L4DNation

Left 4 Dead Series => Left 4 Dead 2 => Topic started by: epilimic on June 10, 2018, 06:27:03 am

Title: Lets talk about glows!
Post by: epilimic on June 10, 2018, 06:27:03 am
Hello! Do you use standard glows or do you change them up? Do you use rave glows? I'd like to know! If you change them, what do you change and what color do you change them to?

Personally I only change up a couple things. Far items glow light blue and when I get near they turn green. My ghost infected are a light grey, and vomited survivors are bright purple.

Bonus question! How would you feel about getting rid of survivor's names above their heads (also would get rid of default glows gg valve), and having a standard set of glows enforced by the server?
Title: Re: Lets talk about glows!
Post by: Sir on June 10, 2018, 01:31:21 pm
I play without glows, just make it Realism.

As for your bonus question, forcing glows upon the clients is just.. silly.
Title: Re: Lets talk about glows!
Post by: epilimic on June 10, 2018, 05:00:53 pm
The bonus question is more for folks who play in 3D. The names above survivors' heads are drawn at the wrong distance and that's no bueno. Unfortunately disabling names also means disabling glows, so adding the glows back via plugin is a potential solution. Figured I'd gather some opinions before spending much time on it. Thanks!
Title: Re: Lets talk about glows!
Post by: fig newtons on June 11, 2018, 08:19:25 pm
I miss crxglows. Banning waits was stupid :(
Title: Re: Lets talk about glows!
Post by: Dusty on June 11, 2018, 09:23:15 pm
I think I prefer the names, Everyones glows are so different, It would be more hassle than it's worth, Also names have their advantages.
Also epi, are you planning to add the stripper filter to block ambient noises for uMod?

Kind of off-topic, But is addon-blocker like have to be enforced on a server always? or could it be like config based, with a competitive and non-comp split?

To be honest, the most active part of the game right now is just pugs, and it would be nice to just use some HUD's and Skyboxes, I really miss them.

Title: Re: Lets talk about glows!
Post by: dustin on June 12, 2018, 02:39:10 am
Kind of off-topic, But is addon-blocker like have to be enforced on a server always? or could it be like config based, with a competitive and non-comp split?

To be honest, the most active part of the game right now is just pugs, and it would be nice to just use some HUD's and Skyboxes, I really miss them.

Yes, with Left4Downtown 0.5.7 or newer you can use the "l4d2_addons_eclipse" cvar to toggle the enabling or disabling of addons - then need to reload the map. Nivy had his servers (and mine, under 'dustin's confogl') configured to ask users if they wanted to enable addons within the !match vote before the map was reloaded. Think sir originally came up with that.
Title: Re: Lets talk about glows!
Post by: Sir on June 12, 2018, 03:54:25 am
Kind of off-topic, But is addon-blocker like have to be enforced on a server always? or could it be like config based, with a competitive and non-comp split?

To be honest, the most active part of the game right now is just pugs, and it would be nice to just use some HUD's and Skyboxes, I really miss them.

Very off topic indeed, deserves its own thread :P
TL;DR to your question: This was voted for a long time back and the majority (even then it was just mixes and pugs) wanted to make sure both teams were playing fair.
As dustin mentioned, I used to add a vote regarding addons being allowed or not before actually loading the config and restarting the map, but as 90% of the games voted No to Addons I removed it.
Title: Re: Lets talk about glows!
Post by: ProdigySim on June 14, 2018, 10:39:38 am
I play without glows, just make it Realism.


There are still glows in realism for the infected.

Quote
and having a standard set of glows enforced by the server?
Interesting idea. You could still allow customization even if they're server-side. I think survivor-health glows can be improved on in various ways; so if you can actually set glows from serverside it might be neat to try innovating there a bit.
Title: Re: Lets talk about glows!
Post by: Sir on June 14, 2018, 02:04:54 pm
There are still glows in realism for the infected.

No way!
Title: Re: Lets talk about glows!
Post by: NF on June 17, 2018, 03:09:52 am
I think you might be the only person in the world who plays L4D in 3d epilimic  :P
Title: Re: Lets talk about glows!
Post by: Jacob on June 18, 2018, 06:21:29 pm
Interesting idea. You could still allow customization even if they're server-side. I think survivor-health glows can be improved on in various ways; so if you can actually set glows from serverside it might be neat to try innovating there a bit.

+1
If you set glows serverside then you could give a lot more customization to clients for glows than ever before tbh.

If a survivors black & white 10 hp they could have a flashing glow in different colors than a survivor at 10 hp non b&w, you could even give the option to set glows for every single tick of hp so people could get very precise with what glows they want. Maybe you want to know when someone is 24 hp or lower for when you're playing tank, or different glows for each down a survivor has so you can track their status better

edit: nvm you cant set glows per client, so not many options for customization as far as i can tell
Title: Re: Lets talk about glows!
Post by: hib on June 18, 2018, 06:51:24 pm
I play without glows, just make it Realism.

As for your bonus question, forcing glows upon the clients is just.. silly.

Same, i even did so in a match too

https://steamuserimages-a.akamaihd.net/ugc/914674978442091914/7D725895297B9B1115D9F274456E06C298527C06/

ez as Sir said

Title: Re: Lets talk about glows!
Post by: Sir on June 19, 2018, 01:03:02 pm
+1
If you set glows serverside then you could give a lot more customization to clients for glows than ever before tbh.

If a survivors black & white 10 hp they could have a flashing glow in different colors than a survivor at 10 hp non b&w, you could even give the option to set glows for every single tick of hp so people could get very precise with what glows they want. Maybe you want to know when someone is 24 hp or lower for when you're playing tank, or different glows for each down a survivor has so you can track their status better

edit: nvm you cant set glows per client, so not many options for customization as far as i can tell

You can set different glows for clients, the problem is actually saving them for after the client disconnects (You could always save them in a database, but meh)
If you're simply going to force glows for clients based on existing cvars from the game, then you just query the client.
Title: Re: Lets talk about glows!
Post by: Jacob on June 19, 2018, 04:11:03 pm
You can set different glows for clients, the problem is actually saving them for after the client disconnects (You could always save them in a database, but meh)
If you're simply going to force glows for clients based on existing cvars from the game, then you just query the client.

psim had a good suggestion for working around saving settings, just have people use a command with a string like "sm_glows zw234dfnj12kz" representing their glow preferences then include it in their readyup binds. can make a generator for people to put in their preferred settings and spit out their string. you mind linking to something that allows you to set glows per client / posting how to do it? the only stocks i could find set them for everyone to see.
Title: Re: Lets talk about glows!
Post by: Sir on June 20, 2018, 04:23:40 am
psim had a good suggestion for working around saving settings, just have people use a command with a string like "sm_glows zw234dfnj12kz" representing their glow preferences then include it in their readyup binds. can make a generator for people to put in their preferred settings and spit out their string. you mind linking to something that allows you to set glows per client / posting how to do it? the only stocks i could find set them for everyone to see.

You'd have to go through a lot of trouble.
You'd have to create invisible entities, which you'd parent to the players and then cast a glow that only a specific player can see with the use of SetTransmit (SDKHooks).
Honestly, not worth the effort as this would require a lot of checks if you're doing it for all the players (including pinned, incapped, health state, etc etc)

My only point with it was to say that it's not impossible.
Title: Re: Lets talk about glows!
Post by: NF on June 20, 2018, 05:12:06 am
https://developer.valvesoftware.com/wiki/Point_broadcastclientcommand

Might be able to use this idk
Title: Re: Lets talk about glows!
Post by: Sir on June 20, 2018, 11:11:47 am
https://developer.valvesoftware.com/wiki/Point_broadcastclientcommand

Might be able to use this idk

As far as I can tell this is pretty much the FakeClientCommand of Sourcemod but with less restrictions.
Also, the one you linked fires the same way for every client. (https://developer.valvesoftware.com/wiki/Point_clientcommand would be per client)
Title: Re: Lets talk about glows!
Post by: Jacob on June 20, 2018, 07:31:42 pm
You'd have to go through a lot of trouble.
You'd have to create invisible entities, which you'd parent to the players and then cast a glow that only a specific player can see with the use of SetTransmit (SDKHooks).
Honestly, not worth the effort as this would require a lot of checks if you're doing it for all the players (including pinned, incapped, health state, etc etc)

My only point with it was to say that it's not impossible.

so ur tellin me theres a chance

edit: im not sure but i think there may be a practical way to do it, im gunna toy around with some stuff and bounce ideas off people for a bit