Building off of
this topic, here's a list of what I think are the best custom campaigns available in L4D2. Keep in mind not all of these have been fully tested to be working with the latest promod, so they may or may not work, test at your own risk. I've also listed some maps that can potentially be really good but have a few flaws in them that could be fixed with either stripper or a remake of the map in Hammer, and what the problem is.
My criteria for a good map was the following:
- At least 3 maps in length
- No excessive crashing or fps issues
- Length and difficulty approximately similar to Valve maps
- No absurd choke points that would otherwise break the map
- At least a small amount of detail / professionalism, though this wasn't a strict rule
Keep in mind some of these maps I only played once and made a quick judgement of (I didn't have the time/motivation to play them multiple times) so the list might not be 100% perfect. And of course, this is all my own opinion and I'm sure others disagree. I've also listed the amount of maps the campaign has in brackets.
Here you go:
Good Maps for Competitive Versus:
Arena of the Dead [4]
Black City [4]
Blackout Basement [4]
Blackout Extended [5]
Blood Proof [3]
Bloody Moors [5]
Carried Off [4]
Centro [3]
Cold Case: The Forsaken [5]
Dam It [4]
Dead Before Dawn DC [5]
Deadly Dispatch [3]
Death Row [4]
Death Sentence [5]
Death Stop [4]
Death Strip [6]
Devil Mountain [5]
Death Woods [5]
Detour Ahead [5]
Diescraper Redux [4]
Escape from Malabar [3]
Fatal Freight [5]
Forgotten Mist [3]
Hard Rain: Downpour [5]
Haunted Forest [4]
Heaven Can Wait 2 [5]
Open Road [5]
Road to Nowhere 2 [6]
Suicide Blitz [5]
The Last Volt [3]
Tour of Terror [5]
Urban Flight [4]
Undead Zone [5]
Decent/Needs Slight Improvements maps:
2019 [3] (Needs some excessive death charge spam reduced but otherwise good)
25 to Life [3] (a few questionable chokes)
Blood Tracks [4] (unbalanced finale)
Carnage [4] (some maps are a bit long)
CS_Office [3] (very easy and short maps, poor lighting)
Day Break [5] (map 3 needs rebalancing)
Dark Parish [5] (Map 4 too difficult, fps issues)
Dead on Time [4] (few difficulty tweaks)
Death Aboard [5] (ladder chokes, finale too hard? Needs playtesting)
Dead Getaway [5] (a bit difficult but could be fixed with stripper tweaks)
Dead High School [4] (very choke heavy)
Disturbed in the Suburbs [3] (vent choke)
Drop Dead Gorges [3] (would be better split into 5 maps, and the finale is extremely difficult)
Energy Crisis [5] (some long maps)
Half-Life 2: Point Insertion and A Red Letter Day [6] (glitchy finale)
I Hate Mountains [5] (fps drops, bugged nav, maps too long)
Left 4 Bowl [3] (buggy finale)
Left 4 GoldenEye [4] (first 3 maps are great, but finale needs rebalancing)
No More Industries 2 [5] (choke heavy in some maps)
One 4 Nine [5] (maps potentially too difficult -- needs testing)
Precinct 84 [4] (vent chokes)
Rural Tour [4] (some very wide open areas, finale lacks almost any detail)
Surrounded by the Dead [3] (Good 3 map campaign, but too long -- would be perfect if it was split into 5 maps)
Zombie Movie Without Name [3] (Would be better if split into 4 or 5 maps)