Author Topic: Lets talk about glows!  (Read 1548 times)

NF

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Re: Lets talk about glows!
« Reply #15 on: June 20, 2018, 05:12:06 am »

Online Sir

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Re: Lets talk about glows!
« Reply #16 on: June 20, 2018, 11:11:47 am »
https://developer.valvesoftware.com/wiki/Point_broadcastclientcommand

Might be able to use this idk

As far as I can tell this is pretty much the FakeClientCommand of Sourcemod but with less restrictions.
Also, the one you linked fires the same way for every client. (https://developer.valvesoftware.com/wiki/Point_clientcommand would be per client)
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Jacob

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Re: Lets talk about glows!
« Reply #17 on: June 20, 2018, 07:31:42 pm »
You'd have to go through a lot of trouble.
You'd have to create invisible entities, which you'd parent to the players and then cast a glow that only a specific player can see with the use of SetTransmit (SDKHooks).
Honestly, not worth the effort as this would require a lot of checks if you're doing it for all the players (including pinned, incapped, health state, etc etc)

My only point with it was to say that it's not impossible.

so ur tellin me theres a chance

edit: im not sure but i think there may be a practical way to do it, im gunna toy around with some stuff and bounce ideas off people for a bit
« Last Edit: June 20, 2018, 07:47:10 pm by Jacob »

 

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