Author Topic: putting an invisible wall on coaster?  (Read 6976 times)

Blakee

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putting an invisible wall on coaster?
« on: June 10, 2015, 06:32:43 pm »
so, the ramp on the coaster of carny 3 is a really big choke, and if you can land a multicharge, it's usually incaps out the ass. however, sometimes, survivors will get knocked onto the roof above the button, and be able to just proceed through the map. this has happened multiple times and has changed the tide of the game. it feels..really, really unfair, i guess. even when i'm the survivor that gets knocked up there. it might be a good idea to put an invisible wall, or something, to keep survivors from getting knocked up there.

thoughts?

K0range4

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Re: putting an invisible wall on coaster?
« Reply #1 on: June 10, 2015, 07:16:34 pm »
An invisible wall might not be a solution since the same space those survivors get knocked up to is another choke point. If the first ramp hit does not go so well, then a smoker, jockey, or charger can knock the survivors back down to the starting area at that location if that makes sense. The space right above the coaster entrance.

Maybe a better solution would be seeing where the survivors are most commonly knocked to and maybe shorten those little wooden beams that stick out of the coaster? In my experience that's where I see survivors landing, those little wooden beams sticking out of the sides of the coaster that allows them to jump back up. I'm not sure I've seen anyone land perfectly on the actual coaster up top.

ElusivĪ£

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Re: putting an invisible wall on coaster?
« Reply #2 on: June 10, 2015, 07:42:43 pm »
this choke is fine the way it is imo. 

Blakee

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Re: putting an invisible wall on coaster?
« Reply #3 on: June 10, 2015, 08:08:23 pm »
An invisible wall might not be a solution since the same space those survivors get knocked up to is another choke point. If the first ramp hit does not go so well, then a smoker, jockey, or charger can knock the survivors back down to the starting area at that location if that makes sense. The space right above the coaster entrance.

Maybe a better solution would be seeing where the survivors are most commonly knocked to and maybe shorten those little wooden beams that stick out of the coaster? In my experience that's where I see survivors landing, those little wooden beams sticking out of the sides of the coaster that allows them to jump back up. I'm not sure I've seen anyone land perfectly on the actual coaster up top.

i had 2 survivors land up there with no damage, and it just felt kind of unfair, i guess.

agagsdag

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Re: putting an invisible wall on coaster?
« Reply #4 on: June 10, 2015, 08:59:36 pm »
New meta? This will be fun to do in pubs. I wonder how easily replicable this is. https://youtu.be/lvl_XmEiIzg
« Last Edit: June 10, 2015, 09:03:09 pm by benigngerm »

iamSun

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Re: putting an invisible wall on coaster?
« Reply #5 on: June 11, 2015, 06:03:51 am »
Just. No?

Just get on top and shoot + melee charger or at least hit it with melee so your teammates who stand lower can shoot it down? ;)

NativeAvian

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Re: putting an invisible wall on coaster?
« Reply #6 on: June 11, 2015, 05:53:49 pm »
Why not remove the coaster in general? It has no loopy-de loops and therefore not worth the wait.

Discovery

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Re: putting an invisible wall on coaster?
« Reply #7 on: June 11, 2015, 07:32:54 pm »
Why not remove the coaster in general? It has no loopy-de loops and therefore not worth the wait.

This has nothing to do with the scenario. As i think from this, its a luck factor. Leave it the way it is, and if it happens in a tournament it will be dealt with then. No need to change or add anything. I don't think anyone would care enough.

Blakee

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Re: putting an invisible wall on coaster?
« Reply #8 on: June 11, 2015, 08:02:26 pm »
Why not remove the coaster in general? It has no loopy-de loops and therefore not worth the wait.

agreed. add loopy-de loops or remove coaster.

jacob fix it.

This has nothing to do with the scenario. As i think from this, its a luck factor. Leave it the way it is, and if it happens in a tournament it will be dealt with then. No need to change or add anything. I don't think anyone would care enough.

don't do anything until it matters?


ZerOxShadows

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Re: putting an invisible wall on coaster?
« Reply #9 on: June 12, 2015, 06:01:52 am »
Get rid of Dark Carnival.

High Cookie

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Re: putting an invisible wall on coaster?
« Reply #10 on: June 12, 2015, 10:30:19 am »
I feel like the majority of responses here are thinking the invisible wall is going to be somewhere in the choke
it's not, its across on a different roof.

Personally I think it would be a good idea if there was a way to set a trigger or something so that once a survivor made it fair enough around the first bend (maybe to where the first bit of down ramp is) the wall disappears so that the next choke is still just as usable.

If that could be done it would be a good idea, stops survivor team being rewarded for eating a charger on the ramp.

NF

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Re: putting an invisible wall on coaster?
« Reply #11 on: June 12, 2015, 10:36:15 am »
At first I had the same thoughts as KOrange: that it would be impossible to block this without also blocking pull downs from the rooftop. But I think I thought of a solution that might block most of the cases. If it works I will include it in Promod 4.4. 8)

KiLLaToY

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Re: putting an invisible wall on coaster?
« Reply #12 on: June 12, 2015, 10:57:40 am »
I think the entire map should take place on a coaster.

eTronic

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Re: putting an invisible wall on coaster?
« Reply #13 on: June 12, 2015, 11:00:38 am »
I think the entire map should take place on a coaster.

The survivors should all be riding in the coaster as well. With turret guns. Everyone spawns as a Tank.

Blakee

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Re: putting an invisible wall on coaster?
« Reply #14 on: June 12, 2015, 01:42:07 pm »
At first I had the same thoughts as KOrange: that it would be impossible to block this without also blocking pull downs from the rooftop. But I think I thought of a solution that might block most of the cases. If it works I will include it in Promod 4.4. 8)

awesome! apologies for me not being able to say what i meant. :)

 

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