Author Topic: Pro Mod 4.2  (Read 31051 times)

fig newtons

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Re: Pro Mod 4.2
« Reply #15 on: December 12, 2014, 01:03:53 am »
Jockey bacteria can only be heard by clients who have music turned on.

Jacob

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Re: Pro Mod 4.2
« Reply #16 on: December 12, 2014, 01:59:22 am »
Jockey bacteria can only be heard by clients who have music turned on.

I have a fancy solution to this planned for next update.

purpletreefactory

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Re: Pro Mod 4.2
« Reply #17 on: December 12, 2014, 02:39:10 am »
I have a fancy solution to this planned for next update.

Thank you.

High Cookie

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Re: Pro Mod 4.2
« Reply #18 on: December 12, 2014, 02:57:08 am »
Zen updated his yesterday! Puppy Palace has it. PurpleTreeFactory had his updated the same day, I believe.

Don't Worry guys, The Bake House is also updated

eTronic

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Re: Pro Mod 4.2
« Reply #19 on: December 12, 2014, 12:04:46 pm »
Bump. I've seen a lot of servers haven't updated yet!  :-\

I'll update mine when I get back from lunch.

EDIT: Updated my server to 4.2
« Last Edit: December 12, 2014, 03:35:21 pm by eTronic »

epilimic

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Re: Pro Mod 4.2
« Reply #20 on: December 13, 2014, 01:27:37 am »
Code: [Select]
L 12/12/2014 - 10:10:19: [simple-chatprocessor.smx] [SCP] Translation file is not present
L 12/12/2014 - 10:10:19: [SM] Plugin encountered error 25: Call was aborted
L 12/12/2014 - 10:10:19: [SM] Native "SetFailState" reported: Translation file is not present
L 12/12/2014 - 10:10:19: [SM] Displaying call stack trace for plugin "simple-chatprocessor.smx":
L 12/12/2014 - 10:10:19: [SM]   [0]  Line 170, C:\Users\Administrator\Documents\Repositories\Simple Chat Processor\scripting\simple-chatprocessor.sp::OnPluginStart()
L 12/12/2014 - 10:10:19: [SM] Plugin encountered error 25: Call was aborted
L 12/12/2014 - 10:10:19: [SM] Native "SetFailState" reported: Simple Chat Processor is not loaded. It is required for this plugin to work.
L 12/12/2014 - 10:10:19: [SM] Displaying call stack trace for plugin "optional/l4d2_selfmute.smx":
L 12/12/2014 - 10:10:19: [SM]   [0]  Line 60, C:\Users\Jacob\Desktop\l4d2_selfmute.sp::OnAllPluginsLoaded()
L 12/12/2014 - 10:10:19: [SM] Plugin encountered error 25: Call was aborted

Looks like the 4.2 package is missing a translations file.
what what, in the mutt

Shoxie

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Re: Pro Mod 4.2
« Reply #21 on: December 13, 2014, 07:28:48 pm »
I'll update mine when I get back from lunch.

EDIT: Updated my server to 4.2

Enjoy your big mac meal friend
Miro is a cheating attention whore that is making fragmovies with pug footage and sarcastic remarks every week, to demonstrate how "best" he is. :D

Luckylock

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Re: Pro Mod 4.2
« Reply #22 on: December 13, 2014, 09:18:13 pm »
I think most people don't enjoy the snow as it causes FPS drops. I understand the hype of christmas and snow and winter etc., but honestly if you want snow take a walk outside and don't come hurting our gameplay with silly stuff like this.

You can keep the swag lights in parish and such they're pretty cool though.

P.S. I know you can call !nosnow but that just gets annoying after a couple games.

Either remove snow by default and put a command to !addsnow (I'm sure as you know people won't go out of their way to add fps dropping silly snow to their game) or make it so only one person has to call !nosnow. I have a pretty good system and I still don't like the fps drop so I can't imagine how people with low rig who have to shutdown every process just to squeeze more performance feel like.

fig newtons

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Re: Pro Mod 4.2
« Reply #23 on: December 13, 2014, 11:15:08 pm »
Boomer is now way stronger than it was - especially in closed areas where there could be lots of idle commons nearby but out of sight.

I'm reserving judgment on how positive a change this is for now.

Rei

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Re: Pro Mod 4.2
« Reply #24 on: December 14, 2014, 01:40:51 pm »
Hi there. I want to know, are only some maps of "The Parish" have a modifies with a christmas objects spawns?
Thanks for a nice update!
« Last Edit: December 14, 2014, 01:43:21 pm by Rei »

NF

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Re: Pro Mod 4.2
« Reply #25 on: December 14, 2014, 01:52:20 pm »
Hi there. I want to know, are only some maps of "The Parish" have a modifies with a christmas objects spawns?
Thanks for a nice update!

Yeah, only The Parish has Christmas lights for now. Originally there were plans for other campaigns, but I didn't have time to finish since it was a last minute idea and it was really time consuming to do.

I'll add lights to more maps for next year's Christmas update for sure.

fig newtons

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Re: Pro Mod 4.2
« Reply #26 on: December 14, 2014, 05:39:16 pm »
Halloween? :)

Jacob

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Re: Pro Mod 4.2
« Reply #27 on: December 15, 2014, 02:49:19 am »
Halloween? :)

Yup! After the next update we have planned (which will just be a few fixes to the 4.2 release) we are going to aim to stop releasing small updates and rather have big, thoroughly tested updates. We will be trying to tie the updates to special events when possible as well. For example we plan to have a Winter, Spring, and Halloween update from now on. This Winter event was just a small taste of the plans we have, as it was a last second thought. It didn't go flawlessly (see peoples complaints on FPS regarding snow), but I'm excited that in the future we will do better. As I said in the other thread, my efforts are going to be much more focused now, and I think that in the following year we will see quality in updates unlike anything we have released before.

TL;DR- The new year brings an exciting future for Pro Mod.

3yebex

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Re: Pro Mod 4.2
« Reply #28 on: December 15, 2014, 04:44:30 am »
Would it be possible to have the snow disabled on readyup? So while everyone is waiting, they get to enjoy the cosmetics. Once live, it goes away.

NF

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Re: Pro Mod 4.2
« Reply #29 on: December 15, 2014, 04:59:13 am »
Would it be possible to have the snow disabled on readyup? So while everyone is waiting, they get to enjoy the cosmetics. Once live, it goes away.

Yeah, it's possible, but would be lame! :(

How many frames are people losing from the snow? A week ago I was using my old processor, an ancient dual core @ 3.0 ghz, and even then I didn't notice a lower framerate.

If anything, I'm surprised the Christmas lights on The Parish aren't causing issues. Map 1 alone has over 120 particle systems.

 

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