Author Topic: Sky v.2.7.1  (Read 24043 times)

Map 1

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Re: Sky v.2.7.1
« Reply #15 on: May 15, 2015, 10:17:03 am »
Sounds pretty neat.

Does it work in coop if everything is forced? Or perhaps a lite version for coop if not?

RedJaneDoe

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Re: Sky v.2.7.1
« Reply #16 on: May 15, 2015, 11:08:03 am »
Sounds pretty neat.

Does it work in coop if everything is forced? Or perhaps a lite version for coop if not?

most of the custom events will be work on coop mode, but another can bugged so better create lite version for coop. Sorry for my bad English :-[

Sir

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Re: Sky v.2.7.1
« Reply #17 on: May 15, 2015, 11:11:16 am »
most of the custom events will be work on coop mode, but another can bugged so better create lite version for coop. Sorry for my bad English :-[

Nothing to apologize for when you publish something as amazing as this config, we can understand you just fine comrade. :D
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.9.6

iamSun

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Re: Sky v.2.7.1
« Reply #18 on: May 15, 2015, 07:16:07 pm »
There is still no godframes right?...I don't see any info about it.

Only serious backdown config has for me is that weather decreases FPS - sometimes significantly. Also you can encounter rain and storm inside of Tunnel of love or this was fixed idk. :) Some events might be boring. Also rare game takes less than hour to finish and extra events only make it longer which is not always good I guess.

RedJaneDoe

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Re: Sky v.2.7.1
« Reply #19 on: May 15, 2015, 07:43:08 pm »
There is still no godframes right?...I don't see any info about it.

Only serious backdown config has for me is that weather decreases FPS - sometimes significantly. Also you can encounter rain and storm inside of Tunnel of love or this was fixed idk. :) Some events might be boring. Also rare game takes less than hour to finish and extra events only make it longer which is not always good I guess.

If u don't have fps drops on Hard Rain u will don't have problem with it on other maps. Godframes such as on promod 4.3.1. Storm inside of Tunnel of love? I do not remember that this was in prev. version  :o .
Yes mb some events boring idk. The average duration of custom events it 30-60 sec I do not consider that it will take a lot of time (exeption scavenge events). Thanks  :)
« Last Edit: May 15, 2015, 07:52:44 pm by RedJaneDoe »

iamSun

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Re: Sky v.2.7.1
« Reply #20 on: May 16, 2015, 09:19:38 am »
Removal of all Godframes was one of the greatest (if not greatest) feature of Sky config. Why you decided to add godframes back?... :/

Happy you did some work with your config despite being far from active member of L4D2 community though. :)

RedJaneDoe

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Re: Sky v.2.7.1
« Reply #21 on: May 16, 2015, 12:57:23 pm »
Removal of all Godframes was one of the greatest (if not greatest) feature of Sky config. Why you decided to add godframes back?... :/

Happy you did some work with your config despite being far from active member of L4D2 community though. :)

because we have a lot of changes on map, so it's more attack from infected and  it becomes hard for surv.

Map 1

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Re: Sky v.2.7.1
« Reply #22 on: May 25, 2015, 08:32:38 am »
I notice when the tank drops from the copter on Carnival 4 that sometimes when you defeat the tank, the propane still isn't able to be destroyed near the barn entrance.

After playing it 4 or 5 times. I feel like this happens when that roof he drops onto doesn't get destroyed. It seems everytime the roof is destroyed, once you get rid of the tank, the propane wall is then destroyable, otherwise it doesn't seem to be. Then again, I could be wrong and its something else, I just have a good feeling that's the problem.

RedJaneDoe

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Re: Sky v.2.7.1
« Reply #23 on: May 25, 2015, 11:17:59 am »
I notice when the tank drops from the copter on Carnival 4 that sometimes when you defeat the tank, the propane still isn't able to be destroyed near the barn entrance.

After playing it 4 or 5 times. I feel like this happens when that roof he drops onto doesn't get destroyed. It seems everytime the roof is destroyed, once you get rid of the tank, the propane wall is then destroyable, otherwise it doesn't seem to be. Then again, I could be wrong and its something else, I just have a good feeling that's the problem.

thanks for reporting, try fix it very soon.

RedJaneDoe

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Re: Sky v.2.7.1
« Reply #24 on: May 25, 2015, 02:32:06 pm »
I notice when the tank drops from the copter on Carnival 4 that sometimes when you defeat the tank, the propane still isn't able to be destroyed near the barn entrance.

After playing it 4 or 5 times. I feel like this happens when that roof he drops onto doesn't get destroyed. It seems everytime the roof is destroyed, once you get rid of the tank, the propane wall is then destroyable, otherwise it doesn't seem to be. Then again, I could be wrong and its something else, I just have a good feeling that's the problem.

I think it will be help, just put it in sky folder Small Fix Tank Spawns.

Updated first post, updated primary download links.
« Last Edit: May 25, 2015, 02:41:45 pm by RedJaneDoe »

TG

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Re: Sky v.2.7.1
« Reply #25 on: March 30, 2016, 10:12:09 am »
Sorry for bumping. I just found a bug in c5m1_waterfront. If you break the alarm door by melee, it will no alarm for you. I'm trying to fix but I don't know where the door code :P

rtokuda

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Re: Sky v.2.7.1
« Reply #26 on: January 07, 2020, 01:23:39 pm »
Where do I download the updated Promod?

rtokuda

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Re: Sky v.2.7.1
« Reply #27 on: January 07, 2020, 01:25:32 pm »
this mod no longer works

 

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