Author Topic: Hard Rain: Downpour (UPDATE)  (Read 16827 times)

Jacob

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Re: Hard Rain Downpour *BETA Testing*
« Reply #15 on: April 29, 2014, 06:15:34 pm »
sick

ZenDigital

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Re: Hard Rain Downpour *BETA Testing*
« Reply #16 on: April 29, 2014, 08:59:42 pm »
They will be on all StickUpKidz and PuppyPalace servers shortly.
"You're completely retarded and more toxic than chemical waste. Get lost." ~Visor 2016

Zeon

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Re: Hard Rain Downpour *BETA Testing*
« Reply #17 on: May 01, 2014, 05:24:40 am »
Campaign updated, check changelog for information.
« Last Edit: May 01, 2014, 12:44:16 pm by Zeon »

NF

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Re: Hard Rain Downpour *BETA Testing*
« Reply #18 on: July 15, 2014, 06:08:36 am »
Map is pretty close to being done. :) Finishing up a brand new area in the next couple days, then it's on to nav + misc stuff. After that, expect an official announcement of another new campaign!

terrible

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Re: Hard Rain Downpour *BETA Testing*
« Reply #19 on: July 24, 2014, 09:25:00 am »
This looks very good.  Caught Kissme's stream of map 2 and the changes look impressive.  Looking forward to the release.  Hopefully soon.  Getting excited.  Keep up the good work Gents.

Zeon

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Re: Hard Rain: Downpour
« Reply #20 on: July 28, 2014, 12:17:46 pm »
I have uploaded map 2 to the download, If anyone has free time, beta test the navigation system and if you see a AI stuck or failed to climb a ladder take a screenshot and send it to me.

VinnioD

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Re: Hard Rain: Downpour
« Reply #21 on: July 30, 2014, 07:50:17 am »
Campaign looks really nice, just played it in campaign mode and I really liked the changes to map 1 and map 2. After loading into map 3 the server crashed (Hyper-V). I looked and saw that map 3 ain't ready yet, so I tried to load the campaign from map 4. But then I started at map 1 again.


Dena

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Re: Hard Rain: Downpour
« Reply #22 on: July 30, 2014, 08:44:03 am »
u gotta go back to lobby and force it from map 4. Just played a 1v1 with my Teammate. and i gotta say. Really Impressive Job Zeon+ Helpers. Really a amazing map.

Visor

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Re: Hard Rain: Downpour
« Reply #23 on: July 30, 2014, 11:24:58 am »
I think there's no need to limit T2s. It is better to keep the campaign universal for both comp and pub play. Confogl will convert T2 to T1 anyway, whereas pubs will feel the lack of T2s. Throwable density is fine though. And it's a great campaign otherwise.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

atomicsheep

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Re: Hard Rain: Downpour
« Reply #24 on: July 30, 2014, 05:23:35 pm »
Really like this so far.

From a pub game perspective. The medkits on map 1 spawn in the centre building meaning that you rarely take the alternative 2 routes through the first choke purely because you would be leaving medkits behind if you did.

You can't beat an egg.........NO WAIT!

NF

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Re: Hard Rain: Downpour
« Reply #25 on: July 30, 2014, 06:39:20 pm »
Really like this so far.

From a pub game perspective. The medkits on map 1 spawn in the centre building meaning that you rarely take the alternative 2 routes through the first choke purely because you would be leaving medkits behind if you did.

Good point, sometimes it's easy to forget about vanilla when making these maps. They'll probably be moved onto the dock.

Also, weapon spawns are tier 1 only (except HR) on map 1 unless I'm mistaken. On map 2 onwards, all weapon spawns are random (tier 1 or tier 2).

Zeon

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Re: Hard Rain: Downpour
« Reply #26 on: July 31, 2014, 01:40:02 pm »
Thanks for the feedback guys, working as much as I can to finish it as quickly as possible.

Map 1

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Re: Hard Rain: Downpour
« Reply #27 on: August 02, 2014, 07:02:39 pm »
The stock Hard Rain is probably the most boring campaign of the entire set of stock campaigns. This reboot is much better.

The only major revision I would suggest (though too late likely) is making map 3 take a different set of random paths to connect back to Milltown return. Perhaps the storm would allow credence to that.

NF

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Re: Hard Rain: Downpour
« Reply #28 on: August 02, 2014, 07:37:33 pm »
The stock Hard Rain is probably the most boring campaign of the entire set of stock campaigns. This reboot is much better.

The only major revision I would suggest (though too late likely) is making map 3 take a different set of random paths to connect back to Milltown return. Perhaps the storm would allow credence to that.

There will be a new path for map 3.  8)

Zeon

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Re: Hard Rain: Downpour
« Reply #29 on: August 02, 2014, 08:02:59 pm »
You don't go back into the sugar field, you go right into the train station.

 

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