Author Topic: Map Exploits/Glitches/Unfair Shortcuts  (Read 10033 times)

fig newtons

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #15 on: May 05, 2014, 02:22:57 pm »
ah yes, i forgot about that one. The invis wall is there until the event starts, and then it gets removed. Maybe valve intended it to be a spot where you can charge/pull people back over.
That would be funny, since charge/pulling people back over doesn't matter much... since they removed the wall. Survivors can just jump back over. That is, if they took that path at all, which they wouldn't since it's better to hit the button and go over the rock. #valvelogic

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #16 on: May 06, 2014, 06:58:20 am »
All done. Lemme know if you guys know of any more. Here's the upcoming (tentative) changelog:

Quote
Dark Carnival 2

- Blocked the top of a hotdog stand near the slide since AI cannot path to it
- Blocked a stuck spot on the rooftop during the carousel event

Dark Carnival 3

- Prevented Survivors from getting punched on top of a hanging fence in the Tunnel of Love
- Blocked a stuck spot on some bushes during the coaster event

Dark Carnival 4

- Blocked the tops of the tents and hotdog stand in the moustachio button area
- Fixed the second weapon inside of the barn being removed

Swamp Fever 1

- Blocked a stuck spot on top of a copy machine in a building near the event

Swamp Fever 3

- Removed a prop accidentally left in
- Blocked a large shortcut over some rocks after starting the event

Swamp Fever 4

- Blocked the top of a fence and porta potty where AI could not navigate to
- Blocked a stuck spot underneath stairs in the Plantation backyard

Hard Rain 1 and 4

- Blocked a stuck spot underneath the front awning of a building, and added a prop as a visual cue that it's blocked

Hard Rain 2 and 3

- Blocked the tops of two cement cylinders in which AI could not path to

The Parish 1

- Blocked a stuck spot on top of the Jukebox
- Blocked Survivors from getting on top of the porta potty at the end of the street
- Fixed the three flower pots having ice-like attributes
- Fixed getting stuck on a step in the saferoom

The Parish 2

- Blocked a stuck spot in the saferom
- Blocked a tent and 2 fences outside saferoom since AI cannot path to it
- Blocked Survivors from jumping on bushes along left side of park (Promod only)
- Made the sandbags in the event area easier to walk up for SI (Promod only)

The Parish 3

- Removed barrels near the semi by the start to block Survivors from getting on top

The Parish 4

- Blocked a spot AI could not path to on some boxes in a side room on the first street
- Blocked a stuck spot on the roof near the float event

Death Toll 1

- Blocked a stuck spot underneath an unsewn displacement
- Added an ammo pile to the final maintenence room before end saferoom

Death Toll 2

- Blocked two stuck spots underneath hanging lights in the saferoom
« Last Edit: May 06, 2014, 08:07:02 am by NF »


Jacob

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #18 on: May 06, 2014, 11:15:34 am »
corgi you are amazing

seriously man thank you for putting in the time to not only make a list of the exploits, but to provide videos.
« Last Edit: May 06, 2014, 11:17:31 am by Jacob »

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #19 on: May 07, 2014, 06:48:38 am »
corgi you are amazing

seriously man thank you for putting in the time to not only make a list of the exploits, but to provide videos.

this ^

I fixed the c6m1 glitches, but I don't really feel like the other two are worth fixing considering they're right at the end of both maps... #laziness


NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #21 on: September 09, 2014, 07:34:43 am »
Bump for visibility! I have a small update ready with a few more small fixes but if anyone knows more please post them.

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #22 on: September 12, 2014, 05:51:14 am »
How would players feel if I fixed getting "stuck" inside swans on Dark Carnival 3?

ProdigySim

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #23 on: September 12, 2014, 11:04:32 am »
How would players feel if I fixed getting "stuck" inside swans on Dark Carnival 3?
How do you get stuck inside a swan?


NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #25 on: September 12, 2014, 11:09:10 am »
How do you get stuck inside a swan?

;)


But seriously, you don't get stuck inside them, they just have annoying geometry. The reason I brought it up is because Valve did clip a few of them, but not some others for some reason, like the three lined up at the start. I was going to clip them all for consistency.

Jacob

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #26 on: September 12, 2014, 04:11:46 pm »
I'm okay with it I suppose. I don't really see any reason for or against it. \o/

fig newtons

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #27 on: January 04, 2016, 07:03:42 pm »
Bump for visibility. Report stuck spots here!

Mikee

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #28 on: January 04, 2016, 11:27:14 pm »
Dark carnival roller coaster map.. glitching smoker into the map on cross roller coaster.. also jumping onto semi truck (where the gun is) before roller coaster..

Blakee

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #29 on: January 05, 2016, 04:16:19 pm »
sort of like what mike said, but it's possible to get into the ground behind the hill on death toll 1, and smoke survivors either off the ladder or during tank. they're completely hidden by the ground, so you have to shoot tongue or M2 them. it seriously fucks people over for no good reason.

 

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