Author Topic: Pro Mod 4.2  (Read 31050 times)

Jacob

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Pro Mod 4.2
« on: December 09, 2014, 08:42:42 pm »
Pro Mod 4.2
The first ever Pro Mod Holiday update! 4.2 is a rather small bundle of fixes with a winter surprise! The Pro Mod Winter event will last until the end of December.

General:
- Updated Diescraper Redux files to support latest version.
- You can now locally mute a player with !mute (!unmute to unmute them)
- Updated list of what will be displayed by the Skill Detect plugin.
- Fixed some incorrect hittable interactions.
- Removed a broken witch spawn on Hard Rain 3.
- Removed a broken witch spawn on Swamp Fever 2.
- Fixed witches still taking damage from SI.
- Tank can no longer be stumbled while throwing a rock.
- Fixed chargers chest bumping against survivors if they attempted to charge from too close.
- Fixed some instances where infected would not be be immune to being lit on fire.
- Boomer hordes will now always be the same size.
- Fixed escape tanks still spawning on Parish 5.
- Removed clips around Parish 1 start saferoom.
- Jockeys will now play their bacteria sound upon spawning.
- Improved a few aspects of infected AI.
- You will now find less melee weapons throughout maps, and more deagles / pistols in their place.
- Removed the center pellet from the static shotgun spread and adjusted damage accordingly.
- Added custom bonesaw effects for CCT3 winners.
- Added some holiday cheer to servers across the world.

Redtown:
- Updated Redtown to version 1.2 (Changelog found here)

Download: Pro Mod 4.2

Notes:
Yes we are still working on building a website. Hopefully it will be ready for 4.3's release. At the moment I only have a windows server available for testing,
so I tested to the full extent that I could. If anything snuck through it will be fixed as always. You know the drill by now.
I want to give an extra shoutout to NF for the work he put into the Winter event. He doesn't get enough recognition
for some of the stuff he does, so please keep in mind this isn't a one man job!

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive), Visor (Redtown)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik
« Last Edit: December 10, 2014, 12:05:36 am by Jacob »

Kissme

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Re: Pro Mod 4.2
« Reply #1 on: December 09, 2014, 08:45:17 pm »
- Added some holiday cheer to servers across the world.
:D

NF

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Re: Pro Mod 4.2
« Reply #2 on: December 09, 2014, 08:46:11 pm »
Make sure to try out The Parish on Promod 4.2, it's looking extra festive for the holidays!

ProdigySim

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Re: Pro Mod 4.2
« Reply #3 on: December 10, 2014, 12:03:48 am »
- Fixed chargers chest bumping against survivors if they attempted to charge from too close.
MY CHARGER DEADSTOPS   :-[ :'( :'(

Jacob

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Re: Pro Mod 4.2
« Reply #4 on: December 10, 2014, 12:08:01 am »
If you downloaded before now (I know only a couple did), you can redownload if you want. I fixed a couple minor things.
- Fixed snow not spawning on the 2nd half.
- Included gamedata for charger chest bumps.

@psim If people want charger chest bumps back we can always bring them back. I kinda just want to see how it feels for a bit.

NF

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Re: Pro Mod 4.2
« Reply #5 on: December 10, 2014, 12:22:24 am »
I had a strategy with chest bumps where I would bump a survivor doing a getup animation in spit, which would keep him in spit even longer and do massive damage.  But since that is pretty situational,  I wouldn't mind if it is removed or kept in. 

High Cookie

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Re: Pro Mod 4.2
« Reply #6 on: December 10, 2014, 12:43:21 am »
newer versions of promod just keep making me happier.

the AI changes, is that witch? commons? AI tank? or the extra spawn that can come with tank?

The charger thing will make high ping games less random, no more 10 foot chest bumps, I'm just worried on tight maps suddenly a spit charge can land even easier, I'm interested to see how it turns out.

Redtown changes are great as well, I wasn't a fan of pill bonus.

STB

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Re: Pro Mod 4.2
« Reply #7 on: December 10, 2014, 12:57:14 am »
60 points are gone hard rain nf

Luckylock

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Re: Pro Mod 4.2
« Reply #8 on: December 10, 2014, 04:40:18 am »
Awesome stuff, these latest updates have been nothing but very appreciated fixes and such.

I would however like to see the m2 ghost warp to be added back, or make it another bind or something.

yams

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Re: Pro Mod 4.2
« Reply #9 on: December 10, 2014, 04:41:49 am »
Awesome stuff, these latest updates have been nothing but very appreciated fixes and such.

I would however like to see the m2 ghost warp to be added back, or make it another bind or something.
it's already rebound to R iirc.

purpletreefactory

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Re: Pro Mod 4.2
« Reply #10 on: December 10, 2014, 05:27:44 am »
it's already rebound to R iirc.

You recall correctly.

Visor

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Re: Pro Mod 4.2
« Reply #11 on: December 10, 2014, 11:04:14 am »
- Fixed chargers chest bumping against survivors if they attempted to charge from too close.

https://github.com/jacob404/myplugins/blob/master/charger_chestbump_fix.sp



You really wrote that plugin, Jacob? I must say, I'm impressed. You're doing enormous progress if you are able to pull off stuff like this after only a week of studying reverse engineering.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Jacob

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Re: Pro Mod 4.2
« Reply #12 on: December 10, 2014, 03:17:00 pm »
https://github.com/jacob404/myplugins/blob/master/charger_chestbump_fix.sp



You really wrote that plugin, Jacob? I must say, I'm impressed. You're doing enormous progress if you are able to pull off stuff like this after only a week of studying reverse engineering.


Psim is a cool dude and sat in mumble with me for like an hour explaining it to me and showing me the ropes behind IDA. I think I could make one on my own now.

NF

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Re: Pro Mod 4.2
« Reply #13 on: December 11, 2014, 07:39:44 am »
Bump. I've seen a lot of servers haven't updated yet!  :-\

World of Noise

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Re: Pro Mod 4.2
« Reply #14 on: December 11, 2014, 06:11:32 pm »
Bump. I've seen a lot of servers haven't updated yet!  :-\

Zen updated his yesterday! Puppy Palace has it. PurpleTreeFactory had his updated the same day, I believe.

 

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