Author Topic: Left for Dead 3  (Read 5601 times)

shade

Left for Dead 3
« on: February 14, 2012, 03:33:57 pm »
The Problem

Will there ever be? I mean after the way the community reacted to Left 4 Dead 2? Talk about shoot yaself in the foot! Now I fear no Left 4 Dead 3... and even if there was, it would split the community again!?

The Rambling

That being said i would absolutely love to see where the story goes from here.. Its got so much potential! I mean from the maps i don't even think America has completely fallen. Seems like the whole West Coast is still ok. Probably under Martial Law and alot of scared people hoping the infected cant walk across miles of empty countryside, most of which i assume is desert. That in itself is a story hot spot. Most "Zombie" media skips the slow decline of society as everything governments try to stop it fails and everything falls apart. You dont see it in left 4 dead but what an atmosphere. You do feel like youve really been left behind and need to get outa dodge to the "safe zone" The subtle changes in attitude between l4d1 no one really knowing about carriers and ceda being incharge to the militarization of l4d2... For a that many thought had no story, it sure has an awesome story!

MY POINT?

How about make Left 4 Dead 3 BIGGER? Do what Dead Island failed at.. Have the survivors start IN a safe West Coast, "protected" by the Military. Be able to amble about chatting to people, seeing a totally different side to the outbreak. a real human side. Have the player actualy feel sad when the inevitable hordes arrive and start ♥♥♥♥ing things up, have some epic campaigns through not empty streets, through streets with other survivors running around, npc ones of course.. End it all in an epic escape from the country, by sea, air? i dont know. how would they escape the blockade i should imagine the rest of the world would of put America under? i dont know.. is the green flu already in other countrys? I DONT KNOW..

BUT I WANT TO!!!!!!

Bravo

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Re: Left for Dead 3
« Reply #1 on: February 14, 2012, 04:11:15 pm »
you have alot of spare time.  nvm o.O
« Last Edit: February 14, 2012, 04:24:29 pm by Bravo »

NF

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Re: Left for Dead 3
« Reply #2 on: February 14, 2012, 04:40:42 pm »
The problem with Confogl players is that they think they're actually good and 'better' than everyone else. They are no better than modded servers with jump packs, instant heals, and lolmods.

Confogl players are the sort that will instaquit if they can't incap everybody at the start, they are the sort that rage quit at the drop of the hat, because 1 survivor made it to the safe room with 2 health. They want to change the game to suit what they 'think' is the 'right' way to play L4D.

alexi21

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Re: Left for Dead 3
« Reply #3 on: February 14, 2012, 04:52:23 pm »
The Problem

Will there ever be? I mean after the way the community reacted to Left 4 Dead 2? Talk about shoot yaself in the foot!

You mean moaned, complained, and then when the game was released clambered over to give them all their money?

Anyway, it always bugs me when people say "I so want to see where the story goes!" ... what story? The story for L4D is so sparse it's basically non-existent ... and what there is of it is the same as every single zombie story in the whole mythos. What it has in bucketloads is atmosphere, sure. I think some people have mistaken the atmosphere for story.

Icy Inferno

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Re: Left for Dead 3
« Reply #4 on: February 14, 2012, 05:11:22 pm »

CelestiaL

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Re: Left for Dead 3
« Reply #5 on: February 14, 2012, 06:31:06 pm »
The problem with Confogl players is that they think they're actually good and 'better' than everyone else. They are no better than modded servers with jump packs, instant heals, and lolmods.

Confogl players are the sort that will instaquit if they can't incap everybody at the start, they are the sort that rage quit at the drop of the hat, because 1 survivor made it to the safe room with 2 health. They want to change the game to suit what they 'think' is the 'right' way to play L4D.

hi antero

ProdigySim

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Re: Left for Dead 3
« Reply #6 on: February 14, 2012, 07:15:16 pm »
that's so meta

Tabun

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Re: Left for Dead 3
« Reply #7 on: February 14, 2012, 07:24:46 pm »
Had to check whether I was on the right wrong forum.  Wait. What?

fig newtons

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Re: Left for Dead 3
« Reply #8 on: February 14, 2012, 08:13:50 pm »
maybe if tech advances to the point where the director generate a random city, instead of blocking off an alley here and there. that would be cool. not so linear. that's what id like to see in a shooter like this. you get a compass with a the safe room on it and you have to make your way through a city without any previous knowledge of the map.

keke_kekobe

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Re: Left for Dead 3
« Reply #9 on: February 15, 2012, 02:49:05 pm »
The problem with Confogl players is that they think they're actually good and 'better' than everyone else. They are no better than modded servers with jump packs, instant heals, and lolmods.

Confogl players are the sort that will instaquit if they can't incap everybody at the start, they are the sort that rage quit at the drop of the hat, because 1 survivor made it to the safe room with 2 health. They want to change the game to suit what they 'think' is the 'right' way to play L4D.




Map 1

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Re: Left for Dead 3
« Reply #10 on: February 15, 2012, 10:29:24 pm »
Well arguably they got one thing right even though I think they failed to present it properly.

The only time the infected will have the true edge on survivor play will always be for the first month or so after launch.  Arguably two weeks.

Once survivor play is learnt on a basic level and all the glitches, spawns are discovered, general map design gets cut in half due to survivors not needing to utilize them. The Infected then lose that sort of RTS 'early game' advantage though its magnification is much worse.

And its non debatable.

Survivors were often wiped in the early days of L4D1 and the early days of L4D2 quite routinely hence the point stands. Not knowing the maps went a long way into those wipes and along with rushing when attacks were down to prevent more potential attacks in key chokes.

Which leads to the idea of an actual L4D3. I'd almost hope for Valve to introduce dynamic pathing BUT in a different fashion. Say 6 months after launch, they activate the alternate paths for the maps and of course the alternate pathing would have to be you know...dynamic and not just a fence here that makes the survivors go 10 feet to the left or right. The dynamic pathing changes would have to be huge.

This idea might be terrible for routine/non random competitive play but in the pub scene dynamic. Changing the paths with true paths every 3-6 months or so would so freshen up these stagnant maps.

SL

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Re: Left for Dead 3
« Reply #11 on: February 15, 2012, 11:57:13 pm »
You want to trust valve with making the map change every couple of months?
Available as a SD camera if asked.

Kato Locke

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Re: Left for Dead 3
« Reply #12 on: February 16, 2012, 03:58:43 am »
IMO, Shade's initial idea isnt a bad one but it doesnt lend itself well to versus play. I've toyed with such thoughts before: Walking through a military compound similar to the one displayed in the L4D comics when someone throws cow pies at the fan and everything goes nuts.
Problem here is that NPCs wouldnt work well in versus. You could section off campaign maps from versus maps, or edit out NPCs similar to how many other FPS games work. I feel that would detract from versus play, however. And cut scenes; if we're having NPCs and dynamic paths and mini maps and moving safe rooms, I want a better cut scene than the escape vehicle running over zombies and crashing through a mall entrance (however badass that was the first month of release).

A thought on dynamic pathing, taking Parish 3's cemetery as an example: in campaign, the paths change with every wipe. In versus, the path is always set. The mechanics, therefore, should already be in place to have dynamic paths. Why hasnt Valve implemented them for Versus play? I think the odds are bent toward the survivors. Survivors should survive. I think too many players will be turned down by the idea that they'd die more often than they'd ever make safe room.

One last thought: moving rescue vehicle. A pick up truck or van being driven back along a highway or some such. Incorporate survival mode elements by giving the survivors more points the more passes of the truck they miss. The longer they are on the highway, not escaping, the more horde, SI and tanks spawn. This will move the escape vehicle around the map, forcing the survivor's to be on the move if they intend to escape. Last, after a certain number of passes, the point total will max out unless they make the escape. For example, make the last map worth 500 points for distance that the survivors can make. For every pass of the vehicle, they could earn an additional 300 points. The max points earned without making the escape vehicle could be set at 800 (one pass missed) but for each pass they earn an additional potential 300 points. If they miss 4 passes, it would total 1700 points if they make the escape vehicle. If they miss 4 passes and wipe, they would only earn 800.

ProdigySim

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Re: Left for Dead 3
« Reply #13 on: February 16, 2012, 10:56:33 am »
I hate you all.

It's copy pasta from the steam forums. Stop posting.

Kato Locke

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Re: Left for Dead 3
« Reply #14 on: February 16, 2012, 02:20:09 pm »
Wait, someone already had a moving rescue vehicle idea? Thats depressing.

 

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