Author Topic: Haunted Forest Development Pack  (Read 1963 times)

estoopi

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Haunted Forest Development Pack
« on: April 08, 2015, 06:13:09 pm »
Haunted Forest Development Pack

Haunted Forest is decently balanced, but I thought I would manage a running "dev pack" that I/we can continuously develop together (through trial and error).  The end goal for this is to balance Haunted Forest a bit more and to hopefully have our work merged into ProMod officially (whenever ProMod updates come out).

*This pack is only stripper config files and a altered mapinfo.txt.  All files that replace that in Promod 4.2.2. come with ".bak" copies of their original form so that server admins can revert the files easily.

Download: https://s3.amazonaws.com/l4d2ccteasts3/downloads/hauntedforest_devpack_1.zip

Changes:
Map 1: The Forest
  • Removed rock cluster in the right path where the path splits.  This was originally added (by me) in CCT1, but this will reduce 1 choke point from the map.
Map 2: The Steeple
  • Added additional piping near the ladder choke in the beginning of the map.  The ladder is now nerfed comparable to the sewer choke on Parish 3.
  • Added wooden boards leading to the mountain top above the broken SI ladder just before the alarm car area.  This should add more spawn capabilities and may lead to interesting rock tanks.  Note: The props added here are not enjoyable to walk on, but they're something.
  • Removed all hittables from the map except for the alarm car.
Map 3: The Mansion
  • Reduced Map Distance Score from 700 to 600
  • A burst of horde no longer spawns with the piano tank
  • Promod tank is forced to spawn after the 65% mark as to reward teams who kill the piano tank
Map 4: Escape
  • No more early Promod tanks will spawn
  • All brown shotguns and unsilenced uzis are replaced with chrome shotguns and silenced uzis
  • The pile of rocks near the railings that enables deathpulls over the railings has been removed.  This was originally added (by me) in CCT1 to prevent death pulls.
« Last Edit: April 08, 2015, 06:16:53 pm by estoopi »

ElusivĪ£

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Re: Haunted Forest Development Pack
« Reply #1 on: April 08, 2015, 07:18:53 pm »
Noice

eTronic

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Re: Haunted Forest Development Pack
« Reply #2 on: April 08, 2015, 07:24:55 pm »
This is good work. I'm excited to see more custom maps worked on and included in ProMod. Thanks.

High Cookie

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Re: Haunted Forest Development Pack
« Reply #3 on: April 08, 2015, 10:17:14 pm »
You might want to contact Mutiny!, he knows that map very well and knows how to break it.

http://steamcommunity.com/id/Mutalisk

I remember that there are a large amount of spots where you can easily get your SI (including tank) stuck without any ability to get back into ghost mode or even be found by survivors. one being behind the bushes when you first get outside on map 2, and another is next to the opening to the tunnel / underground part, on the same level, between the hill and the brickwork.

but that's about the limit of my memory

 

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