Author Topic: Map Exploits/Glitches/Unfair Shortcuts  (Read 10225 times)

NF

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Map Exploits/Glitches/Unfair Shortcuts
« on: May 01, 2014, 04:29:54 pm »
Please post any glitch spots, teleport spots, glitches, unfair shortcuts (I.E. ones that skip events or large portions of the map) that you know of in Valve maps here. Also post places where Survivors become unreachable or out of map boundaries when Tank-Punched to (like on top of some high prop). I will fix them in future config updates.

Thanks!
« Last Edit: May 01, 2014, 04:31:38 pm by NF »


fig newtons

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #2 on: May 02, 2014, 12:51:04 pm »
Survivors can cross the bridge on c10m1_caves without climbing a ladder.

Visor

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$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Corgi

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #4 on: May 02, 2014, 11:03:16 pm »
c3m1 stuck
https://www.youtube.com/watch?v=y5LzFVqyU-w
{
    ; stuck fix - upper copy machine
    "origin" "-6224.03 6600.53 220.03"
    "mins" "-50 0 0"
    "maxs" "0 40 80"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c3m4 glitch
https://www.youtube.com/watch?v=ak2SC6qXWDs
{
    ; glitch fix - upper fence
    "origin" "1277.80 -1158.96 347.03"
    "mins" "-160 0 -60"
    "maxs" "170 35 100"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; glitch fix - upper toilet
    "origin" "1441.00 -1167.40 347.03"
    "mins" "0 0 -60"
    "maxs" "65 65 100"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c3m4 stuck
https://www.youtube.com/watch?v=dP6uHA5Yqt0
{
    ; stuck fix - under stairs
    "origin" "2800 136.90 182.35"
    "mins" "0 0 -20"
    "maxs" "20 40 20"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
« Last Edit: May 02, 2014, 11:14:40 pm by Corgi »

Corgi

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #5 on: May 02, 2014, 11:12:44 pm »
c4m1 stuck
https://www.youtube.com/watch?v=8LsXtBAo4Vo
{
    ; fix
    "origin" "-2022.60 5472.06 140"
    "mins" "0 0 0"
    "maxs" "56 9 100"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    ; mark
    "solid" "6"
    "origin" "-1987 5483 96"
    "angles" "0 89 0"
    "model"    "models/props_fortifications/traffic_barrier001.mdl"
    "classname"   "prop_dynamic"
}

c4m1 glitch
https://www.youtube.com/watch?v=-sFtaqbNj9k
{
    "origin" "3109.22 -1335.63 246.68"
    "angles" "0 -40 0"
    "mins" "0 -6 -50"
    "maxs" "214 80 200"
    "boxmins" "0 -6 -50"
    "boxmaxs" "214 80 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c4m2 glitch
https://www.youtube.com/watch?v=yJsIaqcI-PI
{
    ; first spot
    "origin" "5130.05 -3464.03 235.57"
    "angles" "0 -15 0"
    "mins" "0 0 -100"
    "maxs" "85 120 300"
    "boxmins" "0 0 -100"
    "boxmaxs" "85 120 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; second spot
    "origin" "5002.47 -4089.82 238.64"
    "angles" "0 -60 0"
    "mins" "0 0 -100"
    "maxs" "80 120 300"
    "boxmins" "0 0 -100"
    "boxmaxs" "80 120 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c4m3 --- same as c4m2
c4m4 --- same as c4m1

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #6 on: May 02, 2014, 11:36:18 pm »
Wow, nice work Corgi! I'll include all those in the next update.

eww

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #7 on: May 03, 2014, 02:13:51 pm »
http://cloud-3.steampowered.com/ugc/616175794153296577/5E74522F055324CD2C2E625AF63790C827149900/

You have to jump here which is really annoying and can fuck u up sometimes

parish 1

Kissme

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #8 on: May 03, 2014, 04:14:04 pm »
Parish 1 can get out of the saferoom.  I'll show you later if need be.

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #9 on: May 04, 2014, 03:49:29 am »
Some notes:

Quote


I personally don't think adding this is a good idea, as I feel it would dumb down infected play and take away the skill it takes to get into that spot. (Same thing for the other billboard by the motel)

Quote


Kinda lazy to fix this one =\ You can jump on the roof to the left just fine though. Then you can rocket-surf spawn off the steep roof in ghost mode.

Quote


Unfixable. Valve made the green awning adjacent to the ladder a solid prop_static, which is what blocks you from being able to climb to the top. It's impossible to change the properties of prop_statics, so unfortunately there's nothing I can do.

Quote


http://i.imgur.com/djmSbxU.png

I see a player_clip brush already there in Hammer. I tried getting stuck around that area too and I couldn't. Could you provide more details?

Quote
  • c4m2/c4m3: 1, 2 - Consider somehow adding a spot for the boomer to spawn in this place


You can spawn on the tree and the shack rooftops! I dunno if more props are necessary, but if more people ask for it then I could do it.

Quote


I don't consider this worth "fixing", as it's neither an exploit, glitch spot, or shortcut. It just has annoying geometry. Players will learn not to go there anymore once they get fuked by spit.

Quote
c4m1 glitch
https://www.youtube.com/watch?v=-sFtaqbNj9k


I don't feel as if putting an invisible wall there would be a good idea... It would definitely annoy/confuse players. It's also a very crucial prop to use on map 4 to dodge Tanks and hittables. Witches don't spawn in that area on either map 1 or 4, so I don't think it's too big a deal. Only commons will be unable to path there. Tourney admins should add a rule that you can't stand there when boomed if they consider it an exploit.

Quote
Parish 1 can get out of the saferoom.  I'll show you later if need be.


Technically, this one isn't a glitch or exploit -- for whatever reason, Valve has half of that yellow concrete block marked as "saferoom" in the nav mesh, so everything is working as it should. I don't consider it game breaking since SI can still spawn on the roof behind the air vents, and standing there puts you at risk of a Jockey off or getting stuck in that shit spot Visor pointed out earlier. I personally don't care too much if it's blocked or not... what does everyone else think? Should it be blocked?

All other glitches I haven't made notes of in this post are fixed, as well as some others I found myself.
« Last Edit: May 04, 2014, 03:54:49 am by NF »

Corgi

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #10 on: May 04, 2014, 10:09:15 am »
c5m1 glitch
https://www.youtube.com/watch?v=6SJxSGkq8a4
{
    "origin" "-970.41 -2351.97 -221.74"
    "angles" "0 0 0"
    "mins" "0 0 -30"
    "maxs" "60 50 50"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c5m2 stuck point in saferoom
{
    "origin" "-4009.58 -1342.52 -193.90"
    "mins" "0 -1.48 -30"
    "maxs" "65 5.4 30"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c5m2 glitch
{
    ; upper tent
    "origin" "-3792.83 -2451.58 -216.91"
    "mins" "0 0 -20"
    "maxs" "130 130 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 1
    "origin" "-3794.25 -2509.32 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 2
    "origin" "-3702.71 -2543.29 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

c5m4 glitch
https://www.youtube.com/watch?v=TufUAp6-EDo
{
    ; glitch
    "origin" "-1359.59 3217.83 193.21"
    "angles" "0 0 0"
    "mins" "0 0 -50"
    "maxs" "53 37 25"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    ; add a box
    "solid" "6"
    "origin" "-1316 3236 100"
    "angles" "360 136 0"
    "model"    "models/props/cs_militia/boxes_garage_lower.mdl"
    "classname"   "prop_dynamic"
}

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #11 on: May 04, 2014, 07:42:17 pm »
Quote
c5m2 stuck point in saferoom
{
    "origin" "-4009.58 -1342.52 -193.90"
    "mins" "0 -1.48 -30"
    "maxs" "65 5.4 30"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

c5m2 glitch
{
    ; upper tent
    "origin" "-3792.83 -2451.58 -216.91"
    "mins" "0 0 -20"
    "maxs" "130 130 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 1
    "origin" "-3794.25 -2509.32 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; upper fence 2
    "origin" "-3702.71 -2543.29 -169.72"
    "mins" "0 0 -20"
    "maxs" "120 40 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

Could you take pictures of these? Just for reference.

fig newtons

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #12 on: May 04, 2014, 10:10:42 pm »
Survivors can jump over a rock and skip part of c3m3 crescendo

http://steamcommunity.com/sharedfiles/filedetails/?id=256616414

Who knew?

NF

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #13 on: May 04, 2014, 11:31:50 pm »
Survivors can jump over a rock and skip part of c3m3 crescendo

http://steamcommunity.com/sharedfiles/filedetails/?id=256616414

Who knew?


ah yes, i forgot about that one. The invis wall is there until the event starts, and then it gets removed. Maybe valve intended it to be a spot where you can charge/pull people back over.

Corgi

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Re: Map Exploits/Glitches/Unfair Shortcuts
« Reply #14 on: May 05, 2014, 06:23:50 am »

 

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