Pro Mod 5.0This update represents the end of an era for Pro Mod. As many of you know, I've been becoming less and less involved in the development of Pro Mod over the last year and a half. This has always been a passion project for me and it feels wrong to disgrace it with the quality of updates I have put out in the recent past. I take full blame for that, because ultimately it is my responsibility to make sure everything works before releasing. I've officially deprecated the 4.5 version of Pro Mod, and encourage any server admins who have it installed to remove it from their servers. I have included the working features from 4.5 and fixed the 4.4.2 bugs in this release.
I have 3 more "big" features that I want to include in the config before I walk away. I intend to contest Visor's claim that the charger chestbump fix will be the last "big" change the community will see. I will be releasing updates when I finish each of those changes, alongside some very minor changes as deemed necessary. Each of those updates will only contain 5-10 changes total. After those features are implemented and the config is stable, I will be officially stepping down. I will be including documentation I wrote on how to create and manage a config with one of the next updates in case someone wants to make a spin off config, or create something brand new. I will also be publishing every single piece of source code I have for this game to make sure nothing is "lost in time" like other plugins have been over the years.
Let me know if you run into any issues with this version, I've tested everything to the best of my ability but as L4D is a Valve game there is always the possibility something goes wrong! Also consider this one of your last opportunities to request new features / report bugs.
General:- Spit damage now alternates between 2 and 3 damage per tick, averaging 2.5 damage per tick. Total damage reduced from 66 to 55. (EQ total damage: 48)
- Added AutoPause: Game automatically pauses when a player crashes. If an infected player crashes, their spawn timer is restored upon rejoining.
- Fixed spawn timers being set too low in reflux.
- Fixed boomer hordes being too large in reflux.
- Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain. (Only applies to spawned infected)
- Survivors can no longer shove other survivors, which slowed them and shook their screen.
- Survivors are no longer slowed / held in place after being cleared from a smoker, they can now instantly move at full speed.
- Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the No Mercy 3 sewer ladder.
- Spawns out of saferoom can now be checked manually by all players by typing !spawns (sm_spawns). They will still be automatically printed to the survivors on round start.
- Blocked an exploit which allowed survivors to revive a teammate while falling to prevent taking damage
- Survivor bots will no longer try to drop your melee weapon upon taking control.
- Fixed a bug which could cause survivors to drop their gun when being punched by a tank while their melee is equipped.
- Jockey max hp reduced to 275.
- Jockeys can no longer be resisted.
- Jockey deadstop fov reduced from 45 to 30.
- The bunny-hopping window as jockey has been extended by .05 seconds.
- Uzi max ammo restored to 50+650.
- Disabled bunny hopping for survivors because apparently we can't have nice things.
- Fixed a potential exploit with the death cam skip block.
- Fixed various double-getups.
- Fixed a bug where punching a player who was jockeyed would not give them a getup.
- When a player is rocked and then punched, they will undergo a punch getup animation after the rock animation ends.
- Votes can now be called 40s after map change or once 6 players have loaded.
- Pistol fire rate is now capped: 0.1 seconds for dual pistols, 0.2 seconds for single, and 0.3 while incapped.
- Dual pistols can be autofired by holding mouse1 at 0.3 seconds per shot.
- Tanks will now lose rage normally while survivors are in any saferoom.
- Witches now deal continuous damage like Hunters and Jockeys. This makes the damage more accurate to her animations. The DPS remains the same.
- Retro and Reflux now share the Hunters stripper folder. (Reduced package size quite a bit)
- Forced all crouching hunters to emit sound, even if they are not holding crouch.
- Jockeys will no longer latch onto ladders while riding a survivor. (They will drop normally, rather than sliding slowly down the ladder)
- Fixed some instances of survivors "sliding" if stumbled during a getup animation.
- Smoker deals 1 damage per tick during choking, with each tick being 0.2s in length (5 damage per second)
- Survivors are now able to shoot their guns while on ladders.
- Removed SI anti ladder blocks since the Survivors are now able to shoot from ladders.
- Added acemod's charger chestbump fix.
Map Changes:Dark Carnival 2:- Added an ammo pile near the carousel for late Tank fights
- Blocked Survivors from jumping on the soda machine at the very end of the map
Dark Carnival 3:- Added some props to reduce available space in the saferoom to discourage players from fighting the Tank there (like in Dark Carnival 4)
- Increased the chances that an outside pre-coaster Tank can spawn by modifying the ban range to begin at 60% rather than 55% (coaster Tanks are still banned)
- Blocked Survivors from jumping across the fence to skip the coaster ramp choke
- Blocked an exploit to jump to the end of the coaster after the one way drop by climbing up wood pieces
Dark Carnival 4:- Blocked Survivors from getting punched out of bounds under the awning near the bumper cars
- Blocked two stuck spots underneath the event button roof
Dark Carnival 5:- Fixed players getting stuck under the left-side helicopter when it arrives by adding two props to block the stuck spot
Swamp Fever 1:Lowered map distance from 600 to 500.
Swamp Fever 3:- Blocked a stuck spot in a small shack
Swamp Fever 4:- Blocked Survivors from jumping on the fence before the town
- Removed a wooden fence prop near the hittable log
- POTENTIALLY fixed the finale breaking for the 2nd team if they wiped the other team during the first tank. (Has worked so far in testing, but I can't guarantee it will 100% of the time)
Hard Rain 2 and 3:- Blocked Survivors from being able to skip the sugarcane field by getting onto the warehouse roof beside it
- Fixed Hard Rain 3 missing some exploit fixes present in map 2
The Parish 2:- Changed weapon spawn near restrooms to pump shotgun
- Fixed Witches spawning in the end saferoom
- Blocked Survivors from getting on top of the various soda machines, televisions, barricades, and windowsills in the bus station due to no navigation mesh
- Fixed the large sign on the bus station being see-through from behind
- Removed the annoying event alarm sound
No Mercy 3:- Fixed being unable to open the way-back door after the event
- Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the sewer ladder.
No Mercy 4:- Blocked Survivors from climbing on top of the barricades / windows in the break room Tank fighting area
Blood Harvest 1:- Removed tank ban at start of the map.
Download: Pro Mod 5.0Developers: Jacob, NF
Inactive Developers: epilimic, Stabby, CircleSquared
Main Contributors: Blade, CanadaRox, Estoopi, Jahze, Prodigysim, Sir, Tabun, Vintik