Author Topic: Crash Course?  (Read 3622 times)

Blakee

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Crash Course?
« on: January 02, 2015, 03:15:10 am »
so, i played a pug on Crash Course tonight (it was 3 AM and we were bored), and we were talking, and we all figured that it really isn't all that bad of a map, if it would be split up into at least a 4 map campaign. rebalancing would take place obviously (removing the metric fuckton of cars at the beginning of map 1), but i think that it could be a really good map, if someone worked on it. i know Zeon and NF are busy with the Dark Carnival redux, but would anyone want to check out Crash Course? just thought i'd bring it up, who knows where it will go.

cheers.

NF

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Re: Crash Course?
« Reply #1 on: January 02, 2015, 04:44:14 am »
This would be awesome. Map 2 especially seems like it would be a great map, but it's nearly impossible to survive in its current form since it's basically an entire map + a not-so-easy finale.

Someone could remove the cars using Stripper filters if you wanted to in the meantime.

dping

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Re: Crash Course?
« Reply #2 on: January 02, 2015, 12:57:56 pm »
I always though you could make some point-of-no-returns in bypassing certain sections of the map. The long way, of course, having extra pills to balance both directions. This could be done in at least 3 places that I can think of, but difficult to describe. Map 2 seems more linear but adding pills and upping the hold out bonus on finale would help points/survival a lot. I had an idea that would essentially open a scripted bot of pills for finale which might work with this as well. Sorry for the wall of text I just think this is a good idea. Early tank bans would be nice as well...
« Last Edit: January 02, 2015, 12:59:34 pm by dping »
dPing

atomicsheep

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Re: Crash Course?
« Reply #3 on: January 02, 2015, 01:58:05 pm »
I always liked crash course anyway and didnt understand why people hated it.

Then again....I dont particularly hate the passing either like most
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Fever

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Re: Crash Course?
« Reply #4 on: January 02, 2015, 03:18:25 pm »
I would love to play a balanced version of Crash Course!
"I am a fan of Left 4 Dead 2 with approximately 3000 hours of play time" - fig

Kissme

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Re: Crash Course?
« Reply #5 on: January 02, 2015, 07:19:25 pm »
My only gripe with CC is that it's only 3 2 maps.  Obviously it'd be nice to play a campaign that is shorter and thus takes less time to complete the game though.

I'd be interesting in seeing it done.
« Last Edit: January 02, 2015, 07:47:47 pm by Kissme »

Blakee

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Re: Crash Course?
« Reply #6 on: January 02, 2015, 07:30:42 pm »
My only gripe with CC is that it's only 3 maps.  Obviously it'd be nice to play a campaign that is shorter and thus takes less time to complete the game though.

I'd be interesting in seeing it done.

it's actually 2 long ass maps. i just want to see it split up.

Map 1

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Re: Crash Course?
« Reply #7 on: January 03, 2015, 06:02:04 pm »
All the more reason why L4D3 should be single map affairs in VS, not campaign.

I think 2 games is more than enough of a sample size to see that 4-5 map campaigns are a disaster unless friends only. The ever so small hint of being destroyed, leads to all out 4rages. Sure, raging will still happen in a one map scenario if the survivors do well at all, but still. At least it justifies how short the games are now through 2 games.

dping

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Re: Crash Course?
« Reply #8 on: January 03, 2015, 07:54:25 pm »
All the more reason why L4D3 should be single map affairs in VS, not campaign.

I think 2 games is more than enough of a sample size to see that 4-5 map campaigns are a disaster unless friends only. The ever so small hint of being destroyed, leads to all out 4rages. Sure, raging will still happen in a one map scenario if the survivors do well at all, but still. At least it justifies how short the games are now through 2 games.

Then we'll have a game full of speed runners and ragers. Glhf valve
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Blakee

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Re: Crash Course?
« Reply #9 on: January 26, 2015, 06:12:22 pm »
is there still interest in this? i'd like to see the change but i don't know who to contact about it.

Wade

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Re: Crash Course?
« Reply #10 on: May 01, 2015, 11:53:51 am »
Actually there already is one. It may not be what you're expecting( i agree that it would be awesome if it was done with few detours and changes, eg HR:Downpour) because its only been done in Hard Rain style, "there and back" without much changes to the original map.
Now, the map still looks like its alpha and its not very well optimized  so I'm hoping for future updates to add something more to it and optimize it a little.
Anyway, here it is if you wanna check it out: http://www.gamemaps.com/details/2584

Jacob

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Re: Crash Course?
« Reply #11 on: May 01, 2015, 11:58:46 am »
That map is like 5 years old and very sloppily made. I was able to do like 5 exploits in the first 10 minutes of playing it. I think someone would have to, as you said, make a downpour styled map to really give the map it's due.

NF

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Re: Crash Course?
« Reply #12 on: May 02, 2015, 09:33:56 am »
To me, Crash Course is just not an interesting campaign. Other than the generator finale, it doesn't really feel as unique as the other campaigns.

And yeah that Crash Course remake is really bad.

 

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