Rjven, scalar, and everyone at L4DNation.com
« Last Edit: April 27, 2013, 07:03:26 pm by Jacob »

CanadaRox

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Re: Pro Mod 3.3 Beta
« Reply #1 on: April 27, 2013, 07:01:22 pm »
Yay!
"Now I've seen people running kite scripts making perfect and I do mean geometry class perfect circles around a moving tank." - The average pub

colors

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Re: Pro Mod 3.3 Beta
« Reply #2 on: April 27, 2013, 07:07:23 pm »
- Added 1 bile bomb.
- Added 1 Molotov.

No thanks. I think this whole back to vanilla thing you're on board with is a little silly, no one plays throwback (we don't even discuss it beforehand when we pug) so now we are going to just turn promod into throwback?

We will be sticking with 3.2 for L2L for the time being, as won put it "We are here to take the training wheels off, not put them back on"


Dyl Dough

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Re: Pro Mod 3.3 Beta
« Reply #3 on: April 27, 2013, 07:07:28 pm »
Can't you just keep throwback as throwback? and not rename it promod 3.3? That way people still have an option?

EDIT: Seems like you're just trying to force it down peoples throats. If the majority of people legitimately liked it they would of played throwback repetitively. I understand some people like this config, but you should keep it as throwback.
« Last Edit: April 27, 2013, 07:14:26 pm by Dyl Dough »

NF

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Re: Pro Mod 3.3 Beta
« Reply #4 on: April 27, 2013, 07:09:47 pm »
I like the changes. Great job jacob.

Quote
No thanks. I think this whole back to vanilla thing you're on board with is a little silly

If you read the post, you'd see that molotovs are heavily nerfed, and bile bombs were never "OP" or whatever to begin with.

Jacob

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Re: Pro Mod 3.3 Beta
« Reply #5 on: April 27, 2013, 07:13:20 pm »
We should remove guns and zombies because they are in vanilla.

Edit: Throwback has always been planned to be integrated to Pro Mod. I'm sorry that you didn't take the time to play it and give proper feedback, so your opinions were ignored. However several people who have actually played it have given great feedback which is why you don't see things like medkits or HR in 3.3 yet.
« Last Edit: April 27, 2013, 07:15:48 pm by Jacob »

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Re: Pro Mod 3.3 Beta
« Reply #6 on: April 27, 2013, 07:14:44 pm »
We should remove guns and zombies because they are in vanilla.

We should bring back the autoshotgun and just nerf the damage.

Dyl Dough

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Re: Pro Mod 3.3 Beta
« Reply #7 on: April 27, 2013, 07:15:51 pm »
No you should not ruin a config that people like. You should just create a separate alternative to that config and let the most popular win.

NF

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Re: Pro Mod 3.3 Beta
« Reply #8 on: April 27, 2013, 07:16:27 pm »
We should bring back the autoshotgun and just nerf the damage.

Sounds fine by me. The more balanced weapon variety the better! Keeps things from becoming stale.

World of Noise

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Re: Pro Mod 3.3 Beta
« Reply #9 on: April 27, 2013, 07:18:31 pm »
I've played throwback and I wasn't a fan. I'm not a fan of these changes. I'm not a fan of this being decided without any public discussion from the community. There's my feedback.
« Last Edit: April 27, 2013, 07:24:33 pm by World of Noise »

ZenDigital

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Re: Pro Mod 3.3 Beta
« Reply #10 on: April 27, 2013, 07:19:38 pm »
So basically no one's really giving Throwback a try so you're gonna slowly shoehorn it into Promod?
"You're completely retarded and more toxic than chemical waste. Get lost." ~Visor 2016

colors

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Re: Pro Mod 3.3 Beta
« Reply #11 on: April 27, 2013, 07:21:59 pm »
I think it's amusing that after three years of development we arrive at pills, 3 uzis, 1 shotgun, 1 deagle, no throwables and no hr, and now we are just adding things back in and calling it balance.

NF

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Re: Pro Mod 3.3 Beta
« Reply #12 on: April 27, 2013, 07:22:56 pm »
Either way, the following changes should be made regardless. I think pretty much everyone (intelligent) would agree with these:

- Updated Ready up, Pause, and Player Management.
- Tweaked god frames to not reward gang bangs, but to still reward spit damage.
- Fixed death spit having 2 hitboxes which could lead to players taking damage from "invisible" spit.
- Fixed Bile bomb being able to spawn on Dead Center Finale.
- Changed Boomer Vomit recharge time from 30 to 20.
- Added damage based scoring.
- Added CanadaRox's Simple Pill Passing plugin. (Press Reload while aiming pills at a teammate.)
- Added Tab's AI Damage Fix plugin.
- Added Epi's updated Boss Percentage plugin.

Along with Visor's random shotgun spread fix and the Tank rock selection plugin.

Jacob

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Re: Pro Mod 3.3 Beta
« Reply #13 on: April 27, 2013, 07:23:55 pm »
I think it's amusing that after three years of development we arrive at pills, 3 uzis, 1 shotgun, 1 deagle, no throwables and no hr, and now we are just adding things back in and calling it balance.

I think it's amusing that 80% wiperate is considered balance.
I also find it amusing you messaged everyone you could get a hold of to come say they don't like it when literally there are 2 or 3 changes here from throwback.

NF

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Re: Pro Mod 3.3 Beta
« Reply #14 on: April 27, 2013, 07:25:28 pm »
I think it's amusing that after three years of development we arrive at pills, 3 uzis, 1 shotgun, 1 deagle, no throwables and no hr, and now we are just adding things back in and calling it balance.

>promod 3.2
>balanced
>gigantic wipe rate on every map, finales have 98% wipe rate

I don't think that word means what you think it means.

EDIT: ninja'd by jacob

 

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