If the molotov glitch was ever fixed, can we balance them so that each map survivors get a molotov pretty much everytime. On top of this, it would need to have a huge damage potential for tank and SI, so that for certain tanks, survivors can use the molotov to block SI or even force tank to commit just like players would in CS with the smoke grenade in some form. Seeing as in CS the smoke is basically like creating a wall for you're enemy, the molotov in confogl would allow players to actually have a chance in those tiny rooms like map 4 parish back of street by flaming the door after the tank has already entere. But vice versa it would do alot of damage to survivors so that would balance the mechanic in some sense. Just a suggestion, seeing as the "remove everything" trend has subsided.