Author Topic: Killing Floor 2  (Read 1369 times)

sygnus

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Killing Floor 2
« on: April 24, 2015, 06:04:42 pm »
Anyone interested in playing this game on higher difficulties (hell on earth and stuff) add me by clicking my signature.

Or you can just join da group. Click me!

also if you just wanna play killing floor 2 casually i guess loser.
« Last Edit: April 24, 2015, 08:48:52 pm by sygnus »

sinclair

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Re: Killing Floor 2
« Reply #1 on: April 24, 2015, 08:36:06 pm »
can u do a faq for it?
is it the same engine?
what are the main differences?
new weapons / SI?

sygnus

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Re: Killing Floor 2
« Reply #2 on: April 24, 2015, 08:46:18 pm »
can u do a faq for it?
is it the same engine?
what are the main differences?
new weapons / SI?
I believe they went up to Unreal 3 which they modified, Kiling floor 1 was on Unreal 2

Main differences as of right now, the game generally feels the same if not a bit smoother. Obviously there is alot of missing content since it is early access. Difficulties add more abilities to the experiments making them more difficult to deal with instead of just increasing their damage and their health pool. (+1 in my books)

As of right now there are some new weapons but as I stated previously the game is lacking content. Berserkers have been made much more viable and actually necessary in later difficulties for survival, namely the brutalizer and eviscerator are amazing new weapons that make berserker a great class now, and tag teamed together with Support they melt scrakes and FP.

There are now 3 different types of clots, the generic kind that simply grab you, a little stronger version which moves faster and attacks more aggressively, and a 3rd type which will move very fast at you to grab you and hold you in place. There is also a new final boss which is a bit harder then the patriarch, a.k.a "Hans Volter".

From what I can see they've improved the lesser played classes, giving them incentive to be played outside of "we need a medic or someone with an aa12", the grinding the leveling experience IMO has been improved as there are no longer objectives to level up and you simply need EXP. The old objectives like welding doors for support or killing stalkers as Commando now simply give you bonus experience instead of being necessary to leveling up.

In multiples of 5 you get a talent choice similar to WoW, the level cap being 25. Every level will give you passive bonus upgrades but every 5th level you get to choose between two talents, the general theme being group support or selfish benefits.

All in all, they've really improved the dynamic of the game as a team survival shooter, and it looks like it's going to be even more fun when the other 4 classes are available to play.

 

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