Author Topic: Xbye exposes hit registration issues with Hunter & Jockey  (Read 6754 times)

3yebex

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sinclair

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #1 on: November 23, 2016, 03:54:24 am »
wow good video xbye. guess it kind of puts it in perspective for the 6287 times u said gg valve. i just figured u were a sore loser and not very good at the game

fig newtons

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #2 on: November 23, 2016, 01:16:43 pm »
Is it a problem with all the weapons or just HR?

3yebex

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #3 on: November 23, 2016, 02:46:55 pm »
Is it a problem with all the weapons or just HR?
As I stated in the video it happens with all weapons. I had this happen with shotguns before as well but chalked it up to server tickrate years ago. I can not verify the Jockey one though, as it is new to me and I discovered it late last night at 1am. Will require further testing with things like shotgun/smg.

Dyl Dough

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #4 on: November 23, 2016, 07:41:13 pm »
I fucking knew it.

Thanks Jacob you piece of shit

Pariah

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #5 on: November 23, 2016, 08:04:51 pm »
unplayable

3yebex

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #6 on: November 24, 2016, 12:34:15 am »
unplayable
The Hunter one actually happens more than you think even in competitive play, but the thing is no one with a shotgun really tries to dodge Hunters and just side steps them.

Breezy

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #7 on: November 24, 2016, 08:18:02 pm »
I like the pacing of your video and how clearly the steps have been laid out. Would like to see some exploration of the disconnect between the hunter world model and its actual hitbox especially during pounces, and how that affects hit registration in your scenario. I've seen videos such as this demonstrate that the hunter's hitbox is actually ahead of its world model most of the time. Such videos are filmed in L4D1 but I presume the issue carried on to L4D2.

Dyl Dough

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #8 on: November 24, 2016, 09:03:43 pm »
That's L4D1 tho Breezy

fig newtons

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #9 on: November 24, 2016, 10:28:20 pm »
Such videos are filmed in L4D1 but I presume the issue carried on to L4D2.

3yebex

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #10 on: November 25, 2016, 12:35:39 am »
@Breezy

The server (server hitbox) is used to calculate collision, whereas your client's hitbox (model) is used to calculate action registration. A special exception is made for when you need to deadstop or level, and maybe tongue cut. This means that, from my experience, if you have no dropped packets and the server is operating at a consistent tickrate then actions (shots/shoves) that you perform on the client model will always register, so long as you are below ~250ms. You only have to shove early during deadstops because you are trying to prevent a collision which is calculated by the server instead of the client.

Dyl Dough

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #11 on: November 25, 2016, 07:20:41 am »
When people don't even realize you're trolling. #figisstupid

Bravo

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #12 on: November 26, 2016, 08:04:40 pm »
wow good video xbye. guess it kind of puts it in perspective for the 6287 times u said gg valve. i just figured u were a sore loser and not very good at the game

so he gets to keep his response and mines gets taken down.  ???

fig newtons

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #13 on: November 28, 2016, 06:24:41 pm »

Bravo

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Re: Xbye exposes hit registration issues with Hunter & Jockey
« Reply #14 on: November 28, 2016, 07:14:53 pm »
There was some truth to what I said fig, come on man!

 

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