Author Topic: Custom Campaign Revamp Suggestions  (Read 2086 times)

estoopi

  • *
  • Posts: 710
    • View Profile
Custom Campaign Revamp Suggestions
« on: January 15, 2015, 09:51:07 am »
I'm retired from stripper.  There are a few things that I felt I wanted to do to the more popular custom campaigns that I think we would all agree with that don't seem terribly difficult for Jacob or NF to fix if they have any spare time.

Take it or leave it :)  These are just suggestions that I thought would be simple.

Haunted Forest:
Map 2:
General Idea: Give survivors less incentive to run back to the church to fight every tank before 65%.  It's boring and usually ends in a wipe anyway.  Survivors tend to do this because there are too many hittables the tank can push onto them in the open areas.
- Remove the hittable log just before you approach the picnic table and fire barrel with the ammo pickup --allows for more pushing.
- Remove all (or all but 1) hittable from the area just before entering the backyard with the swingset --allows for less pulling back.
- Fix the SI ladder that just isn't quite tall enough to reach the top of the mountain (by all the hittables) so the tank can rock maybe.

Map 3:
- Remove the horde that spawns with the piano tank.  It has always seemed fairly inconsistent and more annoying than fun.  It leads to a pretty good amount of wipes.


Carried Off:
Map 2:
General Idea: Make more survivable and give Survivors less incentive to run the tank all the way back to the safe room area for any tank before 55% (It's a long map).
- I initially put an extra "shelf" prop on top of the shelves in the warehouse to prevent people from jumping over the shelves (#CCT1).  This is still there and it's blocking an SI ladder and survivors can still jump over it anyway  :-X  Remove that prop.
- Remove the hittable forklifts in the warehouse.
- Replace the 2 alarmed cars towards the end of the map with non-alarmed cars ... or just remove entirely.

Map 3:
General Idea: Make more survivable and [therefore] more interesting to watch
- Block most (if not all) the death charge spots during the event -- especially the first area.
- Disable the alarm car in the playground

Detour Ahead:
General Idea: A few tweaks that would go a long way.
Map 2:
- Find and replace most of the hittables with non-hittable cars.

Map 3:
- Add encaging railings around the choke to the rooftop in the beginning.  I wish survivors didn't have to be worried about really anything going wrong here.

Map 4:
- Fix the train choke. See if you can allow the survivors to just get on top of the train and drop onto the tracks... or just encage the ladder choke completely to avoid deaths.


Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Custom Campaign Revamp Suggestions
« Reply #1 on: January 15, 2015, 10:46:04 am »
You don't get to retire son.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

High Cookie

  • ***
  • Posts: 236
  • Bearillionaire
    • View Profile
Re: Custom Campaign Revamp Suggestions
« Reply #2 on: January 15, 2015, 01:49:24 pm »
Carried off has a lot of fairly broken shortcuts and out of map spots, I can explain them to whoever needs to know

NF

  • *
  • Posts: 1098
    • View Profile
Re: Custom Campaign Revamp Suggestions
« Reply #3 on: January 16, 2015, 10:13:07 am »
Detour Ahead:
General Idea: A few tweaks that would go a long way.
Map 2:
- Find and replace most of the hittables with non-hittable cars.

Map 3:
- Add encaging railings around the choke to the rooftop in the beginning.  I wish survivors didn't have to be worried about really anything going wrong here.

Map 4:
- Fix the train choke. See if you can allow the survivors to just get on top of the train and drop onto the tracks... or just encage the ladder choke completely to avoid deaths.

All of these were already done in Detour Ahead Versus Version  8)

 

A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.