Author Topic: Dmg Bonus System  (Read 1253 times)


  • *
  • Posts: 48
    • View Profile
Dmg Bonus System
« on: January 03, 2020, 02:04:56 pm »
Does anyone know how the damage bonus system works for some Asian hard coop servers (e.g. this) ? Looking for which actions get rewarded (like skeeting a hunter, cutting a smoker's tongue, or leveling a charger) and amount of dmg bonus for each action. Also how quickly it's suppose to wear off.

Figuring asking here would be more convenient than making up some custom values, since it would take more time to test which values need to be nerf'd / buffered.


  • *
  • Posts: 922
    • View Profile
Re: Dmg Bonus System
« Reply #1 on: January 10, 2020, 05:14:27 am »
Honestly, I'm sure there's sense in there somewhere but it appears kind of random at first glance.
Besides, being there at the design of your own kind of bonus system allows you to possibly make it more interesting and catch "flaw designs".
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.9.6


A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.