Author Topic: B4B and L4D3 rumor train  (Read 175 times)

ProdigySim

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B4B and L4D3 rumor train
« on: September 11, 2019, 08:06:50 pm »
Saw a couple things pop up today related to B4B & potentially l4d

1. Turtle Rock is going to do a livestream tomorrow that sounds like it will have details about Back 4 Blood
Instagrammed with #back4blood https://www.instagram.com/p/B2SdnVRjDaS/
Tweet https://twitter.com/TurtleRock/status/1171914705331318784?s=19

2. Kerry Davis (one of the devs who was maintaining L4D2) is apparently working on a VR title at Valve, and will talk about it a little bit next week.
https://www.roadtovr.com/valve-vr-flagship-game-kerry-davis/
https://www.digipen.edu/event/kerry-davis-guest-lecture-2019

I don't expect much from either of these in terms of substance but the Turtle Rock stream will probably tell us a lot about the state of development of B4B based on what they do or don't say.

Luckylock

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Re: B4B and L4D3 rumor train
« Reply #1 on: September 12, 2019, 06:12:00 am »
I hope Back 4 Blood will allow for community made content and mods as that alone increases the games replay value. It's safe to say that none of us would still be playing Left 4 Dead 2 if we didn't have Sourcemod and our configs.

I think VR will always be a niche so I'm a bit dissapointed to see skilled video game programmers invest their time in VR titles. Such games have inherent limitations in terms of movement mechanics and graphics.



NF

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Re: B4B and L4D3 rumor train
« Reply #2 on: September 12, 2019, 09:20:47 pm »
https://clips.twitch.tv/embed?clip=FunnyChillyPandaPJSalt

Looks like we're likely gonna have to make confogl for Back4Blood.

Map 1

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Re: B4B and L4D3 rumor train
« Reply #3 on: September 14, 2019, 10:11:10 am »
Neither game was particularly balanced.

Both favored survivor in casual and competitive play.

If anything, the other side will start off strong because people won't know how to play yet. Then through gradual neutering and people figuring out how to exploit the mechanics. The other side will become too strong and the devs will let it go because they don't want to mess with the code anymore.

Then pubs will just be the usual nonsense as it is in any game without a penalty system. So with any type of resistance equals auto ragequit and every game will once again become a 1 map, hell sometimes 1 half affair.

If Turtle Rock decided to help Valve with a Left 4 Dead 3. They should go for the rumored RPG element rather than more of the same. Similar to Resident Evil Outbreak. Its the only way to make the game similar, but different. They would also save themselves in the long run from the constant whining about survivors by just including the L4D1/L4D2 set along with maybe 4 newbies or 1 new one to replace Bill.

Give them each something worthwhile...

Louis - Better spread on assault rifles
Zoey - Better spread on the hunting rifle and double pistols
Francis - Better spread on autoshotties
Coach - Can tank more hits from infected
Ellis - Better spread on T2 snipers
Nick - Better spread on T1 weapons and magnum
Rochelle - Takes more damage, but is faster than all the other survivors in every scenario
Random new character - Heals themselves and others to 100 percent every time with a medkit. Everytime they use pills or give pills to others, it offers 50 permanent HP instead of temporary, but the offset to this is a slower character

That's all pretty basic cvar type stuff, but the idea is there.
« Last Edit: September 14, 2019, 10:13:18 am by Map 1 »

 

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