Removed the instant damage on Smoker pulls, instead Survivors will take 3 damage on the first tick (after 1s) before dealing 1 dmg every 33s.Wallkicks have been enabled again.Hunter scratch damage has been lowered to 4.Chargers can no longer be fully leveled, melee weapons will always deal 350 damage per swing on them.Decreased the "sensitive delay" before the Anti-bait timer to kick in (from 20s to 15s)Damage Bonus now also takes Friendly Fire and Fall Damage into account.Fixed up an issue that could cause 5 Infected Players.Fixed up damage still being applied to SI when they climbed up during the explosion on the bridge.Removed old "sm_settank" command for Admins, which is superceded by sm_voteboss.Fixed an exploit that could crash voteboss functionality.Updated AutoPause so that it no longers pauses during Ready-up and Round Ends.Friendly Fire forgiveness after clears has been set to 0.8s (was 0.2)Parish Map 2: Planks against the walls at the end of Park, near the hedges, have been removed.Parish Map 3: The Custom Route in the Graveyard has been removed, Map Distance is set back to 600.Dark Carnival Map 3: Coaster Tank has been blocked and the finite horde is set back to 300.
The purpose of this thread is to help people better understand how maps will be picked, and give feedback on which maps they would like to see. For the time being, the pool will continue to contain Dead Air, Death Toll, Dead Center, Hard Rain, Swamp Fever, Dark Carnival and Parish.Here is an example of the map selection processteam a wins coinflip and differsteam b eliminates dead centerteam a eliminates dead airteam b eliminates dark carnivalteam a eliminates swamp feverteam b eliminates death tollteam a eliminates hard rainthe only map remaining is parish, so that is the map for that match