Heads up. Found one more issue with 4.5.2, and I'm not sure if the issue also existed in 4.4.2. As a Caster, I was not able to !ready, which meant that the Caster is stuck in Unready status and the game could not start. I was able to resolve this issue by using the EQ version of readyup.smx, playermanagement.smx and pause.smx. Thank you to Visor for that solution.
They're on GitHub. https://github.com/jacob404/promod/releases(you have no idea how long I've been waiting to say that)
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.
Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.
And also why do more than just the survivors sometimes show up for the damage?
purpletreefactory logic in a nutshell:> Promod 4.5 comes out, breaks everything that can be broken in itself and in other configs> Promod 4.5.1 comes out, some bugs are fixed, some still persist> Promod 4.5.2 comes out, a couple bugs still left> EQ3 comes out, literally zero issues since day 1> purpletreefactory suspects EQ in breaking Promod
As survivor, you can hear when ghost infected land on the ground after a jump or a drop.
Hasn't it always been that way? I know you can hear ghost footsteps, even in vanilla.