Author Topic: Hard Rain: Downpour (UPDATE)  (Read 16829 times)

Kissme

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Re: Hard Rain: Downpour
« Reply #30 on: August 02, 2014, 08:28:25 pm »
...Way to spoil it Zeon ;-;

Zeon

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Re: Hard Rain: Downpour
« Reply #31 on: August 02, 2014, 08:40:58 pm »
Why isn't it that obvious? XD That's why the wooden fence is there.

Jacob

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Re: Hard Rain: Downpour
« Reply #32 on: August 02, 2014, 08:56:07 pm »
You guys have an updated ETA on when map 3 will be done?

Zeon

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Re: Hard Rain: Downpour
« Reply #33 on: August 02, 2014, 11:22:46 pm »
You guys have an updated ETA on when map 3 will be done?

Can't say for sure but the campaign should be ready to be played on versus in 1 week.

Zeon

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Re: Hard Rain: Downpour
« Reply #34 on: August 23, 2014, 07:30:26 pm »
Uploaded new version of downpour, includes all maps and new changes.

Map 1

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Re: Hard Rain: Downpour
« Reply #35 on: August 23, 2014, 09:11:52 pm »
Some feedback from a quick run through, so if im wrong about something, I probably missed it.

Overall

Much better than the vanilla Hard Rain, more detailed, harder, etc.

Noticeable things/suggestions

Map 3

1. I got one big ERROR sign at the top of the train track main building, with the missing content fix enabled along with only a couple smaller ones
2. One thing that bugged me about vanilla Hard Rain is the lack of crescendos, even simple ones
2A. I always felt going back on map 3, the elevator should've been the same crescendo from the bottom up, for a lack of realism, I always felt the elevator should've gone back up after map 2, only to be called back again in Map 3.
2B. In the case of Down Pour, I'd simply add a small crescendo to that garage door that brings you back on the vanilla map 3 path back, make the door slower, etc.

Map 4

1. I should've taken a screen of this, but anyway when I started on map 4, I was stuck inside the bottom part of the saferoom as if I were in the skybox and not inside the actual saferoom. I couldn't move and had to restart the map since I was in singleplayer. I'm sure if I could've gone idle in campaign, I may have gotten unstuck.

Map 5

1. Just a suggestion, allow the survivors to access the Save 4 Less roof but make it an instant kill if they get pulled off/charged, etc. Since the roof is seemingly higher off the ground than the Burger tank roof.
« Last Edit: August 23, 2014, 09:13:53 pm by Map 1 »

Zeon

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Re: Hard Rain: Downpour
« Reply #36 on: August 23, 2014, 09:38:07 pm »
I updated the addon, fixed the model errors and dark 3dskybox for map 3.

Edit:

Map 3 is sort of long imo, I'll have to see how it goes and update on the future.
I still need to test campaign mode and add a few more campaign features.
« Last Edit: August 23, 2014, 09:43:54 pm by Zeon »

Map 1

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Re: Hard Rain: Downpour
« Reply #37 on: August 25, 2014, 11:29:19 am »
Newest version fixes the model errors but I still get the Map 4 saferoom problem being stuck in a skybox that's actually the inside saferoom to start map 4.

I tried closing the door on map 3 and putting my character at the top of the stairs for the following map. I still load stuck inside a skybox inside the saferoom.

http://cloud-4.steampowered.com/ugc/25088485555588629/660F6D19BCBCFF9D4E7C9C1355C5A0B9B0029978/
« Last Edit: August 25, 2014, 11:38:36 am by Map 1 »

NF

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Re: Hard Rain: Downpour
« Reply #38 on: August 25, 2014, 11:54:33 am »
I think I know why this happens, I'll talk to Zeon tomorrow about it

Zeon

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Re: Hard Rain: Downpour
« Reply #39 on: August 26, 2014, 01:12:33 am »
Changelog:
August 25 update:
Code: [Select]
- Fixed floating trees.
- Fixed floating lights
- Fixed many stuck spots.
- Fixed wierd skybox during storm.
- Fixed fog volumes for better lighting inside interiors.
- Fixed getting stuck randomly on map 4 after spawning.
- Added campaign features.
- Reduced file size by new render.

Zeon

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Re: Hard Rain: Downpour
« Reply #40 on: August 28, 2014, 10:10:03 pm »
August 28 update:
Code: [Select]
- Fixed missing items in map 3 and 5 (medkits, weapons, melees).
- Widen the broken fence next to map 5 saferoom (for all milltown maps).
- Fixed nav at the lift inside the elevator building.
- Finale now works will all gamemodes.
- Fixed metal table after sugar mill office building being non-solid.
- Added custom skins for Coach, Rochelle, Ellis & the Witch.
- Fixed uncommon common not appearing.

Corgi

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Re: Hard Rain: Downpour
« Reply #41 on: August 29, 2014, 06:15:26 am »
invisible wall? in dprm5
http://i.imgur.com/pn6LVoa.jpg

Zeon

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Re: Hard Rain: Downpour
« Reply #42 on: August 30, 2014, 04:04:43 am »
August 30 update:
Code: [Select]
- Fixed a invisible prop blocking a path in map 5.
- Did a few cosmetic changes.
- Fixed paranormal supernatural activity happening on a door inside the generator building in map 3.
- Fixed AI getting at the porch's staircase near the ambulance.

Ryan

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Re: Hard Rain: Downpour
« Reply #43 on: August 30, 2014, 04:20:26 am »
- Fixed paranormal supernatural activity happening on a door inside the generator building in map 3.
- Fixed AI getting at the porch's staircase near the ambulance.
  :D Ha, you actually used my exact description for the change log? :P
I guess I'm too used to always reading the actual technical descriptions of the problems. ;)
Thanks for looking into that for me! :)
Couldn't think of any other way to describe the behavior. ;)

Corgi

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Re: Hard Rain: Downpour
« Reply #44 on: August 30, 2014, 10:18:31 am »
Versus Map3 2nd round
i got this error

ERROR: FLOW IS BROKEN - DIRECTOR CANNOT POPULATE WORLD

 

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