L4DNation

Competitive => Custom Campaigns & Mapping => Topic started by: NF on May 01, 2014, 04:29:54 pm

Title: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 01, 2014, 04:29:54 pm
Please post any glitch spots, teleport spots, glitches, unfair shortcuts (I.E. ones that skip events or large portions of the map) that you know of in Valve maps here. Also post places where Survivors become unreachable or out of map boundaries when Tank-Punched to (like on top of some high prop). I will fix them in future config updates.

Thanks!
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 02, 2014, 03:50:10 am
on ProMod 3.6.1

c2m2 glitch
https://www.youtube.com/watch?v=qESi4Q6owYg (https://www.youtube.com/watch?v=qESi4Q6owYg)
c2m2 stuck
https://www.youtube.com/watch?v=qTkA2UvwrlA (https://www.youtube.com/watch?v=qTkA2UvwrlA)
c2m3 glitch
https://www.youtube.com/watch?v=TKIddhRdw7Y (https://www.youtube.com/watch?v=TKIddhRdw7Y)
c2m4 glitch
https://www.youtube.com/watch?v=T1fAHwB7CnI (https://www.youtube.com/watch?v=T1fAHwB7CnI)
c2m5 glitch
https://www.youtube.com/watch?v=OJAbsY_ADWw (https://www.youtube.com/watch?v=OJAbsY_ADWw)

 >:(
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: fig newtons on May 02, 2014, 12:51:04 pm
Survivors can cross the bridge on c10m1_caves without climbing a ladder.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Visor on May 02, 2014, 03:36:21 pm
Was actually planning to create a similar thread, albeit in a different forum wing.

Let's start...
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 02, 2014, 11:03:16 pm
c3m1 stuck
https://www.youtube.com/watch?v=y5LzFVqyU-w (https://www.youtube.com/watch?v=y5LzFVqyU-w)
{
    ; stuck fix - upper copy machine
    "origin" "-6224.03 6600.53 220.03"
    "mins" "-50 0 0"
    "maxs" "0 40 80"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c3m4 glitch
https://www.youtube.com/watch?v=ak2SC6qXWDs (https://www.youtube.com/watch?v=ak2SC6qXWDs)
{
    ; glitch fix - upper fence
    "origin" "1277.80 -1158.96 347.03"
    "mins" "-160 0 -60"
    "maxs" "170 35 100"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; glitch fix - upper toilet
    "origin" "1441.00 -1167.40 347.03"
    "mins" "0 0 -60"
    "maxs" "65 65 100"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c3m4 stuck
https://www.youtube.com/watch?v=dP6uHA5Yqt0 (https://www.youtube.com/watch?v=dP6uHA5Yqt0)
{
    ; stuck fix - under stairs
    "origin" "2800 136.90 182.35"
    "mins" "0 0 -20"
    "maxs" "20 40 20"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 02, 2014, 11:12:44 pm
c4m1 stuck
https://www.youtube.com/watch?v=8LsXtBAo4Vo (https://www.youtube.com/watch?v=8LsXtBAo4Vo)
{
    ; fix
    "origin" "-2022.60 5472.06 140"
    "mins" "0 0 0"
    "maxs" "56 9 100"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    ; mark
    "solid" "6"
    "origin" "-1987 5483 96"
    "angles" "0 89 0"
    "model"    "models/props_fortifications/traffic_barrier001.mdl"
    "classname"   "prop_dynamic"
}

c4m1 glitch
https://www.youtube.com/watch?v=-sFtaqbNj9k (https://www.youtube.com/watch?v=-sFtaqbNj9k)
{
    "origin" "3109.22 -1335.63 246.68"
    "angles" "0 -40 0"
    "mins" "0 -6 -50"
    "maxs" "214 80 200"
    "boxmins" "0 -6 -50"
    "boxmaxs" "214 80 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c4m2 glitch
https://www.youtube.com/watch?v=yJsIaqcI-PI (https://www.youtube.com/watch?v=yJsIaqcI-PI)
{
    ; first spot
    "origin" "5130.05 -3464.03 235.57"
    "angles" "0 -15 0"
    "mins" "0 0 -100"
    "maxs" "85 120 300"
    "boxmins" "0 0 -100"
    "boxmaxs" "85 120 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; second spot
    "origin" "5002.47 -4089.82 238.64"
    "angles" "0 -60 0"
    "mins" "0 0 -100"
    "maxs" "80 120 300"
    "boxmins" "0 0 -100"
    "boxmaxs" "80 120 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c4m3 --- same as c4m2
c4m4 --- same as c4m1
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 02, 2014, 11:36:18 pm
Wow, nice work Corgi! I'll include all those in the next update.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: eww on May 03, 2014, 02:13:51 pm
http://cloud-3.steampowered.com/ugc/616175794153296577/5E74522F055324CD2C2E625AF63790C827149900/ (http://cloud-3.steampowered.com/ugc/616175794153296577/5E74522F055324CD2C2E625AF63790C827149900/)

You have to jump here which is really annoying and can fuck u up sometimes

parish 1
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Kissme on May 03, 2014, 04:14:04 pm
Parish 1 can get out of the saferoom.  I'll show you later if need be.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 04, 2014, 03:49:29 am
Some notes:

Quote
  • c2m1: Add a way for SI to climb on top of the poster without having to perform mouse kamasutra on the infected ladder. ([url]http://31.186.250.11/spots/2014-05-02_00004.jpg[/url])


I personally don't think adding this is a good idea, as I feel it would dumb down infected play and take away the skill it takes to get into that spot. (Same thing for the other billboard by the motel)

Quote
  • c2m4: Make it easier for SI to climb on top of that roof(constantly sliding down) ([url]http://31.186.250.11/spots/2014-05-02_00011.jpg[/url])


Kinda lazy to fix this one =\ You can jump on the roof to the left just fine though. Then you can rocket-surf spawn off the steep roof in ghost mode.

Quote
  • c2m4: Fix unclimbable infected ladder ([url]http://31.186.250.11/spots/2014-05-02_00012.jpg[/url])


Unfixable. Valve made the green awning adjacent to the ladder a solid prop_static, which is what blocks you from being able to climb to the top. It's impossible to change the properties of prop_statics, so unfortunately there's nothing I can do.

Quote
  • c3m3: Getting charged into and stuck inside these bushes(right in front of the saferoom) ([url]http://31.186.250.11/spots/2014-05-02_00007.jpg[/url])


http://i.imgur.com/djmSbxU.png (http://i.imgur.com/djmSbxU.png)

I see a player_clip brush already there in Hammer. I tried getting stuck around that area too and I couldn't. Could you provide more details?

Quote
  • c4m2/c4m3: 1 ([url]http://31.186.250.11/spots/2014-05-02_00008.jpg[/url]), 2 ([url]http://31.186.250.11/spots/2014-05-02_00009.jpg[/url]) - Consider somehow adding a spot for the boomer to spawn in this place


You can spawn on the tree and the shack rooftops! I dunno if more props are necessary, but if more people ask for it then I could do it.

Quote
  • c5m1: Fix survivors getting stuck in this shitty spot ([url]http://31.186.250.11/spots/2014-05-02_00001.jpg[/url])


I don't consider this worth "fixing", as it's neither an exploit, glitch spot, or shortcut. It just has annoying geometry. Players will learn not to go there anymore once they get fuked by spit.

Quote
c4m1 glitch
[url]https://www.youtube.com/watch?v=-sFtaqbNj9k[/url] ([url]https://www.youtube.com/watch?v=-sFtaqbNj9k[/url])


I don't feel as if putting an invisible wall there would be a good idea... It would definitely annoy/confuse players. It's also a very crucial prop to use on map 4 to dodge Tanks and hittables. Witches don't spawn in that area on either map 1 or 4, so I don't think it's too big a deal. Only commons will be unable to path there. Tourney admins should add a rule that you can't stand there when boomed if they consider it an exploit.

Quote
Parish 1 can get out of the saferoom.  I'll show you later if need be.


Technically, this one isn't a glitch or exploit -- for whatever reason, Valve has half of that yellow concrete block marked as "saferoom" in the nav mesh, so everything is working as it should. I don't consider it game breaking since SI can still spawn on the roof behind the air vents, and standing there puts you at risk of a Jockey off or getting stuck in that shit spot Visor pointed out earlier. I personally don't care too much if it's blocked or not... what does everyone else think? Should it be blocked?

All other glitches I haven't made notes of in this post are fixed, as well as some others I found myself.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 04, 2014, 10:09:15 am
c5m1 glitch
https://www.youtube.com/watch?v=6SJxSGkq8a4 (https://www.youtube.com/watch?v=6SJxSGkq8a4)
{
    "origin" "-970.41 -2351.97 -221.74"
    "angles" "0 0 0"
    "mins" "0 0 -30"
    "maxs" "60 50 50"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c5m2 stuck point in saferoom
{
    "origin" "-4009.58 -1342.52 -193.90"
    "mins" "0 -1.48 -30"
    "maxs" "65 5.4 30"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c5m2 glitch
{
    ; upper tent
    "origin" "-3792.83 -2451.58 -216.91"
    "mins" "0 0 -20"
    "maxs" "130 130 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 1
    "origin" "-3794.25 -2509.32 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 2
    "origin" "-3702.71 -2543.29 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c5m4 glitch
https://www.youtube.com/watch?v=TufUAp6-EDo (https://www.youtube.com/watch?v=TufUAp6-EDo)
{
    ; glitch
    "origin" "-1359.59 3217.83 193.21"
    "angles" "0 0 0"
    "mins" "0 0 -50"
    "maxs" "53 37 25"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    ; add a box
    "solid" "6"
    "origin" "-1316 3236 100"
    "angles" "360 136 0"
    "model"    "models/props/cs_militia/boxes_garage_lower.mdl"
    "classname"   "prop_dynamic"
}
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 04, 2014, 07:42:17 pm
Quote
c5m2 stuck point in saferoom
{
    "origin" "-4009.58 -1342.52 -193.90"
    "mins" "0 -1.48 -30"
    "maxs" "65 5.4 30"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c5m2 glitch
{
    ; upper tent
    "origin" "-3792.83 -2451.58 -216.91"
    "mins" "0 0 -20"
    "maxs" "130 130 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 1
    "origin" "-3794.25 -2509.32 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 2
    "origin" "-3702.71 -2543.29 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

Could you take pictures of these? Just for reference.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: fig newtons on May 04, 2014, 10:10:42 pm
Survivors can jump over a rock and skip part of c3m3 crescendo

http://steamcommunity.com/sharedfiles/filedetails/?id=256616414 (http://steamcommunity.com/sharedfiles/filedetails/?id=256616414)

Who knew?
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 04, 2014, 11:31:50 pm
Survivors can jump over a rock and skip part of c3m3 crescendo

[url]http://steamcommunity.com/sharedfiles/filedetails/?id=256616414[/url] ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=256616414[/url])

Who knew?


ah yes, i forgot about that one. The invis wall is there until the event starts, and then it gets removed. Maybe valve intended it to be a spot where you can charge/pull people back over.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 05, 2014, 06:23:50 am
Could you take pictures of these? Just for reference.

yes!

https://www.youtube.com/watch?v=Sl-Tq4hK4Xk (https://www.youtube.com/watch?v=Sl-Tq4hK4Xk)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: fig newtons on May 05, 2014, 02:22:57 pm
ah yes, i forgot about that one. The invis wall is there until the event starts, and then it gets removed. Maybe valve intended it to be a spot where you can charge/pull people back over.
That would be funny, since charge/pulling people back over doesn't matter much... since they removed the wall. Survivors can just jump back over. That is, if they took that path at all, which they wouldn't since it's better to hit the button and go over the rock. #valvelogic
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 06, 2014, 06:58:20 am
All done. Lemme know if you guys know of any more. Here's the upcoming (tentative) changelog:

Quote
Dark Carnival 2

- Blocked the top of a hotdog stand near the slide since AI cannot path to it
- Blocked a stuck spot on the rooftop during the carousel event

Dark Carnival 3

- Prevented Survivors from getting punched on top of a hanging fence in the Tunnel of Love
- Blocked a stuck spot on some bushes during the coaster event

Dark Carnival 4

- Blocked the tops of the tents and hotdog stand in the moustachio button area
- Fixed the second weapon inside of the barn being removed

Swamp Fever 1

- Blocked a stuck spot on top of a copy machine in a building near the event

Swamp Fever 3

- Removed a prop accidentally left in
- Blocked a large shortcut over some rocks after starting the event

Swamp Fever 4

- Blocked the top of a fence and porta potty where AI could not navigate to
- Blocked a stuck spot underneath stairs in the Plantation backyard

Hard Rain 1 and 4

- Blocked a stuck spot underneath the front awning of a building, and added a prop as a visual cue that it's blocked

Hard Rain 2 and 3

- Blocked the tops of two cement cylinders in which AI could not path to

The Parish 1

- Blocked a stuck spot on top of the Jukebox
- Blocked Survivors from getting on top of the porta potty at the end of the street
- Fixed the three flower pots having ice-like attributes
- Fixed getting stuck on a step in the saferoom

The Parish 2

- Blocked a stuck spot in the saferom
- Blocked a tent and 2 fences outside saferoom since AI cannot path to it
- Blocked Survivors from jumping on bushes along left side of park (Promod only)
- Made the sandbags in the event area easier to walk up for SI (Promod only)

The Parish 3

- Removed barrels near the semi by the start to block Survivors from getting on top

The Parish 4

- Blocked a spot AI could not path to on some boxes in a side room on the first street
- Blocked a stuck spot on the roof near the float event

Death Toll 1

- Blocked a stuck spot underneath an unsewn displacement
- Added an ammo pile to the final maintenence room before end saferoom

Death Toll 2

- Blocked two stuck spots underneath hanging lights in the saferoom
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Corgi on May 06, 2014, 09:19:44 am
again...

c2m4 glitch
https://www.youtube.com/watch?v=kAP6VzNX5Vo (https://www.youtube.com/watch?v=kAP6VzNX5Vo)
c5m5 glitch
https://www.youtube.com/watch?v=r4754ah1vpk (https://www.youtube.com/watch?v=r4754ah1vpk)
c6m1 underground
https://www.youtube.com/watch?v=GocQczYqvb4 (https://www.youtube.com/watch?v=GocQczYqvb4)
c6m1 glitch
https://www.youtube.com/watch?v=dI34t9bMppI (https://www.youtube.com/watch?v=dI34t9bMppI)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Jacob on May 06, 2014, 11:15:34 am
corgi you are amazing

seriously man thank you for putting in the time to not only make a list of the exploits, but to provide videos.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on May 07, 2014, 06:48:38 am
corgi you are amazing

seriously man thank you for putting in the time to not only make a list of the exploits, but to provide videos.

this ^

I fixed the c6m1 glitches, but I don't really feel like the other two are worth fixing considering they're right at the end of both maps... #laziness
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: fig newtons on May 18, 2014, 04:02:49 am
Stuck spot http://steamcommunity.com/id/fignewtons/screenshot/594785045808475857 (http://steamcommunity.com/id/fignewtons/screenshot/594785045808475857)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on September 09, 2014, 07:34:43 am
Bump for visibility! I have a small update ready with a few more small fixes but if anyone knows more please post them.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on September 12, 2014, 05:51:14 am
How would players feel if I fixed getting "stuck" inside swans on Dark Carnival 3?
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: ProdigySim on September 12, 2014, 11:04:32 am
How would players feel if I fixed getting "stuck" inside swans on Dark Carnival 3?
How do you get stuck inside a swan?
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Kissme on September 12, 2014, 11:05:03 am
How do you get stuck inside a swan?

;)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on September 12, 2014, 11:09:10 am
How do you get stuck inside a swan?

;)


But seriously, you don't get stuck inside them, they just have annoying geometry. The reason I brought it up is because Valve did clip a few of them, but not some others for some reason, like the three lined up at the start. I was going to clip them all for consistency.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Jacob on September 12, 2014, 04:11:46 pm
I'm okay with it I suppose. I don't really see any reason for or against it. \o/
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: fig newtons on January 04, 2016, 07:03:42 pm
Bump for visibility. Report stuck spots here!
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Mikee on January 04, 2016, 11:27:14 pm
Dark carnival roller coaster map.. glitching smoker into the map on cross roller coaster.. also jumping onto semi truck (where the gun is) before roller coaster..
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Blakee on January 05, 2016, 04:16:19 pm
sort of like what mike said, but it's possible to get into the ground behind the hill on death toll 1, and smoke survivors either off the ladder or during tank. they're completely hidden by the ground, so you have to shoot tongue or M2 them. it seriously fucks people over for no good reason.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on January 05, 2016, 05:44:44 pm
Thanks guys. I will fix all of these next update.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Blakee on January 05, 2016, 08:19:31 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=593983102 (http://steamcommunity.com/sharedfiles/filedetails/?id=593983102)

more of a suggestion, but blocking survivors being punched up here may not be a bad idea
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Kissme on January 05, 2016, 09:56:50 pm
Don't think this is supposed to be a thing: http://steamcommunity.com/sharedfiles/filedetails/?id=583925112 (http://steamcommunity.com/sharedfiles/filedetails/?id=583925112)

Don't know about this one either: http://steamcommunity.com/sharedfiles/filedetails/?id=450342991 (http://steamcommunity.com/sharedfiles/filedetails/?id=450342991)

Request \o/: http://steamcommunity.com/sharedfiles/filedetails/?id=575759953 (http://steamcommunity.com/sharedfiles/filedetails/?id=575759953)

Just went through SS's.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: K0range4 on January 05, 2016, 10:11:57 pm
This isn't necessarily a stuck spot, but it's "sticky" and I see players often get stuck here after being capped there. Map 1 Parish, around these garbage bags http://steamcommunity.com/sharedfiles/filedetails/?id=594050765 (http://steamcommunity.com/sharedfiles/filedetails/?id=594050765)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Moscow on January 05, 2016, 10:41:05 pm
This isn't necessarily a stuck spot, but it's "sticky" and I see players often get stuck here after being capped there. Map 1 Parish, around these garbage bags [url]http://steamcommunity.com/sharedfiles/filedetails/?id=594050765[/url] ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=594050765[/url])
The lip at the top of the saferoom ramp right by there sticks people too. Some angles it's fine, but it's still possible to get caught on it.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: Ramirez™ on January 06, 2016, 01:20:53 pm
http://www.twitch.tv/ramireztm/v/33936264 (http://www.twitch.tv/ramireztm/v/33936264)

I get de_stroyed by a europe tank and then my team collects the dragon balls to bring me back???????
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on January 06, 2016, 02:31:53 pm
[url]http://www.twitch.tv/ramireztm/v/33936264[/url] ([url]http://www.twitch.tv/ramireztm/v/33936264[/url])

I get de_stroyed by a europe tank and then my team collects the dragon balls to bring me back???????


Already fixed that in 4.5. Tell the server owner to update the server.
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: ElusivΣ on January 06, 2016, 05:38:06 pm
then my team collects the dragon balls to bring me back???????

dude I would collect your dragon balls anytime ;)
Title: Re: Map Exploits/Glitches/Unfair Shortcuts
Post by: NF on December 21, 2016, 09:18:02 pm
All of these have been fixed in a future config update. Thanks everyone.