Author Topic: Passifice Bugs  (Read 6246 times)

ProdigySim

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Passifice Bugs
« on: May 17, 2016, 12:47:00 am »
The Passing 2: If the tank is later than 80% (confirmed @ 87%) the tank will not spawn.

It might just be a post-2nd-part-of-event issue in which case 86% or 87% is about the start.


The Sacrifice Finale: On the second round, the survivors find their 4 static pills replaced with Pipe Bombs, in an epic trole.

« Last Edit: May 17, 2016, 04:45:54 am by Kissme »

Kissme

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Re: Passifice Bugs
« Reply #1 on: May 17, 2016, 04:46:03 am »
That 2nd one is just special..never seen that before haha.

As for the tank not spawning, teams should more than likely restart the round once they see the tank % just to avoid it possibly not spawning.  Quick-fix for that.

K0range4

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Re: Passifice Bugs
« Reply #2 on: May 17, 2016, 02:22:28 pm »
I actually can confirm the pipe bomb one. I played the passifice yesterday and it happened - Second team gets pipe bombs instead of pills. It doesn't happen every time, but I would easily put a bet on it happening more than half the time. It happens quite a bit.

Luckylock

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Re: Passifice Bugs
« Reply #3 on: May 17, 2016, 06:14:21 pm »
Map 2 right out of saferoom, these stairs you always get stuck on trying to walk up


boat

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Re: Passifice Bugs
« Reply #4 on: May 17, 2016, 06:45:30 pm »
Map 2 right out of saferoom, these stairs you always get stuck on trying to walk up



i believe that is a 100 tick thing. There are a lot of spots i've noticed you get stuck on. Parish 1 saferoom on the dock has one and the carnival 1 parking lot has a lot of them. Think its just your character doesn't have enough momentum to get over them or something

NF

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Re: Passifice Bugs
« Reply #5 on: May 17, 2016, 08:05:09 pm »
i believe that is a 100 tick thing. There are a lot of spots i've noticed you get stuck on. Parish 1 saferoom on the dock has one and the carnival 1 parking lot has a lot of them. Think its just your character doesn't have enough momentum to get over them or something

You're right about the momentum, but it doesnt have to do with tickrate, if anything high tickrate should make it easier because you move faster on higher tickrates (bug)

You get stuck on these objects and the Passing 2 stairs because Valve did not clip them properly. You're supposed to throw a clip brush over stairs to turn them into slopes, so walking up them is smoother and you dont get caught on map geometry, but Valve didn't do it on these stairs for some reason.

I could fix them, but idk
« Last Edit: May 17, 2016, 08:17:33 pm by NF »

hib

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Re: Passifice Bugs
« Reply #6 on: May 18, 2016, 12:39:41 am »

ninja

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Re: Passifice Bugs
« Reply #7 on: May 18, 2016, 01:50:30 am »
prob just do a different map this week till there is fix

edit 1: _____

Kekkeri

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Re: Passifice Bugs
« Reply #8 on: May 18, 2016, 12:38:19 pm »
prob just do a different map this week till there is fix

edit 1: _____
Admins can only fix issues what players have reported so far. If kissme change the campaign to another it's not like these new "bugs" get discovered because people practice only the campaign what they have to play next. :/

Visor

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Re: Passifice Bugs
« Reply #9 on: May 18, 2016, 12:55:20 pm »
I'm surprised he didn't label the whole campaign broken and unplayable because of those stairs.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Bravo

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Re: Passifice Bugs
« Reply #10 on: May 18, 2016, 02:29:22 pm »
played a scrim on it yesterday and our second finale tank went ai (the generator finale).  idk if its suppose to or not but the 2nd team had a controlled tank, ours just went ai.

boat

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Re: Passifice Bugs
« Reply #11 on: May 18, 2016, 02:54:53 pm »
You're right about the momentum, but it doesnt have to do with tickrate, if anything high tickrate should make it easier because you move faster on higher tickrates (bug)

You get stuck on these objects and the Passing 2 stairs because Valve did not clip them properly. You're supposed to throw a clip brush over stairs to turn them into slopes, so walking up them is smoother and you dont get caught on map geometry, but Valve didn't do it on these stairs for some reason.

I could fix them, but idk

ah i just assumed it was tickrate because it wasn't noticeable before when everyone played at 30 tick rate and those spots i mentioned didn't happen the week the tickrate enabler wasn't working

 

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